1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-14 17:43:43 +08:00

Compare commits

...

240 Commits

102 changed files with 1230 additions and 710 deletions
+3 -1
View File
@@ -24,7 +24,9 @@ Clone the repository including submodules
Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
- From command line using `dotnet run --project osu.Desktop`
- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
+1 -1
View File
@@ -63,7 +63,7 @@ namespace osu.Desktop
{
bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
Logger.Log($"Unhandled exception has been {(continueExecution ? "allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
// restore the stock of allowable exceptions after a short delay.
Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
+2 -2
View File
@@ -28,8 +28,8 @@
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.2" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
+6 -8
View File
@@ -407,9 +407,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
@@ -422,15 +420,15 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
@@ -173,26 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
@@ -217,23 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
RunWhile(() => nextColumn == lastColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
lastColumn = nextColumn;
startTime += SegmentDuration;
}
@@ -325,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
nextColumn = GetRandomColumn();
startTime += SegmentDuration;
}
@@ -404,20 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
for (int i = 0; i < columnRepeat; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
}
@@ -442,17 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(holdColumn), () =>
{
holdColumn = Random.Next(RandomStart, TotalColumns);
});
}
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
// Create the hold note
addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
@@ -473,11 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
for (int j = 0; j < noteCount; j++)
{
RunWhile(() => rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}
@@ -39,34 +39,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, 0, generateHold);
break;
case 8:
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
addToPattern(pattern, GetRandomColumn(), generateHold);
break;
}
return pattern;
}
/// <summary>
/// Picks a random column after a column.
/// </summary>
/// <param name="start">The starting column.</param>
/// <returns>A random column after <paramref name="start"/>.</returns>
private int getNextRandomColumn(int start)
{
int nextColumn = Random.Next(start, TotalColumns);
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(start, TotalColumns);
});
return nextColumn;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
@@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
@@ -234,22 +231,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking, () =>
{
if (convertType.HasFlag(PatternType.Gathered))
{
nextColumn++;
if (nextColumn == TotalColumns)
nextColumn = RandomStart;
}
else
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = allowStacking
? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
: FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
addToPattern(pattern, nextColumn);
}
return pattern;
int getNextColumn(int last)
{
if (convertType.HasFlag(PatternType.Gathered))
{
last++;
if (last == TotalColumns)
last = RandomStart;
}
else
last = GetRandomColumn();
return last;
}
}
/// <summary>
@@ -295,13 +297,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = Random.Next(RandomStart, columnLimit);
int nextColumn = GetRandomColumn(upperBound: columnLimit);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, columnLimit);
});
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
// Add normal note
addToPattern(pattern, nextColumn);
@@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
@@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
private double? conversionDifficulty;
/// <summary>
/// A difficulty factor used for various conversion methods from osu!stable.
/// </summary>
@@ -116,5 +118,82 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return conversionDifficulty.Value;
}
}
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// This uses <see cref="GetRandomColumn"/> to pick the next candidate column.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column for which there are no <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, params Pattern[] patterns)
=> FindAvailableColumn(initialColumn, null, patterns: patterns);
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
/// <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
params Pattern[] patterns)
{
lowerBound = lowerBound ?? RandomStart;
upperBound = upperBound ?? TotalColumns;
nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
// Check for the initial column
if (isValid(initialColumn))
return initialColumn;
// Ensure that we have at least one free column, so that an endless loop is avoided
bool hasValidColumns = false;
for (int i = lowerBound.Value; i < upperBound.Value; i++)
{
hasValidColumns = isValid(i);
if (hasValidColumns)
break;
}
if (!hasValidColumns)
throw new NotEnoughColumnsException();
// Iterate until a valid column is found. This is a random iteration in the default case.
do
{
initialColumn = nextColumn(initialColumn);
} while (!isValid(initialColumn));
return initialColumn;
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
}
/// <summary>
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
/// <summary>
/// Occurs when mania conversion is stuck in an infinite loop unable to find columns to place new hitobjects in.
/// </summary>
public class NotEnoughColumnsException : Exception
{
public NotEnoughColumnsException()
: base("There were not enough columns to complete conversion.")
{
}
}
}
}
@@ -3,9 +3,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Logging;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@@ -15,14 +12,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
internal abstract class PatternGenerator
{
/// <summary>
/// An arbitrary maximum amount of iterations to perform in <see cref="RunWhile"/>.
/// The specific value is not super important - enough such that no false-positives occur.
///
/// /b/933228 requires at least 23 iterations.
/// </summary>
private const int max_rng_iterations = 30;
/// <summary>
/// The last pattern.
/// </summary>
@@ -53,44 +42,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
TotalColumns = Beatmap.TotalColumns;
}
protected void RunWhile([InstantHandle] Func<bool> condition, Action action)
{
int iterations = 0;
while (condition())
{
if (iterations++ >= max_rng_iterations)
{
// log an error but don't throw. we want to continue execution.
Logger.Error(new ExceededAllowedIterationsException(new StackTrace(0)),
"Conversion encountered errors. The beatmap may not be correctly converted.");
return;
}
action();
}
}
/// <summary>
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract IEnumerable<Pattern> Generate();
/// <summary>
/// Denotes when a single conversion operation is in an infinitely looping state.
/// </summary>
public class ExceededAllowedIterationsException : Exception
{
private readonly string stackTrace;
public ExceededAllowedIterationsException(StackTrace stackTrace)
{
this.stackTrace = stackTrace.ToString();
}
public override string StackTrace => stackTrace;
public override string ToString() => $"{GetType().Name}: {Message}\r\n{StackTrace}";
}
}
}
@@ -111,6 +111,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
protected void BeginHold()
{
holdStartTime = Time.Current;
bodyPiece.Hitting = true;
}
protected void EndHold()
{
holdStartTime = null;
bodyPiece.Hitting = false;
}
public bool OnPressed(ManiaAction action)
{
// Make sure the action happened within the body of the hold note
@@ -123,8 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
holdStartTime = Time.Current;
BeginHold();
return true;
}
@@ -137,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
holdStartTime = null;
EndHold();
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
@@ -170,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
holdNote.holdStartTime = Time.Current;
holdNote.BeginHold();
return true;
}
@@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new BufferedContainer
{
Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
@@ -73,6 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
@@ -86,6 +88,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
public bool Hitting
{
get { return hitting; }
set
{
hitting = value;
updateAccentColour();
}
}
private Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
@@ -118,13 +130,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
private bool hitting;
private void updateAccentColour()
{
if (!IsLoaded)
return;
foreground.Colour = AccentColour.Opacity(0.9f);
background.Colour = AccentColour.Opacity(0.6f);
foreground.Colour = AccentColour.Opacity(0.5f);
background.Colour = AccentColour.Opacity(0.7f);
const float animation_length = 50;
foreground.ClearTransforms(false, nameof(foreground.Colour));
if (hitting)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foreground.BeginDelayedSequence(synchronisedOffset))
foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop();
}
subtractionCache.Invalidate();
}
+2 -2
View File
@@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.UI
throw new ArgumentException("Can't have zero or fewer stages.");
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
AddInternal(playfieldGrid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
};
});
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
@@ -0,0 +1,64 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class StackingTest
{
[Test]
public void TestStacking()
{
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
using (var reader = new StreamReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
var objects = converted.HitObjects.ToList();
// The last hitobject triggers the stacking
for (int i = 0; i < objects.Count - 1; i++)
Assert.AreEqual(0, ((OsuHitObject)objects[i]).StackHeight);
}
}
private const string beatmap_data = @"
osu file format v14
[General]
StackLeniency: 0.2
[Difficulty]
ApproachRate:9.2
SliderMultiplier:1
SliderTickRate:0.5
[TimingPoints]
217871,6400,4,2,1,20,1,0
217871,-800,4,2,1,20,0,0
218071,-787.5,4,2,1,20,0,0
218271,-775,4,2,1,20,0,0
218471,-762.5,4,2,1,20,0,0
218671,-750,4,2,1,20,0,0
240271,-10,4,2,0,5,0,0
[HitObjects]
311,185,217871,6,0,L|318:158,1,25
311,185,218071,2,0,L|335:170,1,25
311,185,218271,2,0,L|338:192,1,25
311,185,218471,2,0,L|325:209,1,25
311,185,218671,2,0,L|304:212,1,25
311,185,240271,5,0,0:0:0:0:
";
}
}
@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
}
private class TestDrawableHitCircle : DrawableHitCircle
protected class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
@@ -94,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
this.auto = auto;
}
public void TriggerJudgement() => UpdateResult(true);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
@@ -0,0 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseShaking : TestCaseHitCircle
{
public override void Add(Drawable drawable)
{
base.Add(drawable);
if (drawable is TestDrawableHitCircle hitObject)
{
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
}
}
}
}
@@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
}
public override void PreProcess()
public override void PostProcess()
{
base.PreProcess();
base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
}
+76 -1
View File
@@ -2,14 +2,89 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public bool AllowFail => false;
public void Update(Playfield playfield)
{
bool requiresHold = false;
bool requiresHit = false;
const float relax_leniency = 3;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
if (!(drawable is DrawableOsuHitObject osuHit))
continue;
double time = osuHit.Clock.CurrentTime;
double relativetime = time - osuHit.HitObject.StartTime;
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
continue;
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
}
if (requiresHit)
{
addAction(false);
addAction(true);
}
addAction(requiresHold);
}
private bool wasHit;
private bool wasLeft;
private OsuInputManager osuInputManager;
private void addAction(bool hitting)
{
if (wasHit == hitting)
return;
wasHit = hitting;
var state = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (hitting)
{
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
osuInputManager.HandleCustomInput(new InputState(), state);
}
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
osuInputManager.AllowUserPresses = false;
}
}
}
@@ -88,7 +88,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
{
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
return;
}
ApplyResult(r => r.Type = result);
}
@@ -10,19 +10,29 @@ using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
private readonly ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
base.AddInternal(shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both });
Alpha = 0;
}
// Forward all internal management to shakeContainer.
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
protected sealed override void UpdateState(ArmedState state)
{
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
@@ -68,6 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
}
}
@@ -44,14 +44,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s)
Ball = new SliderBall(s, this)
{
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
{
OnShake = Shake
},
TailCircle = new DrawableSliderTail(s, s.TailCircle)
};
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
@@ -28,5 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!IsHit)
Position = slider.CurvePositionAt(completionProgress);
}
public Action<double> OnShake;
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
}
}
@@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Skinning;
@@ -37,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
public readonly Drawable FollowCircle;
private Drawable drawableBall;
private readonly DrawableSlider drawableSlider;
public SliderBall(Slider slider)
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
this.drawableSlider = drawableSlider;
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
@@ -121,9 +122,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return base.OnMouseMove(state);
}
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
@@ -158,8 +156,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
Tracking = canCurrentlyTrack
&& lastState != null
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
}
@@ -7,14 +7,15 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -43,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary>
/// Used to colour the path.
/// </summary>
@@ -61,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
private Color4 borderColour = Color4.White;
/// <summary>
/// Used to colour the path border.
/// </summary>
@@ -85,6 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Vector2 topLeftOffset;
private readonly Slider slider;
public SliderBody(Slider s)
{
slider = s;
@@ -139,8 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new RawTexture(textureWidth, 1);
var bytes = raw.Data;
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
@@ -155,19 +158,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (progress <= border_portion)
{
bytes[i * 4] = (byte)(BorderColour.R * 255);
bytes[i * 4 + 1] = (byte)(BorderColour.G * 255);
bytes[i * 4 + 2] = (byte)(BorderColour.B * 255);
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * (BorderColour.A * 255));
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
bytes[i * 4] = (byte)(AccentColour.R * 255);
bytes[i * 4 + 1] = (byte)(AccentColour.G * 255);
bytes[i * 4 + 2] = (byte)(AccentColour.B * 255);
bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (AccentColour.A * 255));
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
+31 -1
View File
@@ -4,6 +4,8 @@
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
@@ -12,8 +14,35 @@ namespace osu.Game.Rulesets.Osu
{
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
public bool AllowUserPresses
{
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
}
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new OsuKeyBindingContainer(ruleset, variant, unique);
public OsuInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
{
public bool AllowUserPresses = true;
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
}
}
@@ -21,6 +50,7 @@ namespace osu.Game.Rulesets.Osu
{
[Description("Left Button")]
LeftButton,
[Description("Right Button")]
RightButton
}
@@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
DrawInfo.Colour,
DrawColourInfo.Colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
+1 -1
View File
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
{
TaikoHitObject first = x.First();
if (x.Skip(1).Any())
if (x.Skip(1).Any() && !(first is Swell))
first.IsStrong = true;
return first;
}).ToList();
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
AddInternal(trackManager);
Add(trackManager);
}
[Test]
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
TestTrackOwner owner = null;
PreviewTrack track = null;
AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
AddStep("start", () => track.Start());
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
AddAssert("not stopped", () => track.IsRunning);
@@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual
{
var track = getTrack();
AddInternal(track);
Add(track);
return track;
}
+20 -33
View File
@@ -11,6 +11,7 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
@@ -62,6 +63,8 @@ namespace osu.Game.Beatmaps
public override string[] HandledExtensions => new[] { ".osz" };
protected override string ImportFromStablePath => "Songs";
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
@@ -72,11 +75,6 @@ namespace osu.Game.Beatmaps
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
{
@@ -103,6 +101,11 @@ namespace osu.Game.Beatmaps
b.BeatmapSet = beatmapSet;
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
@@ -114,11 +117,6 @@ namespace osu.Game.Beatmaps
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
}
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
@@ -195,7 +193,7 @@ namespace osu.Game.Beatmaps
downloadNotification.CompletionClickAction = () =>
{
PresentBeatmap?.Invoke(importedBeatmap);
PresentCompletedImport(importedBeatmap.Yield());
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
@@ -231,6 +229,12 @@ namespace osu.Game.Beatmaps
BeatmapDownloadBegan?.Invoke(request);
}
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
{
base.PresentCompletedImport(imported);
PresentBeatmap?.Invoke(imported.LastOrDefault());
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
@@ -311,27 +315,6 @@ namespace osu.Game.Beatmaps
/// <returns>Results from the provided query.</returns>
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public async Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return;
}
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
/// <summary>
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
/// </summary>
@@ -350,7 +333,11 @@ namespace osu.Game.Beatmaps
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
if (string.IsNullOrEmpty(mapName))
{
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
}
Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName)))
@@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
using osu.Game.Graphics.Textures;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@@ -45,6 +44,10 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private LargeTextureStore textureStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
@@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps
try
{
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
@@ -73,6 +76,14 @@ namespace osu.Game.Beatmaps
}
}
public override void TransferTo(WorkingBeatmap other)
{
base.TransferTo(other);
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
owb.textureStore = textureStore;
}
protected override Waveform GetWaveform()
{
try
+3 -3
View File
@@ -55,11 +55,11 @@ namespace osu.Game.Beatmaps.Formats
} while (line != null && line.Length == 0);
if (line == null)
throw new IOException(@"Unknown file format");
throw new IOException(@"Unknown file format (null)");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
if (decoder == null)
throw new IOException(@"Unknown file format");
throw new IOException($@"Unknown file format ({line})");
return (Decoder<T>)decoder.Invoke(line);
}
@@ -408,11 +408,8 @@ namespace osu.Game.Beatmaps.Formats
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
var obj = parser.Parse(line);
if (obj != null)
{
beatmap.HitObjects.Add(obj);
}
}
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
+2 -2
View File
@@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
if (ShouldSkipLine(line))
continue;
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
{
@@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps.Formats
}
}
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//", StringComparison.Ordinal);
protected virtual void ParseLine(T output, Section section, string line)
{
@@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(string line)
{
var depth = 0;
while (line.StartsWith(" ") || line.StartsWith("_"))
while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal))
{
++depth;
line = line.Substring(1);
@@ -269,9 +269,9 @@ namespace osu.Game.Beatmaps.Formats
return Anchor.BottomCentre;
case LegacyOrigins.BottomRight:
return Anchor.BottomRight;
default:
return Anchor.TopLeft;
}
throw new InvalidDataException($@"Unknown origin: {value}");
}
private void handleVariables(string line)
+67 -101
View File
@@ -8,10 +8,10 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using System.Threading;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
@@ -38,12 +38,26 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new AsyncLazy<IBeatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
skin = new AsyncLazy<Skin>(populateSkin);
beatmap = new RecyclableLazy<IBeatmap>(() =>
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
});
track = new RecyclableLazy<Track>(() =>
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
});
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<Skin>(GetSkin);
}
/// <summary>
@@ -58,28 +72,6 @@ namespace osu.Game.Beatmaps
return path;
}
protected abstract IBeatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
protected virtual Waveform GetWaveform() => new Waveform();
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value.Result;
public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<IBeatmap> beatmap;
private IBeatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
b.BeatmapInfo = BeatmapInfo;
return b;
}
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
@@ -136,62 +128,53 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString();
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
private AsyncLazy<Texture> background;
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value;
protected abstract IBeatmap GetBeatmap();
private readonly RecyclableLazy<IBeatmap> beatmap;
private Texture populateBackground() => GetBackground();
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value;
protected virtual bool BackgroundStillValid(Texture b) => b == null || !b.IsDisposed;
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
}
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
public Waveform Waveform => waveform.Value;
protected virtual Waveform GetWaveform() => new Waveform();
private readonly RecyclableLazy<Waveform> waveform;
public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result;
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
private readonly AsyncLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public Storyboard Storyboard => storyboard.Value;
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
private readonly RecyclableLazy<Storyboard> storyboard;
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result;
public async Task<Skin> GetSkinAsync() => await skin.Value;
private readonly AsyncLazy<Skin> skin;
public Skin Skin => skin.Value;
protected virtual Skin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<Skin> skin;
private Skin populateSkin() => GetSkin();
public void TransferTo(WorkingBeatmap other)
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
/// </summary>
/// <param name="other">The new beatmap which is being switched to.</param>
public virtual void TransferTo(WorkingBeatmap other)
{
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background;
}
public virtual void Dispose()
{
if (BackgroundLoaded) Background?.Dispose();
if (WaveformLoaded) Waveform?.Dispose();
if (StoryboardLoaded) Storyboard?.Dispose();
if (SkinLoaded) Skin?.Dispose();
background.Recycle();
waveform.Recycle();
storyboard.Recycle();
skin.Recycle();
}
/// <summary>
@@ -210,15 +193,15 @@ namespace osu.Game.Beatmaps
mod.ApplyToClock(t);
}
public class AsyncLazy<T>
public class RecyclableLazy<T>
{
private Lazy<Task<T>> lazy;
private Lazy<T> lazy;
private readonly Func<T> valueFactory;
private readonly Func<T, bool> stillValidFunction;
private readonly object initLock = new object();
private readonly object fetchLock = new object();
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
{
this.valueFactory = valueFactory;
this.stillValidFunction = stillValidFunction;
@@ -230,45 +213,28 @@ namespace osu.Game.Beatmaps
{
if (!IsResultAvailable) return;
(lazy.Value.Result as IDisposable)?.Dispose();
(lazy.Value as IDisposable)?.Dispose();
recreate();
}
public bool IsResultAvailable
public bool IsResultAvailable => stillValid;
public T Value
{
get
{
recreateIfInvalid();
return lazy.Value.IsCompleted;
lock (fetchLock)
{
if (!stillValid)
recreate();
return lazy.Value;
}
}
}
public Task<T> Value
{
get
{
recreateIfInvalid();
return lazy.Value;
}
}
private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
private void recreateIfInvalid()
{
lock (initLock)
{
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
// we have not yet been initialised or haven't run the task.
return;
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
// we are still in a valid state.
return;
recreate();
}
}
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
}
}
}
+60 -7
View File
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.IO.File;
@@ -129,7 +130,6 @@ namespace osu.Game.Database
List<TModel> imported = new List<TModel>();
int current = 0;
int errors = 0;
foreach (string path in paths)
{
if (notification.State == ProgressNotificationState.Cancelled)
@@ -162,12 +162,29 @@ namespace osu.Game.Database
{
e = e.InnerException ?? e;
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
errors++;
}
}
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
notification.State = ProgressNotificationState.Completed;
if (imported.Count == 0)
{
notification.Text = "Import failed!";
notification.State = ProgressNotificationState.Cancelled;
}
else
{
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
notification.CompletionClickAction += () =>
{
if (imported.Count > 0)
PresentCompletedImport(imported);
return true;
};
notification.State = ProgressNotificationState.Completed;
}
}
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
{
}
/// <summary>
@@ -178,7 +195,8 @@ namespace osu.Game.Database
{
try
{
return Import(CreateModel(archive), archive);
var model = CreateModel(archive);
return model == null ? null : Import(model, archive);
}
catch (Exception e)
{
@@ -282,7 +300,7 @@ namespace osu.Game.Database
var notification = new ProgressNotification
{
Progress = 0,
CompletionText = "Deleted all beatmaps!",
CompletionText = $"Deleted all {typeof(TModel).Name.Replace("Info", "").ToLower()}s!",
State = ProgressNotificationState.Active,
};
@@ -384,12 +402,47 @@ namespace osu.Game.Database
return fileInfos;
}
#region osu-stable import
/// <summary>
/// Set a storage with access to an osu-stable install for import purposes.
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
/// </summary>
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
/// <summary>
/// The relative path from osu-stable's data directory to import items from.
/// </summary>
protected virtual string ImportFromStablePath => null;
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public Task ImportFromStableAsync()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return Task.CompletedTask;
}
return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
#endregion
/// <summary>
/// Create a barebones model from the provided archive.
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
/// </summary>
/// <param name="archive">The archive to create the model for.</param>
/// <returns>A model populated with minimal information.</returns>
/// <returns>A model populated with minimal information. Returning a null will abort importing silently.</returns>
protected abstract TModel CreateModel(ArchiveReader archive);
/// <summary>
+3 -2
View File
@@ -5,7 +5,6 @@ using System;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Platform;
namespace osu.Game.Database
@@ -118,7 +117,9 @@ namespace osu.Game.Database
private void recycleThreadContexts()
{
threadContexts?.Values.ForEach(c => c.Dispose());
// Contexts for other threads are not disposed as they may be in use elsewhere. Instead, fresh contexts are exposed
// for other threads to use, and we rely on the finalizer inside OsuDbContext to handle their previous contexts
threadContexts?.Value.Dispose();
threadContexts = new ThreadLocal<OsuDbContext>(CreateContext, true);
}
+7
View File
@@ -75,6 +75,13 @@ namespace osu.Game.Database
}
}
~OsuDbContext()
{
// DbContext does not contain a finalizer (https://github.com/aspnet/EntityFrameworkCore/issues/8872)
// This is used to clean up previous contexts when fresh contexts are exposed via DatabaseContextFactory
Dispose();
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
base.OnConfiguring(optionsBuilder);
+1 -1
View File
@@ -5,8 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics;
using osu.Game.Graphics.Textures;
namespace osu.Game.Graphics.Backgrounds
{
+2 -2
View File
@@ -116,7 +116,7 @@ namespace osu.Game.Graphics.Backgrounds
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
(float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3) :
1;
float elapsedSeconds = (float)Time.Elapsed / 1000;
@@ -235,7 +235,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawInfo.Colour;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(
@@ -0,0 +1,39 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that adds the ability to shake its contents.
/// </summary>
public class ShakeContainer : Container
{
/// <summary>
/// Shake the contents of this container.
/// </summary>
/// <param name="maximumLength">The maximum length the shake should last.</param>
public void Shake(double maximumLength)
{
const float shake_amount = 8;
const float shake_duration = 30;
// if we don't have enough time, don't bother shaking.
if (maximumLength < shake_duration * 2)
return;
var sequence = this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
// if we don't have enough time for the second shake, skip it.
if (maximumLength > shake_duration * 4)
sequence = sequence
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
sequence.MoveToX(0, shake_duration / 2, Easing.InSine);
}
}
}
-2
View File
@@ -4,7 +4,6 @@
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
@@ -16,7 +15,6 @@ namespace osu.Game.Graphics
public DrawableDate(DateTimeOffset date)
{
AutoSizeAxes = Axes.Both;
Font = "Exo2.0-RegularItalic";
Date = date.ToLocalTime();
+1 -1
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
public Task TakeScreenshotAsync() => Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);
+3 -3
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
if (loadableIcon == loadedIcon) return;
var texture = store?.Get(((char)loadableIcon).ToString());
var texture = store.Get(((char)loadableIcon).ToString());
spriteMain.Texture = texture;
spriteShadow.Texture = texture;
@@ -95,7 +95,7 @@ namespace osu.Game.Graphics
{
//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
//squared result for quadratic fall-off seems to give the best result.
var avgColour = (Color4)DrawInfo.Colour.AverageColour;
var avgColour = (Color4)DrawColourInfo.Colour.AverageColour;
spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);
@@ -129,7 +129,7 @@ namespace osu.Game.Graphics
if (icon == value) return;
icon = value;
if (IsLoaded)
if (LoadState == LoadState.Loaded)
updateTexture();
}
}
@@ -3,9 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Graphics.Sprites
@@ -19,27 +16,6 @@ namespace osu.Game.Graphics.Sprites
Shadow = true;
TextSize = FONT_SIZE;
}
protected override Drawable CreateFallbackCharacterDrawable()
{
var tex = GetTextureForCharacter('?');
if (tex != null)
{
float adjust = (RNG.NextSingle() - 0.5f) * 2;
return new Sprite
{
Texture = tex,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Scale = new Vector2(1 + adjust * 0.2f),
Rotation = adjust * 15,
Colour = Color4.White,
};
}
return base.CreateFallbackCharacterDrawable();
}
}
public static class OsuSpriteTextTransformExtensions
@@ -1,18 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Graphics.Textures
{
/// <summary>
/// A texture store that bypasses atlasing.
/// </summary>
public class LargeTextureStore : TextureStore
{
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
{
}
}
}
+74 -1
View File
@@ -1,7 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
@@ -10,9 +19,73 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class OsuButton : Button
{
private Box hover;
public OsuButton()
{
Add(new HoverClickSounds(HoverSampleSet.Loud));
Height = 40;
Content.Masking = true;
Content.CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.BlueDark;
AddRange(new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
Depth = -1
},
new HoverClickSounds(HoverSampleSet.Loud),
});
Enabled.ValueChanged += enabled_ValueChanged;
Enabled.TriggerChange();
}
private void enabled_ValueChanged(bool enabled)
{
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(200);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(200);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Bold",
};
}
}
@@ -2,17 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
@@ -21,79 +14,17 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class TriangleButton : OsuButton, IFilterable
{
private Box hover;
protected Triangles Triangles;
public TriangleButton()
{
Height = 40;
}
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Bold",
};
protected Triangles Triangles { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.BlueDark;
Content.Masking = true;
Content.CornerRadius = 5;
AddRange(new Drawable[]
Add(Triangles = new Triangles
{
Triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
},
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
},
RelativeSizeAxes = Axes.Both,
ColourDark = colours.BlueDarker,
ColourLight = colours.Blue,
});
Enabled.ValueChanged += enabled_ValueChanged;
Enabled.TriggerChange();
}
private void enabled_ValueChanged(bool enabled)
{
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(200);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(200);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
public IEnumerable<string> FilterTerms => new[] { Text };
+5 -2
View File
@@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using osu.Framework.IO.Stores;
namespace osu.Game.IO.Archives
@@ -28,7 +29,9 @@ namespace osu.Game.IO.Archives
public abstract IEnumerable<string> Filenames { get; }
public virtual byte[] Get(string name)
public virtual byte[] Get(string name) => GetAsync(name).Result;
public async Task<byte[]> GetAsync(string name)
{
using (Stream input = GetStream(name))
{
@@ -36,7 +39,7 @@ namespace osu.Game.IO.Archives
return null;
byte[] buffer = new byte[input.Length];
input.Read(buffer, 0, buffer.Length);
await input.ReadAsync(buffer, 0, buffer.Length);
return buffer;
}
}
+37 -26
View File
@@ -2,12 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging;
@@ -26,7 +24,7 @@ namespace osu.Game.Online.API
private const string client_id = @"5";
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
private readonly Queue<APIRequest> queue = new Queue<APIRequest>();
/// <summary>
/// The username/email provided by the user when initiating a login.
@@ -55,7 +53,13 @@ namespace osu.Game.Online.API
authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged;
Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
var thread = new Thread(run)
{
Name = "APIAccess",
IsBackground = true
};
thread.Start();
}
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
@@ -75,10 +79,7 @@ namespace osu.Game.Online.API
public void Unregister(IOnlineComponent component)
{
Scheduler.Add(delegate
{
components.Remove(component);
});
Scheduler.Add(delegate { components.Remove(component); });
}
public string AccessToken => authentication.RequestAccessToken();
@@ -103,6 +104,7 @@ namespace osu.Game.Online.API
log.Add(@"Queueing a ping request");
Queue(new ListChannelsRequest { Timeout = 5000 });
}
break;
case APIState.Offline:
case APIState.Connecting:
@@ -161,18 +163,21 @@ namespace osu.Game.Online.API
continue;
}
//process the request queue.
APIRequest req;
while (queue.TryPeek(out req))
while (true)
{
if (handleRequest(req))
APIRequest req;
lock (queue)
{
//we have succeeded, so let's unqueue.
queue.TryDequeue(out req);
if (queue.Count == 0) break;
req = queue.Dequeue();
}
// TODO: handle failures better
handleRequest(req);
}
Thread.Sleep(1);
Thread.Sleep(50);
}
}
@@ -205,7 +210,8 @@ namespace osu.Game.Online.API
}
catch (WebException we)
{
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
// special cases for un-typed but useful message responses.
switch (we.Message)
@@ -247,6 +253,7 @@ namespace osu.Game.Online.API
}
private APIState state;
public APIState State
{
get { return state; }
@@ -271,7 +278,10 @@ namespace osu.Game.Online.API
public bool IsLoggedIn => LocalUser.Value.Id > 1;
public void Queue(APIRequest request) => queue.Enqueue(request);
public void Queue(APIRequest request)
{
lock (queue) queue.Enqueue(request);
}
public event StateChangeDelegate OnStateChange;
@@ -279,16 +289,17 @@ namespace osu.Game.Online.API
private void flushQueue(bool failOldRequests = true)
{
var oldQueue = queue;
//flush the queue.
queue = new ConcurrentQueue<APIRequest>();
if (failOldRequests)
lock (queue)
{
APIRequest req;
while (oldQueue.TryDequeue(out req))
req.Fail(new WebException(@"Disconnected from server"));
var oldQueueRequests = queue.ToArray();
queue.Clear();
if (failOldRequests)
{
foreach (var req in oldQueueRequests)
req.Fail(new WebException(@"Disconnected from server"));
}
}
}
+39 -17
View File
@@ -75,10 +75,10 @@ namespace osu.Game
{
get
{
Screen s = screenStack;
while (s != null && !(s is Intro))
s = s.ChildScreen;
return s as Intro;
Screen screen = screenStack;
while (screen != null && !(screen is Intro))
screen = screen.ChildScreen;
return screen as Intro;
}
}
@@ -126,8 +126,8 @@ namespace osu.Game
/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
public void CloseAllOverlays(bool toolbar = true)
{
foreach (var o in overlays)
o.State = Visibility.Hidden;
foreach (var overlay in overlays)
overlay.State = Visibility.Hidden;
if (toolbar) Toolbar.State = Visibility.Hidden;
}
@@ -244,7 +244,7 @@ namespace osu.Game
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
protected void LoadScore(Score s)
protected void LoadScore(Score score)
{
scoreLoad?.Cancel();
@@ -252,18 +252,18 @@ namespace osu.Game
if (menu == null)
{
scoreLoad = Schedule(() => LoadScore(s));
scoreLoad = Schedule(() => LoadScore(score));
return;
}
if (!menu.IsCurrentScreen)
{
menu.MakeCurrent();
this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
this.Delay(500).Schedule(() => LoadScore(score), out scoreLoad);
return;
}
if (s.Beatmap == null)
if (score.Beatmap == null)
{
notifications.Post(new SimpleNotification
{
@@ -273,12 +273,12 @@ namespace osu.Game
return;
}
ruleset.Value = s.Ruleset;
ruleset.Value = score.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
Beatmap.Value.Mods.Value = s.Mods;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(score.Beatmap);
Beatmap.Value.Mods.Value = score.Mods;
menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
menu.Push(new PlayerLoader(new ReplayPlayer(score.Replay)));
}
protected override void Dispose(bool isDisposing)
@@ -299,11 +299,13 @@ namespace osu.Game
// This prevents the cursor from showing until we have a screen with CursorVisible = true
MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
// hook up notifications to components.
// todo: all archive managers should be able to be looped here.
SkinManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.PostNotification = n => notifications?.Post(n);
SkinManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PresentBeatmap = PresentBeatmap;
AddRange(new Drawable[]
@@ -504,7 +506,27 @@ namespace osu.Game
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
// we could avoid the need for scheduling altogether.
Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
Schedule(() =>
{
var previousLoadStream = asyncLoadStream;
//chain with existing load stream
asyncLoadStream = Task.Run(async () =>
{
if (previousLoadStream != null)
await previousLoadStream;
try
{
Logger.Log($"Loading {d}...", LoggingTarget.Debug);
await LoadComponentAsync(d, add);
Logger.Log($"Loaded {d}!", LoggingTarget.Debug);
}
catch (OperationCanceledException)
{
}
});
});
}
public bool OnPressed(GlobalAction action)
+29 -29
View File
@@ -24,7 +24,6 @@ using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.Graphics.Textures;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
@@ -109,11 +108,39 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
var largeStore = new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(new TextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore);
dependencies.CacheAs(this);
dependencies.Cache(LocalConfig);
//this completely overrides the framework default. will need to change once we make a proper FontStore.
dependencies.Cache(Fonts = new FontStore(new GlyphStore(Resources, @"Fonts/FontAwesome")));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
@@ -137,33 +164,6 @@ namespace osu.Game
fileImporters.Add(ScoreStore);
fileImporters.Add(SkinManager);
//this completely overrides the framework default. will need to change once we make a proper FontStore.
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
var defaultBeatmap = new DummyWorkingBeatmap(this);
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
BeatmapManager.DefaultBeatmap = defaultBeatmap;
@@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
loading = true;
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
getScoresRequest.Success += r => Scores = r.Scores;
getScoresRequest.Success += r => Schedule(() => Scores = r.Scores);
api.Queue(getScoresRequest);
}
}
@@ -134,5 +134,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
this.api = api;
updateDisplay();
}
protected override void Dispose(bool isDisposing)
{
getScoresRequest?.Cancel();
}
}
}
+1 -3
View File
@@ -104,8 +104,6 @@ namespace osu.Game.Overlays.Direct
beatmaps.ItemAdded += setAdded;
}
public override bool DisposeOnDeathRemoval => true;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@@ -187,7 +185,7 @@ namespace osu.Game.Overlays.Direct
base.LoadComplete();
this.FadeInFromZero(200, Easing.Out);
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
}
+18 -3
View File
@@ -240,6 +240,15 @@ namespace osu.Game.Overlays
});
}
protected override void PopIn()
{
base.PopIn();
// Queries are allowed to be run only on the first pop-in
if (getSetsRequest == null)
Scheduler.AddOnce(updateSearch);
}
private SearchBeatmapSetsRequest getSetsRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
@@ -251,16 +260,22 @@ namespace osu.Game.Overlays
{
queryChangedDebounce?.Cancel();
if (!IsLoaded) return;
if (!IsLoaded)
return;
if (State == Visibility.Hidden)
return;
BeatmapSets = null;
ResultAmounts = null;
getSetsRequest?.Cancel();
if (api == null) return;
if (api == null)
return;
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty))
return;
previewTrackManager.StopAnyPlaying(this);
@@ -118,9 +118,9 @@ namespace osu.Game.Overlays.MedalSplash
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, TextureStore textures)
private void load(OsuColour colours, TextureStore textures, LargeTextureStore largeTextures)
{
medalSprite.Texture = textures.Get(medal.ImageUrl);
medalSprite.Texture = largeTextures.Get(medal.ImageUrl);
medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow");
description.Colour = colours.BlueLight;
}
+1 -2
View File
@@ -96,8 +96,7 @@ namespace osu.Game.Overlays
base.LoadComplete();
StateChanged += _ => updateProcessingMode();
OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
OverlayActivationMode.TriggerChange();
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
@@ -169,7 +169,7 @@ namespace osu.Game.Overlays.Notifications
public Action<Notification> CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked.
/// An action to complete when the completion notification is clicked. Return true to close.
/// </summary>
public Func<bool> CompletionClickAction;
@@ -176,7 +176,7 @@ namespace osu.Game.Overlays.Profile.Header
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(LargeTextureStore textures)
{
Child = new Sprite
{
@@ -14,8 +14,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
public class PaginatedBeatmapContainer : PaginatedContainer
{
private const float panel_padding = 10f;
private readonly BeatmapSetType type;
private GetUserBeatmapsRequest request;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
: base(user, header, missing)
@@ -31,9 +31,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
base.ShowMore();
var req = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
req.Success += sets =>
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
request.Success += sets => Schedule(() =>
{
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide();
@@ -52,9 +51,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets));
ItemsContainer.Add(panel);
}
};
});
Api.Queue(req);
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
}
}
@@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
{
private GetUserMostPlayedBeatmapsRequest request;
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
:base(user, "Most Played Beatmaps", "No records. :(")
{
@@ -24,9 +26,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{
base.ShowMore();
var req = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
req.Success += beatmaps =>
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
request.Success += beatmaps => Schedule(() =>
{
ShowMoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide();
@@ -43,9 +44,16 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{
ItemsContainer.Add(new DrawableMostPlayedRow(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
}
};
});
Api.Queue(req);
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
}
}
@@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
protected readonly Bindable<User> User = new Bindable<User>();
protected APIAccess Api;
protected APIRequest RetrievalRequest;
protected RulesetStore Rulesets;
public PaginatedContainer(Bindable<User> user, string header, string missing)
@@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
{
private readonly bool includeWeight;
private readonly ScoreType type;
private GetUserScoresRequest request;
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
: base(user, header, missing)
@@ -32,9 +33,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
{
base.ShowMore();
var req = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
req.Success += scores =>
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
request.Success += scores => Schedule(() =>
{
foreach (var s in scores)
s.ApplyRuleset(Rulesets.GetRuleset(s.OnlineRulesetID));
@@ -66,9 +66,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
ItemsContainer.Add(drawableScore);
}
};
});
Api.Queue(req);
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
}
}
@@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(LargeTextureStore textures)
{
sprite.Texture = textures.Get(url);
}
@@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{
public class PaginatedRecentActivityContainer : PaginatedContainer
{
private GetUserRecentActivitiesRequest request;
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
@@ -22,9 +24,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{
base.ShowMore();
var req = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
req.Success += activities =>
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
request.Success += activities => Schedule(() =>
{
ShowMoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide();
@@ -41,9 +42,15 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
{
ItemsContainer.Add(new DrawableRecentActivity(activity));
}
};
});
Api.Queue(req);
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
}
}
@@ -13,15 +13,18 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{
protected override string Header => "Garbage Collector";
private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
private Bindable<GCLatencyMode> configLatencyMode;
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<GCLatencyMode>
new SettingsEnumDropdown<LatencyMode>
{
LabelText = "Active mode",
Bindable = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode)
Bindable = latencyMode
},
new SettingsButton
{
@@ -29,6 +32,18 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
Action = GC.Collect
},
};
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
configLatencyMode.BindValueChanged(v => latencyMode.Value = (LatencyMode)v, true);
latencyMode.BindValueChanged(v => configLatencyMode.Value = (GCLatencyMode)v);
}
private enum LatencyMode
{
Batch = GCLatencyMode.Batch,
Interactive = GCLatencyMode.Interactive,
LowLatency = GCLatencyMode.LowLatency,
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
}
}
}
@@ -1,8 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -15,21 +19,36 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private FillFlowContainer letterboxSettings;
private Bindable<bool> letterboxing;
private Bindable<Size> sizeFullscreen;
private OsuGameBase game;
private SettingsDropdown<Size> resolutionDropdown;
private SettingsEnumDropdown<WindowMode> windowModeDropdown;
private const int transition_duration = 400;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config)
private void load(FrameworkConfigManager config, OsuGameBase game)
{
this.game = game;
letterboxing = config.GetBindable<bool>(FrameworkSetting.Letterboxing);
sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
Children = new Drawable[]
{
new SettingsEnumDropdown<WindowMode>
windowModeDropdown = new SettingsEnumDropdown<WindowMode>
{
LabelText = "Screen mode",
Bindable = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
},
resolutionDropdown = new SettingsDropdown<Size>
{
LabelText = "Resolution",
ShowsDefaultIndicator = false,
Items = getResolutions(),
Bindable = sizeFullscreen
},
new SettingsCheckbox
{
LabelText = "Letterboxing",
@@ -62,15 +81,39 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
},
};
letterboxing.ValueChanged += isVisible =>
windowModeDropdown.Bindable.BindValueChanged(windowMode =>
{
if (windowMode == WindowMode.Fullscreen)
{
resolutionDropdown.Show();
sizeFullscreen.TriggerChange();
}
else
resolutionDropdown.Hide();
}, true);
letterboxing.BindValueChanged(isVisible =>
{
letterboxSettings.ClearTransforms();
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
if (!isVisible)
letterboxSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
};
letterboxing.TriggerChange();
}, true);
}
private IEnumerable<KeyValuePair<string, Size>> getResolutions()
{
var resolutions = new KeyValuePair<string, Size>("Default", new Size(9999, 9999)).Yield();
if (game.Window != null)
resolutions = resolutions.Concat(game.Window.AvailableResolutions
.Where(r => r.Width >= 800 && r.Height >= 600)
.OrderByDescending(r => r.Width)
.ThenByDescending(r => r.Height)
.Select(res => new KeyValuePair<string, Size>($"{res.Width}x{res.Height}", new Size(res.Width, res.Height)))
.Distinct()).ToList();
return resolutions;
}
}
}
@@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
@@ -20,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, DialogOverlay dialogOverlay)
private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
{
Children = new Drawable[]
{
@@ -30,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
Action = () =>
{
importButton.Enabled.Value = false;
beatmaps.ImportFromStable().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
}
},
deleteButton = new DangerousSettingsButton
@@ -45,6 +46,27 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
}));
}
},
importButton = new SettingsButton
{
Text = "Import skins from stable",
Action = () =>
{
importButton.Enabled.Value = false;
skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
}
},
deleteButton = new DangerousSettingsButton
{
Text = "Delete ALL skins",
Action = () =>
{
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
{
deleteButton.Enabled.Value = false;
Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
}));
}
},
restoreButton = new SettingsButton
{
Text = "Restore all hidden difficulties",
@@ -51,10 +51,10 @@ namespace osu.Game.Overlays.Settings.Sections
},
};
skins.ItemAdded += onItemsChanged;
skins.ItemRemoved += onItemsChanged;
skins.ItemAdded += itemAdded;
skins.ItemRemoved += itemRemoved;
reloadSkins();
skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
@@ -65,9 +65,8 @@ namespace osu.Game.Overlays.Settings.Sections
skinDropdown.Bindable = skinBindable;
}
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
private void onItemsChanged(SkinInfo _) => Schedule(reloadSkins);
private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.Value != s.ID);
private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(new KeyValuePair<string, int>(s.ToString(), s.ID));
protected override void Dispose(bool isDisposing)
{
@@ -75,8 +74,8 @@ namespace osu.Game.Overlays.Settings.Sections
if (skins != null)
{
skins.ItemAdded -= onItemsChanged;
skins.ItemRemoved -= onItemsChanged;
skins.ItemAdded -= itemAdded;
skins.ItemRemoved -= itemRemoved;
}
}
@@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Settings
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new[]
Children = new Drawable[]
{
new OsuSpriteText
{
+4 -2
View File
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@@ -16,7 +17,7 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SidebarButton : OsuButton
public class SidebarButton : Button
{
private readonly SpriteIcon drawableIcon;
private readonly SpriteText headerText;
@@ -97,7 +98,8 @@ namespace osu.Game.Overlays.Settings
Width = 5,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
},
new HoverClickSounds(HoverSampleSet.Loud),
});
}
+3 -3
View File
@@ -83,14 +83,14 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
{
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
StateChanged += visibility =>
{
if (overlayActivationMode == OverlayActivation.Disabled)
State = Visibility.Hidden;
};
if (osuGame != null)
overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
}
public class ToolbarBackground : Container
+7 -8
View File
@@ -73,16 +73,15 @@ namespace osu.Game.Overlays
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
}
public void ShowUser(long userId)
{
if (userId == Header.User.Id)
return;
ShowUser(new User { Id = userId });
}
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
public void ShowUser(User user, bool fetchOnline = true)
{
Show();
if (user.Id == Header?.User.Id)
return;
userReq?.Cancel();
Clear();
lastSection = null;
@@ -97,6 +96,7 @@ namespace osu.Game.Overlays
new BeatmapsSection(),
new KudosuSection()
};
tabs = new ProfileTabControl
{
RelativeSizeAxes = Axes.X,
@@ -161,7 +161,6 @@ namespace osu.Game.Overlays
userLoadComplete(user);
}
Show();
sectionsContainer.ScrollToTop();
}
@@ -0,0 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public interface IUpdatableByPlayfield : IApplicableMod
{
void Update(Playfield playfield);
}
}
@@ -10,6 +10,8 @@ using System.IO;
using osu.Game.Beatmaps.Formats;
using osu.Game.Audio;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Logging;
using osu.Framework.MathUtils;
namespace osu.Game.Rulesets.Objects.Legacy
@@ -37,6 +39,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
FormatVersion = formatVersion;
}
[CanBeNull]
public override HitObject Parse(string text)
{
try
@@ -191,7 +194,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
if (result == null)
throw new InvalidOperationException($@"Unknown hit object type {type}.");
{
Logger.Log($"Unknown hit object type: {type}. Skipped.", level: LogLevel.Error);
return null;
}
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset;
result.Samples = convertSoundType(soundType, bankInfo);
+26 -10
View File
@@ -9,6 +9,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.UI
{
@@ -17,12 +19,12 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
/// </summary>
public HitObjectContainer HitObjects { get; private set; }
public HitObjectContainer HitObjectContainer { get; private set; }
/// <summary>
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
/// </summary>
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjects?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
/// <summary>
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
@@ -51,13 +53,17 @@ namespace osu.Game.Rulesets.UI
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
HitObjects = CreateHitObjectContainer();
HitObjects.RelativeSizeAxes = Axes.Both;
private WorkingBeatmap beatmap;
Add(HitObjects);
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
this.beatmap = beatmap.Value;
HitObjectContainer = CreateHitObjectContainer();
HitObjectContainer.RelativeSizeAxes = Axes.Both;
Add(HitObjectContainer);
}
/// <summary>
@@ -69,13 +75,13 @@ namespace osu.Game.Rulesets.UI
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h);
public virtual void Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
@@ -92,5 +98,15 @@ namespace osu.Game.Rulesets.UI
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
protected override void Update()
{
base.Update();
if (beatmap != null)
foreach (var mod in beatmap.Mods.Value)
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
}
}
}
+1 -1
View File
@@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.UI
Playfield.PostProcess();
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
protected override void Update()
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// The container that contains the <see cref="DrawableHitObject"/>s.
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
/// <summary>
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
@@ -0,0 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Screens.Edit.Components
{
public class CircularButton : OsuButton
{
private const float width = 125;
private const float height = 30;
public CircularButton()
{
Size = new Vector2(width, height);
}
protected override void Update()
{
base.Update();
Content.CornerRadius = DrawHeight / 2f;
}
}
}
+3
View File
@@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shaders;
using osu.Game.Screens.Menu;
using OpenTK;
using osu.Framework.Screens;
using osu.Game.Overlays;
namespace osu.Game.Screens
{
@@ -18,6 +19,8 @@ namespace osu.Game.Screens
protected override bool HideOverlaysOnEnter => true;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
protected override bool AllowBackButton => false;
public Loader()
+6 -11
View File
@@ -174,6 +174,9 @@ namespace osu.Game.Screens.Menu
ButtonSystemState lastState = state;
state = value;
if (game != null)
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
updateLogoState(lastState);
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
@@ -205,11 +208,7 @@ namespace osu.Game.Screens.Menu
{
logoTracking = false;
if (game != null)
{
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
game.Toolbar.Hide();
}
game?.Toolbar.Hide();
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
@@ -243,11 +242,7 @@ namespace osu.Game.Screens.Menu
if (impact)
logo.Impact();
if (game != null)
{
game.OverlayActivationMode.Value = OverlayActivation.All;
game.Toolbar.State = Visibility.Visible;
}
game?.Toolbar.Show();
}, 200);
break;
default:
@@ -278,7 +273,7 @@ namespace osu.Game.Screens.Menu
if (logo != null)
{
if (logoTracking && iconFacade.IsLoaded)
if (logoTracking && logo.RelativePositionAxes == Axes.None && iconFacade.IsLoaded)
logo.Position = logoTrackingPosition;
iconFacade.Width = logo.SizeForFlow * 0.5f;
+1 -1
View File
@@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
ColourInfo colourInfo = DrawInfo.Colour;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(Colour);
if (AudioData != null)
+23 -16
View File
@@ -31,23 +31,30 @@ namespace osu.Game.Screens.Play.Break
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
leftGlowIcon = new GlowIcon
new ParallaxContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
X = -glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
rightGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
ParallaxAmount = -0.01f,
Children = new Drawable[]
{
leftGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
X = -glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_right,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
rightGlowIcon = new GlowIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
X = glow_icon_offscreen_offset,
Icon = Graphics.FontAwesome.fa_chevron_left,
BlurSigma = new Vector2(glow_icon_blur_sigma),
Size = new Vector2(glow_icon_size),
},
}
},
new ParallaxContainer
{
+6
View File
@@ -63,6 +63,12 @@ namespace osu.Game.Screens.Play.HUD
};
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
mods.UnbindAll();
}
protected override void LoadComplete()
{
base.LoadComplete();
+1 -1
View File
@@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play
if (!RulesetContainer.Objects.Any())
{
Logger.Error(new InvalidOperationException("Beatmap contains no hit objects!"), "Beatmap contains no hit objects!");
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
return;
}
}
+12 -4
View File
@@ -29,6 +29,7 @@ namespace osu.Game.Screens.Ranking
{
public class ResultsPageScore : ResultsPage
{
private Container scoreContainer;
private ScoreCounter scoreCounter;
public ResultsPageScore(Score score, WorkingBeatmap beatmap) : base(score, beatmap) { }
@@ -76,7 +77,7 @@ namespace osu.Game.Screens.Ranking
Size = new Vector2(150, 60),
Margin = new MarginPadding(20),
},
new Container
scoreContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@@ -92,8 +93,8 @@ namespace osu.Game.Screens.Ranking
},
scoreCounter = new SlowScoreCounter(6)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colours.PinkDarker,
Y = 10,
TextSize = 56,
@@ -185,6 +186,13 @@ namespace osu.Game.Screens.Ranking
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
scoreCounter.Scale = new Vector2(Math.Min(1f, (scoreContainer.DrawWidth - 20) / scoreCounter.DrawWidth));
}
private class DrawableScoreStatistic : Container
{
private readonly KeyValuePair<HitResult, object> statistic;
@@ -368,7 +376,7 @@ namespace osu.Game.Screens.Ranking
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(LargeTextureStore textures)
{
if (!string.IsNullOrEmpty(user.CoverUrl))
cover.Texture = textures.Get(user.CoverUrl);
+36 -23
View File
@@ -64,32 +64,36 @@ namespace osu.Game.Screens.Select
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return beatmapSets.Select(g => g.BeatmapSet); }
set
get => beatmapSets.Select(g => g.BeatmapSet);
set => loadBeatmapSets(() => value);
}
public void LoadBeatmapSetsFromManager(BeatmapManager manager) => loadBeatmapSets(manager.GetAllUsableBeatmapSetsEnumerable);
private void loadBeatmapSets(Func<IEnumerable<BeatmapSetInfo>> beatmapSets)
{
CarouselRoot newRoot = new CarouselRoot(this);
Task.Run(() =>
{
CarouselRoot newRoot = new CarouselRoot(this);
beatmapSets().Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
Task.Run(() =>
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
Schedule(() =>
{
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
Schedule(() =>
{
BeatmapSetsChanged?.Invoke();
initialLoadComplete = true;
});
}));
}
BeatmapSetsChanged?.Invoke();
initialLoadComplete = true;
});
}));
}
private readonly List<float> yPositions = new List<float>();
@@ -482,6 +486,15 @@ namespace osu.Game.Screens.Select
updateItem(p, halfHeight);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// aggressively dispose "off-screen" items to reduce GC pressure.
foreach (var i in Items)
i.Dispose();
}
private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
{
if (beatmapSet.Beatmaps.All(b => b.Hidden))
@@ -50,12 +50,12 @@ namespace osu.Game.Screens.Select.Carousel
Children = new Drawable[]
{
new DelayedLoadWrapper(
new DelayedLoadUnloadWrapper(() =>
new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
{
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
}, 300
}, 300, 5000
),
new FillFlowContainer
{
@@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
public ImportFromStablePopup(Action importFromStable)
{
HeaderText = @"You have no beatmaps!";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps?";
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps (and skins)?";
Icon = FontAwesome.fa_plane;
@@ -41,7 +41,10 @@ namespace osu.Game.Screens.Select.Leaderboards
updateTexture();
}
private void updateTexture() => rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
private void updateTexture()
{
rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
}
public void UpdateRank(ScoreRank newRank)
{
+6 -3
View File
@@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@@ -20,6 +19,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
namespace osu.Game.Screens.Select
{
@@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, Bindable<IEnumerable<Mod>> selectedMods)
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay, Bindable<IEnumerable<Mod>> selectedMods)
{
if (selectedMods != null) this.selectedMods.BindTo(selectedMods);
@@ -78,7 +78,10 @@ namespace osu.Game.Screens.Select
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
dialogOverlay.Push(new ImportFromStablePopup(() =>
Task.Factory.StartNew(beatmaps.ImportFromStable, TaskCreationOptions.LongRunning)));
{
beatmaps.ImportFromStableAsync();
skins.ImportFromStableAsync();
}));
});
}
}
+1 -1
View File
@@ -221,7 +221,7 @@ namespace osu.Game.Screens.Select
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
}
public void Edit(BeatmapInfo beatmap)
+1 -1
View File
@@ -59,7 +59,7 @@ namespace osu.Game.Screens.Tournament
TextureStore flagStore = new TextureStore();
// Local flag store
flagStore.AddStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(new StorageBackedResourceStore(storage), "Drawings")));
flagStore.AddStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(new StorageBackedResourceStore(storage), "Drawings")));
// Default texture store
flagStore.AddStore(textures);
+6 -3
View File
@@ -4,6 +4,7 @@
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
@@ -36,7 +37,7 @@ namespace osu.Game.Skinning
Configuration = new SkinConfiguration();
Samples = audioManager.GetSampleManager(storage);
Textures = new TextureStore(new RawTextureLoaderStore(storage));
Textures = new TextureStore(new TextureLoaderStore(storage));
}
public override Drawable GetDrawableComponent(string componentName)
@@ -108,10 +109,12 @@ namespace osu.Game.Skinning
return path == null ? null : underlyingStore.GetStream(path);
}
byte[] IResourceStore<byte[]>.Get(string name)
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
public Task<byte[]> GetAsync(string name)
{
string path = getPathForFile(name);
return path == null ? null : underlyingStore.Get(path);
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
}
#region IDisposable Support
@@ -85,12 +85,10 @@ namespace osu.Game.Skinning
private void load(OsuConfigManager config)
{
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapSkins.ValueChanged += val => onSourceChanged();
beatmapSkins.TriggerChange();
beatmapSkins.BindValueChanged(_ => onSourceChanged());
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
beatmapHitsounds.ValueChanged += val => onSourceChanged();
beatmapHitsounds.TriggerChange();
beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
}
protected override void LoadComplete()
+17 -12
View File
@@ -26,17 +26,25 @@ namespace osu.Game.Skinning
public override string[] HandledExtensions => new[] { ".osk" };
protected override string ImportFromStablePath => "Skins";
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s.
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
var userSkins = GetAllUserSkins();
userSkins.Insert(0, SkinInfo.Default);
return userSkins;
}
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo
{
Name = archive.Name
@@ -85,6 +93,13 @@ namespace osu.Game.Skinning
{
this.audio = audio;
ItemRemoved += removedInfo =>
{
// check the removed skin is not the current user choice. if it is, switch back to default.
if (removedInfo.ID == CurrentSkinInfo.Value.ID)
CurrentSkinInfo.Value = SkinInfo.Default;
};
CurrentSkinInfo.ValueChanged += info => CurrentSkin.Value = GetSkin(info);
CurrentSkin.ValueChanged += skin =>
{
@@ -93,16 +108,6 @@ namespace osu.Game.Skinning
SourceChanged?.Invoke();
};
// migrate older imports which didn't have access to skin.ini
using (ContextFactory.GetForWrite())
{
foreach (var skinInfo in ModelStore.ConsumableItems.Where(s => s.Name.EndsWith(".osk")))
{
populate(skinInfo);
Update(skinInfo);
}
}
}
/// <summary>
@@ -52,5 +52,13 @@ namespace osu.Game.Skinning
protected virtual void SkinChanged(ISkinSource skin, bool allowFallback)
{
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin != null)
skin.SourceChanged -= onChange;
}
}
}
@@ -57,7 +57,7 @@ namespace osu.Game.Storyboards.Drawables
[BackgroundDependencyLoader]
private void load(FileStore fileStore)
{
dependencies.Cache(new TextureStore(new RawTextureLoaderStore(fileStore.Store), false) { ScaleAdjust = 1, });
dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
foreach (var layer in Storyboard.Layers)
Add(layer.CreateDrawable());
+1 -1
View File
@@ -24,7 +24,7 @@ namespace osu.Game.Users
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(LargeTextureStore textures)
{
if (textures == null)
throw new ArgumentNullException(nameof(textures));
+1 -1
View File
@@ -18,7 +18,7 @@ namespace osu.Game.Users
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(LargeTextureStore textures)
{
if (textures == null)
throw new ArgumentNullException(nameof(textures));

Some files were not shown because too many files have changed in this diff Show More