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Handle directory checking before entering task

This commit is contained in:
Paul Teng 2018-09-17 21:05:28 -04:00
parent 000beea01b
commit 8bfd981a50

View File

@ -438,19 +438,14 @@ namespace osu.Game.Database
return Task.CompletedTask;
}
return Task.Factory.StartNew(() =>
if (!stable.ExistsDirectory(ImportFromStablePath))
{
try
{
Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray());
}
catch (DirectoryNotFoundException)
{
// This handles situations like when the user does not have a Skins folder
// which would have this exception thrown from stable.GetDirectories
Logger.Log("No " + ImportFromStablePath + " folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
}
}, TaskCreationOptions.LongRunning);
// This handles situations like when the user does not have a Skins folder
Logger.Log("No " + ImportFromStablePath + " folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
#endregion