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Merge branch 'master' into relax
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commit
c4264794e0
@ -63,7 +63,7 @@ namespace osu.Desktop
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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Logger.Log($"Unhandled exception has been {(continueExecution ? "allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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if (Shared.VertexBuffer == null)
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Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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Shader.GetUniform<float>("g_FadeClock").Value = Time;
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Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
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int updateStart = -1, updateEnd = 0;
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for (int i = 0; i < Parts.Length; ++i)
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@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
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if (ShouldSkipLine(line))
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continue;
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if (line.StartsWith(@"[") && line.EndsWith(@"]"))
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if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
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{
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if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
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{
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@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
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protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//", StringComparison.Ordinal);
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protected virtual void ParseLine(T output, Section section, string line)
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{
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@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
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private void handleEvents(string line)
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{
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var depth = 0;
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while (line.StartsWith(" ") || line.StartsWith("_"))
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while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal))
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{
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++depth;
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line = line.Substring(1);
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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@ -19,6 +18,7 @@ using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using SixLabors.ImageSharp;
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namespace osu.Game.Graphics
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{
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@ -90,7 +90,7 @@ namespace osu.Game.Graphics
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waitDelegate.Cancel();
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}
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using (var bitmap = await host.TakeScreenshotAsync())
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using (var image = await host.TakeScreenshotAsync())
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{
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Interlocked.Decrement(ref screenShotTasks);
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@ -102,10 +102,10 @@ namespace osu.Game.Graphics
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switch (screenshotFormat.Value)
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{
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case ScreenshotFormat.Png:
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bitmap.Save(stream, ImageFormat.Png);
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image.SaveAsPng(stream);
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break;
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case ScreenshotFormat.Jpg:
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bitmap.Save(stream, ImageFormat.Jpeg);
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image.SaveAsJpeg(stream);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(screenshotFormat));
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@ -504,7 +504,25 @@ namespace osu.Game
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// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
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// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
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// we could avoid the need for scheduling altogether.
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Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
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Schedule(() =>
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{
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if (asyncLoadStream != null)
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{
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//chain with existing load stream
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asyncLoadStream = asyncLoadStream.ContinueWith(async t =>
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{
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try
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{
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await LoadComponentAsync(d, add);
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}
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catch (OperationCanceledException)
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{
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}
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});
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}
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else
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asyncLoadStream = LoadComponentAsync(d, add);
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});
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}
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public bool OnPressed(GlobalAction action)
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@ -278,7 +278,7 @@ namespace osu.Game.Screens.Menu
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if (logo != null)
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{
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if (logoTracking && iconFacade.IsLoaded)
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if (logoTracking && logo.RelativePositionAxes == Axes.None && iconFacade.IsLoaded)
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logo.Position = logoTrackingPosition;
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iconFacade.Width = logo.SizeForFlow * 0.5f;
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@ -63,6 +63,12 @@ namespace osu.Game.Screens.Play.HUD
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};
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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mods.UnbindAll();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -460,6 +460,8 @@ namespace osu.Game.Screens.Select
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{
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base.Dispose(isDisposing);
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Ruleset.UnbindAll();
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if (beatmaps != null)
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{
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beatmaps.ItemAdded -= onBeatmapSetAdded;
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@ -18,7 +18,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" />
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<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.815.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2018.820.1" />
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<PackageReference Include="SharpCompress" Version="0.22.0" />
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<PackageReference Include="NUnit" Version="3.10.1" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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