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DrawInfo -> DrawColourInfo

This commit is contained in:
Dean Herbert 2018-09-06 18:02:04 +09:00
parent 9f67119ba9
commit a1780fddc9
4 changed files with 5 additions and 5 deletions

View File

@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
DrawInfo.Colour,
DrawColourInfo.Colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
{

View File

@ -116,7 +116,7 @@ namespace osu.Game.Graphics.Backgrounds
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
(float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3) :
1;
float elapsedSeconds = (float)Time.Elapsed / 1000;
@ -235,7 +235,7 @@ namespace osu.Game.Graphics.Backgrounds
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
);
ColourInfo colourInfo = DrawInfo.Colour;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(

View File

@ -95,7 +95,7 @@ namespace osu.Game.Graphics
{
//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
//squared result for quadratic fall-off seems to give the best result.
var avgColour = (Color4)DrawInfo.Colour.AverageColour;
var avgColour = (Color4)DrawColourInfo.Colour.AverageColour;
spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);

View File

@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
Vector2 inflation = DrawInfo.MatrixInverse.ExtractScale().Xy;
ColourInfo colourInfo = DrawInfo.Colour;
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(Colour);
if (AudioData != null)