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Adjust transform to look better

This commit is contained in:
Dean Herbert 2018-07-06 12:07:39 +09:00
parent aa96d91762
commit 0ecbc5945f

View File

@ -10,15 +10,15 @@ namespace osu.Game.Graphics.Containers
{
public void Shake()
{
const int shake_amount = 8;
const int shake_duration = 20;
const float shake_amount = 8;
const float shake_duration = 30;
this.MoveToX(shake_amount, shake_duration).Then()
.MoveToX(-shake_amount, shake_duration).Then()
.MoveToX(shake_amount, shake_duration).Then()
.MoveToX(-shake_amount, shake_duration).Then()
.MoveToX(shake_amount, shake_duration).Then()
.MoveToX(0, shake_duration);
this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
.MoveToX(0, shake_duration / 2, Easing.InSine);
}
}
}