mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 13:42:56 +08:00
Catch OperationCanceledException in single file load sequence
This commit is contained in:
parent
9376a4fe49
commit
65dc9f44e5
@ -504,7 +504,16 @@ namespace osu.Game
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||
// we could avoid the need for scheduling altogether.
|
||||
Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
|
||||
Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(async t =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await LoadComponentAsync(d, add);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
}) ?? LoadComponentAsync(d, add); });
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
|
Loading…
Reference in New Issue
Block a user