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Add Shake Transformation
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@ -13,6 +13,8 @@ using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using OpenTK;
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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@ -229,6 +231,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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}
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public void Shake()
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{
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this.MoveToOffset(new Vector2(8, 0), 20).Delay(20)
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.MoveToOffset(-new Vector2(16, 0), 20).Delay(20)
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.MoveToOffset(new Vector2(16, 0), 20).Delay(20)
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.MoveToOffset(-new Vector2(16, 0), 20).Delay(20)
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.MoveToOffset(new Vector2(16, 0), 20).Delay(20)
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.MoveToOffset(-new Vector2(8, 0), 20);
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}
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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