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Add test for shaking
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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}
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private class TestDrawableHitCircle : DrawableHitCircle
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protected class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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@ -96,6 +96,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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this.auto = auto;
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}
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public void TriggerJudgement() => UpdateJudgement(true);
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && timeOffset > 0)
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23
osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs
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23
osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs
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@ -0,0 +1,23 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseShaking : TestCaseHitCircle
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{
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public override void Add(Drawable drawable)
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{
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base.Add(drawable);
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if (drawable is TestDrawableHitCircle hitObject)
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{
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Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
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hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
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}
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}
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}
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}
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