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Fix unnecessary messages retrieval
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1fd2782dd4
commit
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@ -449,13 +449,15 @@ namespace osu.Game.Overlays
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fetchReq.Success += updates =>
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{
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// fuck the what.
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if (updates?.Presence != null)
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{
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foreach (var channel in updates.Presence)
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{
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channel.Joined.Value = true;
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addChannel(channel);
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if (careChannels.Find(c => c.Id == channel.Id) == null)
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{
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channel.Joined.Value = true;
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addChannel(channel);
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}
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}
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foreach (var group in updates.Messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
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@ -464,13 +466,11 @@ namespace osu.Game.Overlays
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lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
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}
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Debug.Write("success!");
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fetchReq = null;
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};
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fetchReq.Failure += delegate
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{
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Debug.Write("failure!");
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fetchReq = null;
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};
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