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Cleanup
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@ -56,9 +56,10 @@ namespace osu.Game.Rulesets.UI
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap bBeatmap)
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private void load(IBindableBeatmap beatmap)
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{
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beatmap = bBeatmap.Value;
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this.beatmap = beatmap.Value;
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HitObjects = CreateHitObjectContainer();
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HitObjects.RelativeSizeAxes = Axes.Both;
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