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mirror of https://github.com/ppy/osu.git synced 2025-01-16 01:42:58 +08:00

Merge remote-tracking branch 'ppy/master' into select_resolution_in_fullscreen_mode

This commit is contained in:
Roman Kapustin 2018-06-21 19:44:29 +03:00
commit 2ecf78e3d2
32 changed files with 1614 additions and 201 deletions

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@ -1,29 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [{
"name": "Deploy (Debug)",
"request": "launch",
"type": "mono",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
},
{
"name": "Deploy (Release)",
"request": "launch",
"type": "clr",
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,
"env": {},
"console": "internalConsole"
}
]
}

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@ -1,64 +0,0 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"command": "msbuild",
"type": "shell",
"suppressTaskName": true,
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable",
"/verbosity:minimal",
"/m" //parallel compiling support.
],
"tasks": [{
"taskName": "Build (Debug)",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Build (Release)",
"group": "build",
"args": [
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean (Debug)",
"args": [
"/target:Clean"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean (Release)",
"args": [
"/target:Clean",
"/property:Configuration=Release"
],
"problemMatcher": [
"$msCompile"
]
},
{
"taskName": "Clean All",
"dependsOn": [
"Clean (Debug)",
"Clean (Release)"
],
"problemMatcher": [
"$msCompile"
]
}
]
}

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@ -30,6 +30,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
{
public double ApproachRate;
public int MaxCombo;
public CatchDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

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@ -1,19 +1,146 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
/// </summary>
private const double strain_step = 750;
/// <summary>
/// The weighting of each strain value decays to this number * it's previous value
/// </summary>
private const double decay_weight = 0.94;
private const double star_scaling_factor = 0.145;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
if (!beatmap.HitObjects.Any())
return new CatchDifficultyAttributes(mods, 0);
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
float halfCatchWidth = catcher.CatchWidth * 0.5f;
var difficultyHitObjects = new List<CatchDifficultyHitObject>();
foreach (var hitObject in beatmap.HitObjects)
{
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
if (hitObject is Fruit)
{
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
}
if (hitObject is JuiceStream)
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
}
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new CatchDifficultyAttributes(mods, 0);
// this is the same as osu!, so there's potential to share the implementation... maybe
double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
return new CatchDifficultyAttributes(mods, starRating)
{
ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
MaxCombo = difficultyHitObjects.Count
};
}
private bool calculateStrainValues(List<CatchDifficultyHitObject> objects, double timeRate)
{
CatchDifficultyHitObject lastObject = null;
if (!objects.Any()) return false;
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
foreach (var currentObject in objects)
{
if (lastObject != null)
currentObject.CalculateStrains(lastObject, timeRate);
lastObject = currentObject;
}
return true;
}
private double calculateDifficulty(List<CatchDifficultyHitObject> objects, double timeRate)
{
// The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
var highestStrains = new List<double>();
double intervalEndTime = actualStrainStep;
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
CatchDifficultyHitObject previousHitObject = null;
foreach (CatchDifficultyHitObject hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
{
highestStrains.Add(maximumStrain);
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
// until the beginning of the next interval.
if (previousHitObject == null)
{
maximumStrain = 0;
}
else
{
double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
maximumStrain = previousHitObject.Strain * decay;
}
// Go to the next time interval
intervalEndTime += actualStrainStep;
}
// Obtain maximum strain
maximumStrain = Math.Max(hitObject.Strain, maximumStrain);
previousHitObject = hitObject;
}
// Build the weighted sum over the highest strains for each interval
double difficulty = 0;
double weight = 1;
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
foreach (double strain in highestStrains)
{
difficulty += weight * strain;
weight *= decay_weight;
}
return difficulty;
}
}
}

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@ -0,0 +1,130 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyHitObject
{
internal static readonly double DECAY_BASE = 0.20;
private const float normalized_hitobject_radius = 41.0f;
private const float absolute_player_positioning_error = 16f;
private readonly float playerPositioningError;
internal CatchHitObject BaseHitObject;
/// <summary>
/// Measures jump difficulty. CtB doesn't have something like button pressing speed or accuracy
/// </summary>
internal double Strain = 1;
/// <summary>
/// This is required to keep track of lazy player movement (always moving only as far as necessary)
/// Without this quick repeat sliders / weirdly shaped streams might become ridiculously overrated
/// </summary>
internal float PlayerPositionOffset;
internal float LastMovement;
internal float NormalizedPosition;
internal float ActualNormalizedPosition => NormalizedPosition + PlayerPositionOffset;
internal CatchDifficultyHitObject(CatchHitObject baseHitObject, float catcherWidthHalf)
{
BaseHitObject = baseHitObject;
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / catcherWidthHalf;
playerPositioningError = absolute_player_positioning_error; // * scalingFactor;
NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
}
private const double direction_change_bonus = 12.5;
internal void CalculateStrains(CatchDifficultyHitObject previousHitObject, double timeRate)
{
// Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make.
// See Taiko feedback thread.
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000);
// Update new position with lazy movement.
PlayerPositionOffset =
MathHelper.Clamp(
previousHitObject.ActualNormalizedPosition,
NormalizedPosition - (normalized_hitobject_radius - playerPositioningError),
NormalizedPosition + (normalized_hitobject_radius - playerPositioningError)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player.
- NormalizedPosition; // Subtract HitObject position to obtain offset
LastMovement = DistanceTo(previousHitObject);
double addition = spacingWeight(LastMovement);
if (NormalizedPosition < previousHitObject.NormalizedPosition)
{
LastMovement = -LastMovement;
}
CatchHitObject previousHitCircle = previousHitObject.BaseHitObject;
double additionBonus = 0;
double sqrtTime = Math.Sqrt(Math.Max(timeElapsed, 25));
// Direction changes give an extra point!
if (Math.Abs(LastMovement) > 0.1)
{
if (Math.Abs(previousHitObject.LastMovement) > 0.1 && Math.Sign(LastMovement) != Math.Sign(previousHitObject.LastMovement))
{
double bonus = direction_change_bonus / sqrtTime;
// Weight bonus by how
double bonusFactor = Math.Min(playerPositioningError, Math.Abs(LastMovement)) / playerPositioningError;
// We want time to play a role twice here!
addition += bonus * bonusFactor;
// Bonus for tougher direction switches and "almost" hyperdashes at this point
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
{
additionBonus += 0.3 * bonusFactor;
}
}
// Base bonus for every movement, giving some weight to streams.
addition += 7.5 * Math.Min(Math.Abs(LastMovement), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtTime;
}
// Bonus for "almost" hyperdashes at corner points
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
{
if (!previousHitCircle.HyperDash)
{
additionBonus += 1.0;
}
else
{
// After a hyperdash we ARE in the correct position. Always!
PlayerPositionOffset = 0;
}
addition *= 1.0 + additionBonus * ((10 - previousHitCircle.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
}
addition *= 850.0 / Math.Max(timeElapsed, 25);
Strain = previousHitObject.Strain * decay + addition;
}
private static double spacingWeight(float distance)
{
return Math.Pow(distance, 1.3) / 500;
}
internal float DistanceTo(CatchDifficultyHitObject other)
{
return Math.Abs(ActualNormalizedPosition - other.ActualNormalizedPosition);
}
}
}

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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; }
/// <summary>
/// The distance for a fruit to to next hyper if it's not a hyper.
/// </summary>
public float DistanceToHyperDash { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>

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@ -105,6 +105,11 @@ namespace osu.Game.Rulesets.Catch.UI
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
@ -232,15 +237,15 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
float halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
catchObjectPosition <= catcherPosition + halfCatcherWidth;
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
if (validCatch && fruit.HyperDash)
{

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@ -27,14 +27,12 @@ namespace osu.Game.Rulesets.Taiko
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
new KeyBinding(InputKey.K, TaikoAction.RightRim),
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)

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@ -8,6 +8,8 @@ using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Screens.Lounge;
using osu.Game.Users;
@ -198,6 +200,8 @@ namespace osu.Game.Tests.Visual
private class TestLounge : Lounge
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
public IEnumerable<DrawableRoom> ChildRooms => RoomsContainer.Children.Where(r => r.MatchingFilter);
public Room SelectedRoom => Inspector.Room;

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@ -0,0 +1,142 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Screens.Match;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatch : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Room room = new Room
{
Name = { Value = @"One Awesome Room" },
Status = { Value = new RoomStatusOpen() },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTeamVersus() },
Beatmap =
{
Value = new BeatmapInfo
{
StarDifficulty = 5.02,
Ruleset = rulesets.GetRuleset(1),
Metadata = new BeatmapMetadata
{
Title = @"Paradigm Shift",
Artist = @"Morimori Atsushi",
AuthorString = @"eiri-",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/765055/covers/cover.jpg?1526955337",
},
},
},
},
},
MaxParticipants = { Value = 5 },
Participants =
{
Value = new[]
{
new User
{
Username = @"eiri-",
Id = 3388410,
Country = new Country { FlagName = @"US" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/3388410/00a8486a247831e1cc4375db519f611ac970bda8bc0057d78b0f540ea38c3e58.jpeg",
IsSupporter = true,
},
new User
{
Username = @"Nepuri",
Id = 6637817,
Country = new Country { FlagName = @"DE" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/6637817/9085fc60248b6b5327a72c1dcdecf2dbedba810ae0ab6bcf7224e46b1339632a.jpeg",
IsSupporter = true,
},
new User
{
Username = @"goheegy",
Id = 8057655,
Country = new Country { FlagName = @"GB" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8057655/21cec27c25a11dc197a4ec6a74253dbabb495949b0e0697113352f12007018c5.jpeg",
},
new User
{
Username = @"Alumetri",
Id = 5371497,
Country = new Country { FlagName = @"RU" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5371497/e023b8c7fbe3613e64bd4856703517ea50fbed8a5805dc9acda9efe9897c67e2.jpeg",
},
}
},
};
Match match = new Match(room);
AddStep(@"show", () => Add(match));
AddStep(@"null beatmap", () => room.Beatmap.Value = null);
AddStep(@"change name", () => room.Name.Value = @"Two Awesome Rooms");
AddStep(@"change status", () => room.Status.Value = new RoomStatusPlaying());
AddStep(@"change availability", () => room.Availability.Value = RoomAvailability.FriendsOnly);
AddStep(@"change type", () => room.Type.Value = new GameTypeTag());
AddStep(@"change beatmap", () => room.Beatmap.Value = new BeatmapInfo
{
StarDifficulty = 4.33,
Ruleset = rulesets.GetRuleset(2),
Metadata = new BeatmapMetadata
{
Title = @"Yasashisa no Riyuu",
Artist = @"ChouCho",
AuthorString = @"celerih",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/685391/covers/cover.jpg?1524597970",
},
},
},
});
AddStep(@"null max participants", () => room.MaxParticipants.Value = null);
AddStep(@"change participants", () => room.Participants.Value = new[]
{
new User
{
Username = @"Spectator",
Id = 702598,
Country = new Country { FlagName = @"KR" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/702598/3bbf4cb8b8d2cf8b03145000a975ff27e191ab99b0920832e7dd67386280e288.jpeg",
IsSupporter = true,
},
new User
{
Username = @"celerih",
Id = 4696296,
Country = new Country { FlagName = @"CA" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/4696296/7f8500731d0ac66d5472569d146a7be07d9460273361913f22c038867baddaef.jpeg",
},
});
AddStep(@"exit", match.Exit);
}
}
}

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@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Multi.Screens.Match;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchHeader : OsuTestCase
{
public TestCaseMatchHeader()
{
Header header = new Header();
Add(header);
AddStep(@"set beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/760757/covers/cover.jpg?1526944540",
},
},
});
AddStep(@"change beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/761883/covers/cover.jpg?1525557400",
},
},
});
AddStep(@"null beatmap set", () => header.BeatmapSet = null);
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Screens.Match;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchInfo : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Info info = new Info();
Add(info);
AddStep(@"set name", () => info.Name = @"Room Name?");
AddStep(@"set availability", () => info.Availability = RoomAvailability.FriendsOnly);
AddStep(@"set status", () => info.Status = new RoomStatusPlaying());
AddStep(@"set beatmap", () => info.Beatmap = new BeatmapInfo
{
StarDifficulty = 2.4,
Ruleset = rulesets.GetRuleset(0),
Metadata = new BeatmapMetadata
{
Title = @"My Song",
Artist = @"VisualTests",
AuthorString = @"osu!lazer",
},
});
AddStep(@"set type", () => info.Type = new GameTypeTagTeam());
AddStep(@"change name", () => info.Name = @"Room Name!");
AddStep(@"change availability", () => info.Availability = RoomAvailability.InviteOnly);
AddStep(@"change status", () => info.Status = new RoomStatusOpen());
AddStep(@"null beatmap", () => info.Beatmap = null);
AddStep(@"change type", () => info.Type = new GameTypeTeamVersus());
AddStep(@"change beatmap", () => info.Beatmap = new BeatmapInfo
{
StarDifficulty = 4.2,
Ruleset = rulesets.GetRuleset(3),
Metadata = new BeatmapMetadata
{
Title = @"Your Song",
Artist = @"Tester",
AuthorString = @"Someone",
},
});
}
}
}

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@ -0,0 +1,56 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Screens.Match;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchParticipants : OsuTestCase
{
public TestCaseMatchParticipants()
{
Participants participants;
Add(participants = new Participants
{
RelativeSizeAxes = Axes.Both,
});
AddStep(@"set max to null", () => participants.Max = null);
AddStep(@"set users", () => participants.Users = new[]
{
new User
{
Username = @"Feppla",
Id = 4271601,
Country = new Country { FlagName = @"SE" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
IsSupporter = true,
},
new User
{
Username = @"Xilver",
Id = 3099689,
Country = new Country { FlagName = @"IL" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
IsSupporter = true,
},
new User
{
Username = @"Wucki",
Id = 5287410,
Country = new Country { FlagName = @"FI" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5287410/5cfeaa9dd41cbce038ecdc9d781396ed4b0108089170bf7f50492ef8eadeb368.jpeg",
IsSupporter = true,
},
});
AddStep(@"set max", () => participants.Max = 10);
AddStep(@"clear users", () => participants.Users = new User[] { });
AddStep(@"set max to null", () => participants.Max = null);
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
namespace osu.Game.Tests.Visual
{
public class TestCaseParallaxContainer : OsuTestCase
{
public TestCaseParallaxContainer()
{
ParallaxContainer parallax;
Add(parallax = new ParallaxContainer
{
Child = new BackgroundScreenDefault { Alpha = 0.8f }
});
AddStep("default parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
AddStep("high parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * 10);
AddStep("no parallax", () => parallax.ParallaxAmount = 0);
AddStep("negative parallax", () => parallax.ParallaxAmount = -ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
}
}
}

View File

@ -16,6 +16,9 @@ namespace osu.Game.Graphics.Containers
{
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
/// <summary>
/// The amount of parallax movement. Negative values will reverse the direction of parallax relative to user input.
/// </summary>
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
private Bindable<bool> parallaxEnabled;
@ -45,7 +48,7 @@ namespace osu.Game.Graphics.Containers
if (!parallaxEnabled)
{
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount));
}
};
}
@ -69,7 +72,7 @@ namespace osu.Game.Graphics.Containers
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + ParallaxAmount), 0, 1000, Easing.OutQuint);
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + System.Math.Abs(ParallaxAmount)), 0, 1000, Easing.OutQuint);
}
firstUpdate = false;

View File

@ -0,0 +1,376 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20180621044111_UpdateTaikoDefaultBindings")]
partial class UpdateTaikoDefaultBindings
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntKey")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Name");
b.HasKey("ID");
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

View File

@ -0,0 +1,19 @@
using Microsoft.EntityFrameworkCore.Migrations;
using osu.Framework.Logging;
namespace osu.Game.Migrations
{
public partial class UpdateTaikoDefaultBindings : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.Sql("DELETE FROM KeyBinding WHERE RulesetID = 1");
Logger.Log("osu!taiko bindings have been reset due to new defaults", LoggingTarget.Runtime, LogLevel.Important);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
// we can't really tell if these should be restored or not, so let's just not do so.
}
}
}

View File

@ -1,11 +1,9 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
@ -16,7 +14,7 @@ namespace osu.Game.Migrations
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.3-rtm-10026");
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{

View File

@ -101,6 +101,8 @@ namespace osu.Game
public OsuGame(string[] args = null)
{
this.args = args;
forwardLoggedErrorsToNotifications();
}
public void ToggleSettings() => settings.ToggleVisibility();
@ -305,8 +307,6 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
forwardLoggedErrorsToNotifications();
dependencies.Cache(settings);
dependencies.Cache(onscreenDisplay);
dependencies.Cache(social);
@ -394,31 +394,40 @@ namespace osu.Game
private void forwardLoggedErrorsToNotifications()
{
int recentErrorCount = 0;
int recentLogCount = 0;
const double debounce = 5000;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Error || entry.Target == null) return;
if (entry.Level < LogLevel.Important || entry.Target == null) return;
if (recentErrorCount < 2)
const int short_term_display_limit = 3;
if (recentLogCount < short_term_display_limit)
{
notifications.Post(new SimpleNotification
Schedule(() => notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_bomb,
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
Icon = entry.Level == LogLevel.Important ? FontAwesome.fa_exclamation_circle : FontAwesome.fa_bomb,
Text = entry.Message,
}));
}
else if (recentLogCount == short_term_display_limit)
{
Schedule(() => notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_ellipsis_h,
Text = "Subsequent messages have been logged. Click to view log files.",
Activated = () =>
{
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
return true;
}
});
}));
}
Interlocked.Increment(ref recentErrorCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
Interlocked.Increment(ref recentLogCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentLogCount), debounce);
};
}

View File

@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Notifications
}
});
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 16)
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 14)
{
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,

View File

@ -185,9 +185,9 @@ namespace osu.Game.Screens.Edit
protected override bool OnScroll(InputState state)
{
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
clock.SeekBackward(true);
clock.SeekBackward(!clock.IsRunning);
else
clock.SeekForward(true);
clock.SeekForward(!clock.IsRunning);
return true;
}

View File

@ -164,7 +164,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
// open the room if its selected and is clicked again
if (room.State == SelectionState.Selected)
Push(new Match());
Push(new Match.Match(room.Room));
}
private class RoomsFilterContainer : FillFlowContainer<DrawableRoom>, IHasFilterableChildren

View File

@ -1,37 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using OpenTK.Graphics;
namespace osu.Game.Screens.Multi.Screens
{
public class Match : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchSongSelect),
typeof(Player),
};
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500);
}
protected override bool OnExiting(Screen next)
{
Background.FadeColour(Color4.White, 500);
return base.OnExiting(next);
}
}
}

View File

@ -0,0 +1,184 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.SearchableList;
using OpenTK.Graphics;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Header : Container
{
public const float HEIGHT = 200;
private readonly Box tabStrip;
private readonly UpdateableBeatmapSetCover cover;
public readonly PageTabControl<MatchHeaderPage> Tabs;
public BeatmapSetInfo BeatmapSet
{
set => cover.BeatmapSet = value;
}
public Action OnRequestSelectBeatmap;
public Header()
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
BeatmapSelectButton beatmapButton;
Children = new Drawable[]
{
cover = new UpdateableBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
Masking = true,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black.Opacity(0.5f)),
},
tabStrip = new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 200,
Padding = new MarginPadding { Vertical = 5 },
Child = beatmapButton = new BeatmapSelectButton
{
RelativeSizeAxes = Axes.Both,
},
},
Tabs = new PageTabControl<MatchHeaderPage>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
},
},
},
};
beatmapButton.Action = () => OnRequestSelectBeatmap?.Invoke();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
tabStrip.Colour = colours.Yellow;
}
private class BeatmapSelectButton : OsuClickableContainer
{
private const float corner_radius = 5;
private const float bg_opacity = 0.5f;
private const float transition_duration = 100;
private readonly Box bg;
private readonly Container border;
public BeatmapSelectButton()
{
Masking = true;
CornerRadius = corner_radius;
Children = new Drawable[]
{
bg = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = bg_opacity,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = @"Exo2.0-Bold",
Text = "Select Beatmap",
},
border = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = corner_radius,
BorderThickness = 4,
Alpha = 0,
Child = new Box // needs a child to show the border
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
border.BorderColour = colours.Yellow;
}
protected override bool OnHover(InputState state)
{
border.FadeIn(transition_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
border.FadeOut(transition_duration);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
bg.FadeTo(0.75f, 1000, Easing.Out);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
bg.FadeTo(bg_opacity, transition_duration);
return base.OnMouseUp(state, args);
}
}
}
public enum MatchHeaderPage
{
Settings,
Room,
}
}

View File

@ -0,0 +1,210 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using OpenTK;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Info : Container
{
public const float HEIGHT = 128;
private readonly OsuSpriteText name, availabilityStatus;
private readonly BeatmapTypeInfo beatmapTypeInfo;
private readonly ReadyButton readyButton;
private OsuColour colours;
public Bindable<bool> Ready => readyButton.Ready;
public string Name
{
set { name.Text = value; }
}
private RoomAvailability availability;
public RoomAvailability Availability
{
set
{
if (value == availability) return;
availability = value;
if (IsLoaded)
updateAvailabilityStatus();
}
}
private RoomStatus status;
public RoomStatus Status
{
set
{
if (value == status) return;
status = value;
if (IsLoaded)
updateAvailabilityStatus();
}
}
public BeatmapInfo Beatmap
{
set { beatmapTypeInfo.Beatmap = value; }
}
public GameType Type
{
set { beatmapTypeInfo.Type = value; }
}
public Info()
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Padding = new MarginPadding { Vertical = 20 },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
name = new OsuSpriteText
{
TextSize = 30,
},
availabilityStatus = new OsuSpriteText
{
TextSize = 14,
},
},
},
beatmapTypeInfo = new BeatmapTypeInfo
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
},
},
readyButton = new ReadyButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(200, 1),
Padding = new MarginPadding { Vertical = 10 },
},
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAvailabilityStatus();
}
private void updateAvailabilityStatus()
{
if (status != null)
{
availabilityStatus.FadeColour(status.GetAppropriateColour(colours), 100);
availabilityStatus.Text = $"{availability.GetDescription()}, {status.Message}";
}
}
private class ReadyButton : TriangleButton
{
public readonly Bindable<bool> Ready = new Bindable<bool>();
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Light",
TextSize = 30,
};
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = OsuColour.FromHex(@"1187aa");
Triangles.ColourLight = OsuColour.FromHex(@"277b9c");
Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
Triangles.TriangleScale = 1.5f;
Container active;
Add(active = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
Blending = BlendingMode.Additive,
},
});
Action = () => Ready.Value = !Ready.Value;
Ready.BindValueChanged(value =>
{
if (value)
{
Text = "Not Ready";
active.FadeIn(200);
}
else
{
Text = "Ready";
active.FadeOut(200);
}
}, true);
}
}
}
}

View File

@ -0,0 +1,81 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Select;
using osu.Game.Users;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Match : MultiplayerScreen
{
private readonly Room room;
private readonly Participants participants;
private readonly Bindable<string> nameBind = new Bindable<string>();
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
protected override Container<Drawable> TransitionContent => participants;
public override string Type => "room";
public override string Title => room.Name.Value;
public Match(Room room)
{
this.room = room;
Header header;
Info info;
Children = new Drawable[]
{
header = new Header(),
info = new Info
{
Margin = new MarginPadding { Top = Header.HEIGHT },
},
participants = new Participants
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
},
};
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
beatmapBind.BindTo(room.Beatmap);
beatmapBind.BindValueChanged(b =>
{
header.BeatmapSet = b?.BeatmapSet;
info.Beatmap = b;
}, true);
nameBind.BindTo(room.Name);
nameBind.BindValueChanged(n => info.Name = n, true);
statusBind.BindTo(room.Status);
statusBind.BindValueChanged(s => info.Status = s, true);
availabilityBind.BindTo(room.Availability);
availabilityBind.BindValueChanged(a => info.Availability = a, true);
typeBind.BindTo(room.Type);
typeBind.BindValueChanged(t => info.Type = t, true);
maxParticipantsBind.BindTo(room.MaxParticipants);
maxParticipantsBind.BindValueChanged(m => { participants.Max = m; }, true);
participantsBind.BindTo(room.Participants);
participantsBind.BindValueChanged(p => participants.Users = p, true);
}
}
}

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@ -0,0 +1,74 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
using OpenTK;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Participants : Container
{
private readonly ParticipantCount count;
private readonly FillFlowContainer<UserPanel> usersFlow;
public IEnumerable<User> Users
{
set {
usersFlow.Children = value.Select(u => new UserPanel(u)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 300,
OnLoadComplete = d => d.FadeInFromZero(60),
}).ToList();
count.Count = value.Count();
}
}
public int? Max
{
set => count.Max = value;
}
public Participants()
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10 },
Children = new Drawable[]
{
count = new ParticipantCount
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
usersFlow = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Padding = new MarginPadding { Top = 40 },
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
},
},
},
},
};
}
}
}

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@ -1,20 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.Screens.Multi.Screens
{
public class MatchCreate : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Match)
};
public MatchCreate()
{
ValidForResume = false;
}
}
}

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@ -10,9 +10,6 @@ namespace osu.Game.Screens.Multi.Screens
{
public abstract class MultiplayerScreen : OsuScreen
{
private const Easing in_easing = Easing.OutQuint;
private const Easing out_easing = Easing.InSine;
protected virtual Container<Drawable> TransitionContent => Content;
/// <summary>
@ -24,16 +21,15 @@ namespace osu.Game.Screens.Multi.Screens
{
base.OnEntering(last);
TransitionContent.MoveToX(200);
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
protected override bool OnExiting(Screen next)
{
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, out_easing);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
return base.OnExiting(next);
}
@ -42,16 +38,16 @@ namespace osu.Game.Screens.Multi.Screens
{
base.OnResuming(last);
Content.FadeIn(WaveContainer.APPEAR_DURATION, in_easing);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
Content.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, out_easing);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
}
}
}

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@ -7,12 +7,7 @@ namespace osu.Game.Screens.Select
{
protected override bool OnStart()
{
Schedule(() =>
{
// needs to be scheduled else we enter an infinite feedback loop.
if (IsCurrentScreen) Exit();
});
if (IsCurrentScreen) Exit();
return true;
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Screens.Backgrounds;
namespace osu.Game.Tests
@ -13,7 +14,11 @@ namespace osu.Game.Tests
{
base.LoadComplete();
LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
LoadComponentAsync(new BackgroundScreenDefault
{
Colour = OsuColour.Gray(0.5f),
Depth = 10
}, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().