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Merge pull request #3310 from smoogipoo/reduce-import-noise

Softly handle errors when no beatmap file exists in archive
This commit is contained in:
Dean Herbert 2018-08-25 15:53:24 +09:00 committed by GitHub
commit df18508bd6
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2 changed files with 5 additions and 5 deletions

View File

@ -352,9 +352,8 @@ namespace osu.Game.Beatmaps
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName))
{
// Todo: This is temporary for debugging purposes
var files = reader.Filenames.ToList();
throw new InvalidOperationException($"No beatmap files found in this beatmap archive. Files ({files.Count}): {string.Join(", ", files)}");
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
}
Beatmap beatmap;

View File

@ -178,7 +178,8 @@ namespace osu.Game.Database
{
try
{
return Import(CreateModel(archive), archive);
var model = CreateModel(archive);
return model == null ? null : Import(model, archive);
}
catch (Exception e)
{
@ -389,7 +390,7 @@ namespace osu.Game.Database
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
/// </summary>
/// <param name="archive">The archive to create the model for.</param>
/// <returns>A model populated with minimal information.</returns>
/// <returns>A model populated with minimal information. Returning a null will abort importing silently.</returns>
protected abstract TModel CreateModel(ArchiveReader archive);
/// <summary>