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Fix order of import set conflict checks
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@ -103,6 +103,11 @@ namespace osu.Game.Beatmaps
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b.BeatmapSet = beatmapSet;
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}
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validateOnlineIds(beatmapSet.Beatmaps);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
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// check if a set already exists with the same online id, delete if it does.
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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@ -114,11 +119,6 @@ namespace osu.Game.Beatmaps
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Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
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}
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}
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validateOnlineIds(beatmapSet.Beatmaps);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
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}
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private void validateOnlineIds(List<BeatmapInfo> beatmaps)
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