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Also handle OnScroll
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442f6795bc
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@ -36,12 +36,13 @@ namespace osu.Game.Rulesets.Osu
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{
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown( state,args);
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp( state,args);
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protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress( state,args);
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protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease( state,args);
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown( state,args);
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp( state,args);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
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protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
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protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
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protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
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}
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}
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