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Apply changes in line with osu!framework changes
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@ -4,7 +4,6 @@
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using System;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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@ -16,7 +15,6 @@ namespace osu.Game.Graphics
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public DrawableDate(DateTimeOffset date)
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{
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AutoSizeAxes = Axes.Both;
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Font = "Exo2.0-RegularItalic";
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Date = date.ToLocalTime();
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@ -3,9 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Graphics.Sprites
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@ -19,27 +16,6 @@ namespace osu.Game.Graphics.Sprites
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Shadow = true;
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TextSize = FONT_SIZE;
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}
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protected override Drawable CreateFallbackCharacterDrawable()
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{
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var tex = GetTextureForCharacter('?');
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if (tex != null)
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{
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float adjust = (RNG.NextSingle() - 0.5f) * 2;
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return new Sprite
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{
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Texture = tex,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Scale = new Vector2(1 + adjust * 0.2f),
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Rotation = adjust * 15,
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Colour = Color4.White,
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};
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}
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return base.CreateFallbackCharacterDrawable();
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}
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}
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public static class OsuSpriteTextTransformExtensions
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@ -138,9 +138,8 @@ namespace osu.Game
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fileImporters.Add(SkinManager);
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
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dependencies.Cache(Fonts = new FontStore(new GlyphStore(Resources, @"Fonts/FontAwesome")));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
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@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Settings
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},
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new[]
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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@ -57,7 +57,7 @@ namespace osu.Game.Storyboards.Drawables
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[BackgroundDependencyLoader]
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private void load(FileStore fileStore)
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{
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dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false) { ScaleAdjust = 1, });
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dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
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foreach (var layer in Storyboard.Layers)
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Add(layer.CreateDrawable());
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