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Reduce shake transform count by one for more aesthetic behaviour

This commit is contained in:
Dean Herbert 2018-07-06 13:23:44 +09:00
parent 92be9bface
commit 98410dbb6d

View File

@ -23,7 +23,6 @@ namespace osu.Game.Graphics.Containers
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(0, shake_duration / 2, Easing.InSine);
}
}