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391 Commits
2018.820.0
...
2018.920.0
@@ -24,7 +24,9 @@ Clone the repository including submodules
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Build and run
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- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
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- From command line using `dotnet run --project osu.Desktop`
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- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
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Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
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If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
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@@ -63,7 +63,7 @@ namespace osu.Desktop
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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Logger.Log($"Unhandled exception has been {(continueExecution ? "allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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@@ -27,9 +27,9 @@
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.5" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
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<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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@@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private void initialiseHyperDash(List<CatchHitObject> objects)
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{
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// todo: add difficulty adjust.
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double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
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List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
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foreach (var currentObject in objects)
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{
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if (currentObject is Fruit)
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objectWithDroplets.Add(currentObject);
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if (currentObject is JuiceStream)
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foreach (var currentJuiceElement in currentObject.NestedHitObjects)
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if (!(currentJuiceElement is TinyDroplet))
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objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
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}
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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int objCount = objects.Count;
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for (int i = 0; i < objCount - 1; i++)
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for (int i = 0; i < objectWithDroplets.Count - 1; i++)
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{
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CatchHitObject currentObject = objects[i];
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// not needed?
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// if (currentObject is TinyDroplet) continue;
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CatchHitObject nextObject = objects[i + 1];
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// while (nextObject is TinyDroplet)
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// {
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// if (++i == objCount - 1) break;
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// nextObject = objects[i + 1];
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// }
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CatchHitObject currentObject = objectWithDroplets[i];
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CatchHitObject nextObject = objectWithDroplets[i + 1];
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
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double timeToNext = nextObject.StartTime - currentObject.StartTime;
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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if (distanceToHyper < 0)
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{
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currentObject.HyperDashTarget = nextObject;
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lastExcess = halfCatcherWidth;
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}
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else
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{
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//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
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lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
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currentObject.DistanceToHyperDash = distanceToHyper;
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lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
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}
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lastDirection = thisDirection;
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@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int IndexInBeatmap { get; set; }
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
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public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
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public virtual bool NewCombo { get; set; }
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@@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int ComboIndex { get; set; }
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/// <summary>
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/// The distance for a fruit to to next hyper if it's not a hyper.
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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@@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(BASE_WIDTH)
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{
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@@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public static float GetCatcherSize(BeatmapDifficulty difficulty)
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{
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return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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}
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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/// <summary>
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@@ -407,9 +412,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public void Explode()
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{
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var fruit = caughtFruit.ToArray();
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foreach (var f in fruit)
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foreach (var f in caughtFruit.ToArray())
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Explode(f);
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}
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@@ -422,15 +425,15 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.Anchor = Anchor.TopLeft;
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fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
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caughtFruit.Remove(fruit);
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if (!caughtFruit.Remove(fruit))
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// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
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// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
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return;
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ExplodingFruitTarget.Add(fruit);
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}
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fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
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.Then()
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.MoveToY(fruit.Y + 50, 500, Easing.InSine);
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fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
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fruit.MoveToX(fruit.X + originalX * 6, 1000);
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fruit.FadeOut(750);
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+11
-47
@@ -173,26 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
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int nextColumn = Random.Next(RandomStart, TotalColumns);
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int nextColumn = GetRandomColumn();
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for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
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{
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// Find available column
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RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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}
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// This is can't be combined with the above loop due to RNG
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for (int i = 0; i < noteCount - usableColumns; i++)
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{
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RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, pattern);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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}
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@@ -217,23 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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}
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nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
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int lastColumn = nextColumn;
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for (int i = 0; i < noteCount; i++)
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{
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addToPattern(pattern, nextColumn, startTime, startTime);
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RunWhile(() => nextColumn == lastColumn, () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
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lastColumn = nextColumn;
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startTime += SegmentDuration;
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}
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@@ -325,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (TotalColumns > 2)
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addToPattern(pattern, nextColumn, startTime, startTime);
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nextColumn = Random.Next(RandomStart, TotalColumns);
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nextColumn = GetRandomColumn();
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startTime += SegmentDuration;
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}
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@@ -404,20 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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}
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nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
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for (int i = 0; i < columnRepeat; i++)
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{
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RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, pattern);
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addToPattern(pattern, nextColumn, startTime, EndTime);
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startTime += SegmentDuration;
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}
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@@ -442,17 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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RunWhile(() => PreviousPattern.ColumnHasObject(holdColumn), () =>
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{
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holdColumn = Random.Next(RandomStart, TotalColumns);
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});
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}
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holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
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// Create the hold note
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addToPattern(pattern, holdColumn, startTime, EndTime);
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int nextColumn = Random.Next(RandomStart, TotalColumns);
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int nextColumn = GetRandomColumn();
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int noteCount;
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if (ConversionDifficulty > 6.5)
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noteCount = GetRandomNoteCount(0.63, 0);
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@@ -473,11 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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for (int j = 0; j < noteCount; j++)
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{
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RunWhile(() => rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn, () =>
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{
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
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addToPattern(rowPattern, nextColumn, startTime, startTime);
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}
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}
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@@ -39,34 +39,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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addToPattern(pattern, 0, generateHold);
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break;
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case 8:
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addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
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addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
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break;
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default:
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if (TotalColumns > 0)
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addToPattern(pattern, getNextRandomColumn(0), generateHold);
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addToPattern(pattern, GetRandomColumn(), generateHold);
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break;
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}
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return pattern;
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}
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/// <summary>
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/// Picks a random column after a column.
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/// </summary>
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/// <param name="start">The starting column.</param>
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/// <returns>A random column after <paramref name="start"/>.</returns>
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private int getNextRandomColumn(int start)
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{
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int nextColumn = Random.Next(start, TotalColumns);
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RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
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{
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nextColumn = Random.Next(start, TotalColumns);
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});
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return nextColumn;
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}
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/// <summary>
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/// Constructs and adds a note to a pattern.
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/// </summary>
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@@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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PatternType lastStair, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
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if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
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StairType = lastStair;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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@@ -234,22 +231,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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for (int i = 0; i < noteCount; i++)
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{
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RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking, () =>
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{
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if (convertType.HasFlag(PatternType.Gathered))
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{
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nextColumn++;
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if (nextColumn == TotalColumns)
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nextColumn = RandomStart;
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}
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else
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nextColumn = Random.Next(RandomStart, TotalColumns);
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});
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nextColumn = allowStacking
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? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
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: FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
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addToPattern(pattern, nextColumn);
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}
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return pattern;
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int getNextColumn(int last)
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{
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if (convertType.HasFlag(PatternType.Gathered))
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{
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last++;
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if (last == TotalColumns)
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last = RandomStart;
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}
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else
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last = GetRandomColumn();
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return last;
|
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}
|
||||
}
|
||||
|
||||
/// <summary>
|
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@@ -295,13 +297,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
|
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|
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int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
|
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int nextColumn = Random.Next(RandomStart, columnLimit);
|
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int nextColumn = GetRandomColumn(upperBound: columnLimit);
|
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for (int i = 0; i < noteCount; i++)
|
||||
{
|
||||
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
|
||||
{
|
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nextColumn = Random.Next(RandomStart, columnLimit);
|
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});
|
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nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
|
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|
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// Add normal note
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addToPattern(pattern, nextColumn);
|
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|
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@@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
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using System.Linq;
|
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using JetBrains.Annotations;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
|
||||
private double? conversionDifficulty;
|
||||
|
||||
/// <summary>
|
||||
/// A difficulty factor used for various conversion methods from osu!stable.
|
||||
/// </summary>
|
||||
@@ -116,5 +118,82 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
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return conversionDifficulty.Value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
|
||||
/// This uses <see cref="GetRandomColumn"/> to pick the next candidate column.
|
||||
/// </summary>
|
||||
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
|
||||
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
|
||||
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
|
||||
/// <returns>A column for which there are no <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
|
||||
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
|
||||
protected int FindAvailableColumn(int initialColumn, params Pattern[] patterns)
|
||||
=> FindAvailableColumn(initialColumn, null, patterns: patterns);
|
||||
|
||||
/// <summary>
|
||||
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
|
||||
/// </summary>
|
||||
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
|
||||
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
|
||||
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
|
||||
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
|
||||
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
|
||||
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
|
||||
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
|
||||
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
|
||||
/// <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
|
||||
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
|
||||
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
|
||||
params Pattern[] patterns)
|
||||
{
|
||||
lowerBound = lowerBound ?? RandomStart;
|
||||
upperBound = upperBound ?? TotalColumns;
|
||||
nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
|
||||
|
||||
// Check for the initial column
|
||||
if (isValid(initialColumn))
|
||||
return initialColumn;
|
||||
|
||||
// Ensure that we have at least one free column, so that an endless loop is avoided
|
||||
bool hasValidColumns = false;
|
||||
for (int i = lowerBound.Value; i < upperBound.Value; i++)
|
||||
{
|
||||
hasValidColumns = isValid(i);
|
||||
if (hasValidColumns)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!hasValidColumns)
|
||||
throw new NotEnoughColumnsException();
|
||||
|
||||
// Iterate until a valid column is found. This is a random iteration in the default case.
|
||||
do
|
||||
{
|
||||
initialColumn = nextColumn(initialColumn);
|
||||
} while (!isValid(initialColumn));
|
||||
|
||||
return initialColumn;
|
||||
|
||||
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
|
||||
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
|
||||
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when mania conversion is stuck in an infinite loop unable to find columns to place new hitobjects in.
|
||||
/// </summary>
|
||||
public class NotEnoughColumnsException : Exception
|
||||
{
|
||||
public NotEnoughColumnsException()
|
||||
: base("There were not enough columns to complete conversion.")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
@@ -15,14 +12,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
/// </summary>
|
||||
internal abstract class PatternGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// An arbitrary maximum amount of iterations to perform in <see cref="RunWhile"/>.
|
||||
/// The specific value is not super important - enough such that no false-positives occur.
|
||||
///
|
||||
/// /b/933228 requires at least 23 iterations.
|
||||
/// </summary>
|
||||
private const int max_rng_iterations = 30;
|
||||
|
||||
/// <summary>
|
||||
/// The last pattern.
|
||||
/// </summary>
|
||||
@@ -53,44 +42,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
|
||||
TotalColumns = Beatmap.TotalColumns;
|
||||
}
|
||||
|
||||
protected void RunWhile([InstantHandle] Func<bool> condition, Action action)
|
||||
{
|
||||
int iterations = 0;
|
||||
|
||||
while (condition())
|
||||
{
|
||||
if (iterations++ >= max_rng_iterations)
|
||||
{
|
||||
// log an error but don't throw. we want to continue execution.
|
||||
Logger.Error(new ExceededAllowedIterationsException(new StackTrace(0)),
|
||||
"Conversion encountered errors. The beatmap may not be correctly converted.");
|
||||
return;
|
||||
}
|
||||
|
||||
action();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
|
||||
/// </summary>
|
||||
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
|
||||
public abstract IEnumerable<Pattern> Generate();
|
||||
|
||||
/// <summary>
|
||||
/// Denotes when a single conversion operation is in an infinitely looping state.
|
||||
/// </summary>
|
||||
public class ExceededAllowedIterationsException : Exception
|
||||
{
|
||||
private readonly string stackTrace;
|
||||
|
||||
public ExceededAllowedIterationsException(StackTrace stackTrace)
|
||||
{
|
||||
this.stackTrace = stackTrace.ToString();
|
||||
}
|
||||
|
||||
public override string StackTrace => stackTrace;
|
||||
public override string ToString() => $"{GetType().Name}: {Message}\r\n{StackTrace}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,6 +111,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||
}
|
||||
|
||||
protected void BeginHold()
|
||||
{
|
||||
holdStartTime = Time.Current;
|
||||
bodyPiece.Hitting = true;
|
||||
}
|
||||
|
||||
protected void EndHold()
|
||||
{
|
||||
holdStartTime = null;
|
||||
bodyPiece.Hitting = false;
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
// Make sure the action happened within the body of the hold note
|
||||
@@ -123,8 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
||||
// and within the limited range of the above if-statement. This state will be managed by the head note if the
|
||||
// user has pressed during the hit windows of the head note.
|
||||
holdStartTime = Time.Current;
|
||||
|
||||
BeginHold();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -137,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
holdStartTime = null;
|
||||
EndHold();
|
||||
|
||||
// If the key has been released too early, the user should not receive full score for the release
|
||||
if (!Tail.IsHit)
|
||||
@@ -170,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
|
||||
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
|
||||
holdNote.holdStartTime = Time.Current;
|
||||
holdNote.BeginHold();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new BufferedContainer
|
||||
{
|
||||
Blending = BlendingMode.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
@@ -73,6 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
@@ -86,6 +88,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
public bool Hitting
|
||||
{
|
||||
get { return hitting; }
|
||||
set
|
||||
{
|
||||
hitting = value;
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
|
||||
private Cached subtractionCache = new Cached();
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
@@ -118,13 +130,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
private bool hitting;
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
foreground.Colour = AccentColour.Opacity(0.9f);
|
||||
background.Colour = AccentColour.Opacity(0.6f);
|
||||
foreground.Colour = AccentColour.Opacity(0.5f);
|
||||
background.Colour = AccentColour.Opacity(0.7f);
|
||||
|
||||
const float animation_length = 50;
|
||||
|
||||
foreground.ClearTransforms(false, nameof(foreground.Colour));
|
||||
if (hitting)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
}
|
||||
|
||||
@@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
throw new ArgumentException("Can't have zero or fewer stages.");
|
||||
|
||||
GridContainer playfieldGrid;
|
||||
InternalChild = playfieldGrid = new GridContainer
|
||||
AddInternal(playfieldGrid = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[] { new Drawable[stageDefinitions.Count] }
|
||||
};
|
||||
});
|
||||
|
||||
var normalColumnAction = ManiaAction.Key1;
|
||||
var specialColumnAction = ManiaAction.Special1;
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class StackingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestStacking()
|
||||
{
|
||||
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
|
||||
using (var reader = new StreamReader(stream))
|
||||
{
|
||||
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
var objects = converted.HitObjects.ToList();
|
||||
|
||||
// The last hitobject triggers the stacking
|
||||
for (int i = 0; i < objects.Count - 1; i++)
|
||||
Assert.AreEqual(0, ((OsuHitObject)objects[i]).StackHeight);
|
||||
}
|
||||
}
|
||||
|
||||
private const string beatmap_data = @"
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.2
|
||||
|
||||
[Difficulty]
|
||||
ApproachRate:9.2
|
||||
SliderMultiplier:1
|
||||
SliderTickRate:0.5
|
||||
|
||||
[TimingPoints]
|
||||
217871,6400,4,2,1,20,1,0
|
||||
217871,-800,4,2,1,20,0,0
|
||||
218071,-787.5,4,2,1,20,0,0
|
||||
218271,-775,4,2,1,20,0,0
|
||||
218471,-762.5,4,2,1,20,0,0
|
||||
218671,-750,4,2,1,20,0,0
|
||||
240271,-10,4,2,0,5,0,0
|
||||
|
||||
[HitObjects]
|
||||
311,185,217871,6,0,L|318:158,1,25
|
||||
311,185,218071,2,0,L|335:170,1,25
|
||||
311,185,218271,2,0,L|338:192,1,25
|
||||
311,185,218471,2,0,L|325:209,1,25
|
||||
311,185,218671,2,0,L|304:212,1,25
|
||||
311,185,240271,5,0,0:0:0:0:
|
||||
";
|
||||
}
|
||||
}
|
||||
@@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDrawableHitCircle : DrawableHitCircle
|
||||
protected class TestDrawableHitCircle : DrawableHitCircle
|
||||
{
|
||||
private readonly bool auto;
|
||||
|
||||
@@ -94,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
this.auto = auto;
|
||||
}
|
||||
|
||||
public void TriggerJudgement() => UpdateResult(true);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (auto && !userTriggered && timeOffset > 0)
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseShaking : TestCaseHitCircle
|
||||
{
|
||||
public override void Add(Drawable drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
|
||||
if (drawable is TestDrawableHitCircle hitObject)
|
||||
{
|
||||
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
|
||||
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
}
|
||||
|
||||
public override void PreProcess()
|
||||
public override void PostProcess()
|
||||
{
|
||||
base.PreProcess();
|
||||
base.PostProcess();
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,14 +2,88 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
|
||||
public bool AllowFail => false;
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
bool requiresHold = false;
|
||||
bool requiresHit = false;
|
||||
|
||||
const float relax_leniency = 3;
|
||||
|
||||
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (!(drawable is DrawableOsuHitObject osuHit))
|
||||
continue;
|
||||
|
||||
double time = osuHit.Clock.CurrentTime;
|
||||
double relativetime = time - osuHit.HitObject.StartTime;
|
||||
|
||||
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
|
||||
|
||||
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
|
||||
continue;
|
||||
|
||||
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
|
||||
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
|
||||
}
|
||||
|
||||
if (requiresHit)
|
||||
{
|
||||
addAction(false);
|
||||
addAction(true);
|
||||
}
|
||||
|
||||
addAction(requiresHold);
|
||||
}
|
||||
|
||||
private bool wasHit;
|
||||
private bool wasLeft;
|
||||
|
||||
private OsuInputManager osuInputManager;
|
||||
|
||||
private void addAction(bool hitting)
|
||||
{
|
||||
if (wasHit == hitting)
|
||||
return;
|
||||
|
||||
wasHit = hitting;
|
||||
|
||||
var state = new ReplayState<OsuAction>
|
||||
{
|
||||
PressedActions = new List<OsuAction>()
|
||||
};
|
||||
|
||||
if (hitting)
|
||||
{
|
||||
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||
wasLeft = !wasLeft;
|
||||
}
|
||||
|
||||
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Transform";
|
||||
public override string ShortenedName => "TR";
|
||||
public override FontAwesome Icon => FontAwesome.fa_arrows;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "Everything rotates. EVERYTHING.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModWiggle) };
|
||||
|
||||
private float theta;
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
{
|
||||
var hitObject = (OsuHitObject) drawable.HitObject;
|
||||
|
||||
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
|
||||
|
||||
Vector2 originalPosition = drawable.Position;
|
||||
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
|
||||
|
||||
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
||||
double moveDuration = hitObject.TimePreempt + 1;
|
||||
|
||||
using (drawable.BeginAbsoluteSequence(appearTime, true))
|
||||
{
|
||||
drawable
|
||||
.MoveToOffset(appearOffset)
|
||||
.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
|
||||
}
|
||||
|
||||
theta += (float) hitObject.TimeFadeIn / 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Wiggle";
|
||||
public override string ShortenedName => "WG";
|
||||
public override FontAwesome Icon => FontAwesome.fa_certificate;
|
||||
public override ModType Type => ModType.Fun;
|
||||
public override string Description => "They just won't stay still...";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(OsuModTransform) };
|
||||
|
||||
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
|
||||
private const int wiggle_strength = 10; // Higher = stronger wiggles
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var drawable in drawables)
|
||||
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
|
||||
}
|
||||
|
||||
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
var osuObject = (OsuHitObject)drawable.HitObject;
|
||||
Vector2 origin = drawable.Position;
|
||||
|
||||
Random objRand = new Random((int)osuObject.StartTime);
|
||||
|
||||
// Wiggle all objects during TimePreempt
|
||||
int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration;
|
||||
|
||||
void wiggle()
|
||||
{
|
||||
float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI);
|
||||
float nextDist = (float)(objRand.NextDouble() * wiggle_strength);
|
||||
drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration);
|
||||
}
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration, true))
|
||||
wiggle();
|
||||
|
||||
// Keep wiggling sliders and spinners for their duration
|
||||
if (!(osuObject is IHasEndTime endTime))
|
||||
return;
|
||||
|
||||
amountWiggles = (int)(endTime.Duration / wiggle_duration);
|
||||
|
||||
for (int i = 0; i < amountWiggles; i++)
|
||||
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration, true))
|
||||
wiggle();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -88,7 +88,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
if (result == HitResult.None)
|
||||
{
|
||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyResult(r => r.Type = result);
|
||||
}
|
||||
|
||||
@@ -10,19 +10,29 @@ using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
|
||||
{
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
|
||||
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
|
||||
|
||||
private readonly ShakeContainer shakeContainer;
|
||||
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
base.AddInternal(shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both });
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
// Forward all internal management to shakeContainer.
|
||||
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
|
||||
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
|
||||
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
||||
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
|
||||
|
||||
protected sealed override void UpdateState(ArmedState state)
|
||||
{
|
||||
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
|
||||
@@ -68,6 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private OsuInputManager osuActionInputManager;
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
||||
|
||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,14 +44,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
},
|
||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||
Ball = new SliderBall(s)
|
||||
Ball = new SliderBall(s, this)
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(s.Scale),
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
},
|
||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
|
||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
|
||||
{
|
||||
OnShake = Shake
|
||||
},
|
||||
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
@@ -28,5 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (!IsHit)
|
||||
Position = slider.CurvePositionAt(completionProgress);
|
||||
}
|
||||
|
||||
public Action<double> OnShake;
|
||||
|
||||
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -37,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private readonly Slider slider;
|
||||
public readonly Drawable FollowCircle;
|
||||
private Drawable drawableBall;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
|
||||
public SliderBall(Slider slider)
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
{
|
||||
this.drawableSlider = drawableSlider;
|
||||
this.slider = slider;
|
||||
Masking = true;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@@ -121,9 +122,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
{
|
||||
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||
@@ -158,8 +156,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||
Tracking = canCurrentlyTrack
|
||||
&& lastState != null
|
||||
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,14 +7,15 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@@ -43,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
private Color4 accentColour = Color4.White;
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
@@ -61,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private Color4 borderColour = Color4.White;
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path border.
|
||||
/// </summary>
|
||||
@@ -85,6 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private Vector2 topLeftOffset;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderBody(Slider s)
|
||||
{
|
||||
slider = s;
|
||||
@@ -139,8 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
var texture = new Texture(textureWidth, 1);
|
||||
|
||||
//initialise background
|
||||
var raw = new RawTexture(textureWidth, 1);
|
||||
var bytes = raw.Data;
|
||||
var raw = new Image<Rgba32>(textureWidth, 1);
|
||||
|
||||
const float aa_portion = 0.02f;
|
||||
const float border_portion = 0.128f;
|
||||
@@ -155,19 +158,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
if (progress <= border_portion)
|
||||
{
|
||||
bytes[i * 4] = (byte)(BorderColour.R * 255);
|
||||
bytes[i * 4 + 1] = (byte)(BorderColour.G * 255);
|
||||
bytes[i * 4 + 2] = (byte)(BorderColour.B * 255);
|
||||
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * (BorderColour.A * 255));
|
||||
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
|
||||
}
|
||||
else
|
||||
{
|
||||
progress -= border_portion;
|
||||
|
||||
bytes[i * 4] = (byte)(AccentColour.R * 255);
|
||||
bytes[i * 4 + 1] = (byte)(AccentColour.G * 255);
|
||||
bytes[i * 4 + 2] = (byte)(AccentColour.B * 255);
|
||||
bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (AccentColour.A * 255));
|
||||
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
|
||||
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
@@ -12,8 +14,35 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
public bool AllowUserPresses
|
||||
{
|
||||
set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
|
||||
}
|
||||
|
||||
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
=> new OsuKeyBindingContainer(ruleset, variant, unique);
|
||||
|
||||
public OsuInputManager(RulesetInfo ruleset)
|
||||
: base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||
{
|
||||
}
|
||||
|
||||
private class OsuKeyBindingContainer : RulesetKeyBindingContainer
|
||||
{
|
||||
public bool AllowUserPresses = true;
|
||||
|
||||
public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
|
||||
: base(ruleset, variant, unique)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
|
||||
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
|
||||
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
|
||||
protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +50,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
[Description("Left Button")]
|
||||
LeftButton,
|
||||
|
||||
[Description("Right Button")]
|
||||
RightButton
|
||||
}
|
||||
|
||||
@@ -117,6 +117,11 @@ namespace osu.Game.Rulesets.Osu
|
||||
new OsuModRelax(),
|
||||
new OsuModAutopilot(),
|
||||
};
|
||||
case ModType.Fun:
|
||||
return new Mod[] {
|
||||
new OsuModTransform(),
|
||||
new OsuModWiggle(),
|
||||
};
|
||||
default:
|
||||
return new Mod[] { };
|
||||
}
|
||||
|
||||
@@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
Texture.DrawQuad(
|
||||
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
|
||||
DrawInfo.Colour,
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
|
||||
{
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
|
||||
{
|
||||
TaikoHitObject first = x.First();
|
||||
if (x.Skip(1).Any())
|
||||
if (x.Skip(1).Any() && !(first is Swell))
|
||||
first.IsStrong = true;
|
||||
return first;
|
||||
}).ToList();
|
||||
|
||||
@@ -8,14 +8,14 @@ using System.Linq;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Screens.Play;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("player pause/fail screens")]
|
||||
public class TestCaseGameplayMenuOverlay : OsuTestCase
|
||||
public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
|
||||
|
||||
@@ -73,12 +73,18 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
|
||||
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
@@ -86,7 +92,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
|
||||
AddStep("Press enter", () => press(Key.Enter));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
@@ -99,7 +105,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
@@ -112,7 +118,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
@@ -125,11 +131,11 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
@@ -142,11 +148,11 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
||||
AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
@@ -161,8 +167,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||
AddAssert("Second button selected", () => secondButton.Selected);
|
||||
|
||||
@@ -174,12 +180,16 @@ namespace osu.Game.Tests.Visual
|
||||
/// </summary>
|
||||
private void testKeySelectionAfterMouseSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
AddStep("Show overlay", () =>
|
||||
{
|
||||
pauseOverlay.Show();
|
||||
InputManager.MoveMouseTo(Vector2.Zero);
|
||||
});
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||
|
||||
@@ -195,9 +205,9 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
@@ -218,7 +228,7 @@ namespace osu.Game.Tests.Visual
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnClick();
|
||||
retryButton.Click();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
@@ -235,23 +245,28 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Select second button", () =>
|
||||
{
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
|
||||
press(Key.Down);
|
||||
press(Key.Down);
|
||||
});
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
bool triggered = false;
|
||||
Action lastAction = null;
|
||||
AddStep("Press enter", () =>
|
||||
{
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
press(Key.Enter);
|
||||
});
|
||||
|
||||
AddAssert("Action was triggered", () => triggered);
|
||||
AddAssert("Action was triggered", () =>
|
||||
{
|
||||
if (lastAction != null)
|
||||
{
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
lastAction = null;
|
||||
}
|
||||
return triggered;
|
||||
});
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,32 +1,45 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseKeyCounter : OsuTestCase
|
||||
public class TestCaseKeyCounter : ManualInputManagerTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(KeyCounterKeyboard),
|
||||
typeof(KeyCounterMouse),
|
||||
typeof(KeyCounterCollection)
|
||||
};
|
||||
|
||||
public TestCaseKeyCounter()
|
||||
{
|
||||
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
|
||||
KeyCounterCollection kc = new KeyCounterCollection
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new KeyCounter[]
|
||||
{
|
||||
new KeyCounterKeyboard(Key.Z),
|
||||
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterMouse(MouseButton.Left),
|
||||
new KeyCounterMouse(MouseButton.Right),
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
AddStep("Add random", () =>
|
||||
{
|
||||
Key key = (Key)((int)Key.A + RNG.Next(26));
|
||||
@@ -34,7 +47,57 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
|
||||
|
||||
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
||||
double time1 = 0;
|
||||
|
||||
AddStep($"Press {testKey} key", () =>
|
||||
{
|
||||
InputManager.PressKey(testKey);
|
||||
InputManager.ReleaseKey(testKey);
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
||||
|
||||
AddStep($"Press {testKey} key", () =>
|
||||
{
|
||||
InputManager.PressKey(testKey);
|
||||
InputManager.ReleaseKey(testKey);
|
||||
time1 = Clock.CurrentTime;
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
|
||||
|
||||
IFrameBasedClock oldClock = null;
|
||||
|
||||
AddStep($"Rewind {testKey} counter once", () =>
|
||||
{
|
||||
oldClock = rewindTestKeyCounterKeyboard.Clock;
|
||||
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
||||
|
||||
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
|
||||
|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
|
||||
|
||||
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
|
||||
|
||||
Add(kc);
|
||||
}
|
||||
|
||||
private class FixedClock : IClock
|
||||
{
|
||||
private readonly double time;
|
||||
|
||||
public FixedClock(double time)
|
||||
{
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
public double CurrentTime => time;
|
||||
public double Rate => 1;
|
||||
public bool IsRunning => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(trackManager);
|
||||
Add(trackManager);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
|
||||
TestTrackOwner owner = null;
|
||||
PreviewTrack track = null;
|
||||
|
||||
AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
|
||||
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
|
||||
AddStep("start", () => track.Start());
|
||||
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
|
||||
AddAssert("not stopped", () => track.IsRunning);
|
||||
@@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var track = getTrack();
|
||||
|
||||
AddInternal(track);
|
||||
Add(track);
|
||||
|
||||
return track;
|
||||
}
|
||||
|
||||
@@ -27,13 +27,15 @@ namespace osu.Game.Beatmaps
|
||||
[JsonProperty("id")]
|
||||
public int? OnlineBeatmapID
|
||||
{
|
||||
get { return onlineBeatmapID; }
|
||||
set { onlineBeatmapID = value > 0 ? value : null; }
|
||||
get => onlineBeatmapID;
|
||||
set => onlineBeatmapID = value > 0 ? value : null;
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public int BeatmapSetInfoID { get; set; }
|
||||
|
||||
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
|
||||
|
||||
[Required]
|
||||
public BeatmapSetInfo BeatmapSet { get; set; }
|
||||
|
||||
@@ -82,7 +84,7 @@ namespace osu.Game.Beatmaps
|
||||
[JsonIgnore]
|
||||
public string StoredBookmarks
|
||||
{
|
||||
get { return string.Join(",", Bookmarks); }
|
||||
get => string.Join(",", Bookmarks);
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
@@ -93,8 +95,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
Bookmarks = value.Split(',').Select(v =>
|
||||
{
|
||||
int val;
|
||||
bool result = int.TryParse(v, out val);
|
||||
bool result = int.TryParse(v, out int val);
|
||||
return new { result, val };
|
||||
}).Where(p => p.result).Select(p => p.val).ToArray();
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
@@ -11,6 +11,7 @@ using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
@@ -62,6 +63,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override string[] HandledExtensions => new[] { ".osz" };
|
||||
|
||||
protected override string ImportFromStablePath => "Songs";
|
||||
|
||||
private readonly RulesetStore rulesets;
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
@@ -72,11 +75,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
/// <summary>
|
||||
/// Set a storage with access to an osu-stable install for import purposes.
|
||||
/// </summary>
|
||||
public Func<Storage> GetStableStorage { private get; set; }
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
|
||||
{
|
||||
@@ -103,6 +101,11 @@ namespace osu.Game.Beatmaps
|
||||
b.BeatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet.Beatmaps);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
|
||||
|
||||
// check if a set already exists with the same online id, delete if it does.
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
{
|
||||
@@ -114,11 +117,6 @@ namespace osu.Game.Beatmaps
|
||||
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
|
||||
}
|
||||
}
|
||||
|
||||
validateOnlineIds(beatmapSet.Beatmaps);
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
|
||||
}
|
||||
|
||||
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
|
||||
@@ -195,7 +193,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
downloadNotification.CompletionClickAction = () =>
|
||||
{
|
||||
PresentBeatmap?.Invoke(importedBeatmap);
|
||||
PresentCompletedImport(importedBeatmap.Yield());
|
||||
return true;
|
||||
};
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
@@ -231,6 +229,12 @@ namespace osu.Game.Beatmaps
|
||||
BeatmapDownloadBegan?.Invoke(request);
|
||||
}
|
||||
|
||||
protected override void PresentCompletedImport(IEnumerable<BeatmapSetInfo> imported)
|
||||
{
|
||||
base.PresentCompletedImport(imported);
|
||||
PresentBeatmap?.Invoke(imported.LastOrDefault());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
@@ -311,27 +315,6 @@ namespace osu.Game.Beatmaps
|
||||
/// <returns>Results from the provided query.</returns>
|
||||
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
|
||||
|
||||
/// <summary>
|
||||
/// Denotes whether an osu-stable installation is present to perform automated imports from.
|
||||
/// </summary>
|
||||
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public async Task ImportFromStable()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
if (stable == null)
|
||||
{
|
||||
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
|
||||
/// </summary>
|
||||
@@ -350,7 +333,11 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
|
||||
if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
|
||||
if (string.IsNullOrEmpty(mapName))
|
||||
{
|
||||
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
|
||||
return null;
|
||||
}
|
||||
|
||||
Beatmap beatmap;
|
||||
using (var stream = new StreamReader(reader.GetStream(mapName)))
|
||||
@@ -401,21 +388,22 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
|
||||
/// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to populate.</param>
|
||||
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
|
||||
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
|
||||
/// <returns>True if population was successful.</returns>
|
||||
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
|
||||
{
|
||||
if (api?.State != APIState.Online)
|
||||
return false;
|
||||
|
||||
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
|
||||
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null
|
||||
&& beatmap.Status != BeatmapSetOnlineStatus.None && beatmap.BeatmapSet.Status != BeatmapSetOnlineStatus.None)
|
||||
return true;
|
||||
|
||||
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
|
||||
Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);
|
||||
|
||||
try
|
||||
{
|
||||
@@ -427,6 +415,9 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
|
||||
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
|
||||
{
|
||||
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
|
||||
@@ -435,6 +426,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
@@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
@@ -45,6 +44,10 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
|
||||
|
||||
private LargeTextureStore textureStore;
|
||||
|
||||
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
if (Metadata?.BackgroundFile == null)
|
||||
@@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
try
|
||||
{
|
||||
return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -73,6 +76,14 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public override void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
base.TransferTo(other);
|
||||
|
||||
if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
owb.textureStore = textureStore;
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform()
|
||||
{
|
||||
try
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
@@ -44,6 +45,25 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public virtual void PostProcess()
|
||||
{
|
||||
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
|
||||
{
|
||||
if (obj is IHasComboInformation objectComboInfo)
|
||||
{
|
||||
objectComboInfo.ComboIndex = comboIndex;
|
||||
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
|
||||
foreach (var nestedObject in obj.NestedHitObjects)
|
||||
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hitObject in Beatmap.HitObjects)
|
||||
{
|
||||
if (hitObject is IHasComboInformation objectComboInfo)
|
||||
{
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,10 +17,12 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
get => onlineBeatmapSetID;
|
||||
set => onlineBeatmapSetID = value > 0 ? value : null;
|
||||
}
|
||||
|
||||
public BeatmapSetOnlineStatus Status { get; set; } = BeatmapSetOnlineStatus.None;
|
||||
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
public List<BeatmapInfo> Beatmaps { get; set; }
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@@ -14,20 +13,35 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
private readonly OsuSpriteText statusText;
|
||||
|
||||
private BeatmapSetOnlineStatus status = BeatmapSetOnlineStatus.None;
|
||||
private BeatmapSetOnlineStatus status;
|
||||
|
||||
public BeatmapSetOnlineStatus Status
|
||||
{
|
||||
get { return status; }
|
||||
get => status;
|
||||
set
|
||||
{
|
||||
if (value == status) return;
|
||||
if (status == value)
|
||||
return;
|
||||
status = value;
|
||||
|
||||
statusText.Text = Enum.GetName(typeof(BeatmapSetOnlineStatus), Status)?.ToUpperInvariant();
|
||||
Alpha = value == BeatmapSetOnlineStatus.None ? 0 : 1;
|
||||
statusText.Text = value.ToString().ToUpperInvariant();
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapSetOnlineStatusPill(float textSize, MarginPadding textPadding)
|
||||
public float TextSize
|
||||
{
|
||||
get => statusText.TextSize;
|
||||
set => statusText.TextSize = value;
|
||||
}
|
||||
|
||||
public MarginPadding TextPadding
|
||||
{
|
||||
get => statusText.Padding;
|
||||
set => statusText.Padding = value;
|
||||
}
|
||||
|
||||
public BeatmapSetOnlineStatusPill()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
@@ -45,10 +59,10 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = textSize,
|
||||
Padding = textPadding,
|
||||
},
|
||||
};
|
||||
|
||||
Status = BeatmapSetOnlineStatus.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,11 +55,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
} while (line != null && line.Length == 0);
|
||||
|
||||
if (line == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
throw new IOException(@"Unknown file format (null)");
|
||||
|
||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
|
||||
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
|
||||
if (decoder == null)
|
||||
throw new IOException(@"Unknown file format");
|
||||
throw new IOException($@"Unknown file format ({line})");
|
||||
|
||||
return (Decoder<T>)decoder.Invoke(line);
|
||||
}
|
||||
|
||||
@@ -408,11 +408,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
|
||||
|
||||
var obj = parser.Parse(line);
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
beatmap.HitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (ShouldSkipLine(line))
|
||||
continue;
|
||||
|
||||
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
|
||||
if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
|
||||
{
|
||||
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
|
||||
{
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//", StringComparison.Ordinal);
|
||||
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
var depth = 0;
|
||||
while (line.StartsWith(" ") || line.StartsWith("_"))
|
||||
while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal))
|
||||
{
|
||||
++depth;
|
||||
line = line.Substring(1);
|
||||
@@ -269,9 +269,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
return Anchor.BottomCentre;
|
||||
case LegacyOrigins.BottomRight:
|
||||
return Anchor.BottomRight;
|
||||
default:
|
||||
return Anchor.TopLeft;
|
||||
}
|
||||
|
||||
throw new InvalidDataException($@"Unknown origin: {value}");
|
||||
}
|
||||
|
||||
private void handleVariables(string line)
|
||||
|
||||
@@ -8,10 +8,10 @@ using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Framework.IO.File;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -38,12 +38,26 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
||||
|
||||
beatmap = new AsyncLazy<IBeatmap>(populateBeatmap);
|
||||
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
|
||||
track = new AsyncLazy<Track>(populateTrack);
|
||||
waveform = new AsyncLazy<Waveform>(populateWaveform);
|
||||
storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
|
||||
skin = new AsyncLazy<Skin>(populateSkin);
|
||||
beatmap = new RecyclableLazy<IBeatmap>(() =>
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
// use the database-backed info.
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
return b;
|
||||
});
|
||||
|
||||
track = new RecyclableLazy<Track>(() =>
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
});
|
||||
|
||||
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
||||
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
||||
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
||||
skin = new RecyclableLazy<Skin>(GetSkin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -58,28 +72,6 @@ namespace osu.Game.Beatmaps
|
||||
return path;
|
||||
}
|
||||
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
protected virtual Skin GetSkin() => new DefaultSkin();
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public IBeatmap Beatmap => beatmap.Value.Result;
|
||||
public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
|
||||
private readonly AsyncLazy<IBeatmap> beatmap;
|
||||
|
||||
private IBeatmap populateBeatmap()
|
||||
{
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
|
||||
// use the database-backed info.
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||
/// <para>
|
||||
@@ -136,62 +128,53 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public override string ToString() => BeatmapInfo.ToString();
|
||||
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value.Result;
|
||||
public async Task<Texture> GetBackgroundAsync() => await background.Value;
|
||||
private AsyncLazy<Texture> background;
|
||||
public bool BeatmapLoaded => beatmap.IsResultAvailable;
|
||||
public IBeatmap Beatmap => beatmap.Value;
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
private readonly RecyclableLazy<IBeatmap> beatmap;
|
||||
|
||||
private Texture populateBackground() => GetBackground();
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value;
|
||||
protected virtual bool BackgroundStillValid(Texture b) => b == null || b.Available;
|
||||
protected abstract Texture GetBackground();
|
||||
private readonly RecyclableLazy<Texture> background;
|
||||
|
||||
public bool TrackLoaded => track.IsResultAvailable;
|
||||
public Track Track => track.Value.Result;
|
||||
public async Task<Track> GetTrackAsync() => await track.Value;
|
||||
private AsyncLazy<Track> track;
|
||||
|
||||
private Track populateTrack()
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
}
|
||||
public Track Track => track.Value;
|
||||
protected abstract Track GetTrack();
|
||||
private RecyclableLazy<Track> track;
|
||||
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value.Result;
|
||||
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
|
||||
private readonly AsyncLazy<Waveform> waveform;
|
||||
|
||||
private Waveform populateWaveform() => GetWaveform();
|
||||
public Waveform Waveform => waveform.Value;
|
||||
protected virtual Waveform GetWaveform() => new Waveform();
|
||||
private readonly RecyclableLazy<Waveform> waveform;
|
||||
|
||||
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
||||
public Storyboard Storyboard => storyboard.Value.Result;
|
||||
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
|
||||
private readonly AsyncLazy<Storyboard> storyboard;
|
||||
|
||||
private Storyboard populateStoryboard() => GetStoryboard();
|
||||
public Storyboard Storyboard => storyboard.Value;
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
private readonly RecyclableLazy<Storyboard> storyboard;
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public Skin Skin => skin.Value.Result;
|
||||
public async Task<Skin> GetSkinAsync() => await skin.Value;
|
||||
private readonly AsyncLazy<Skin> skin;
|
||||
public Skin Skin => skin.Value;
|
||||
protected virtual Skin GetSkin() => new DefaultSkin();
|
||||
private readonly RecyclableLazy<Skin> skin;
|
||||
|
||||
private Skin populateSkin() => GetSkin();
|
||||
|
||||
public void TransferTo(WorkingBeatmap other)
|
||||
/// <summary>
|
||||
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
|
||||
/// </summary>
|
||||
/// <param name="other">The new beatmap which is being switched to.</param>
|
||||
public virtual void TransferTo(WorkingBeatmap other)
|
||||
{
|
||||
if (track.IsResultAvailable && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
|
||||
if (background.IsResultAvailable && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
|
||||
other.background = background;
|
||||
}
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
if (BackgroundLoaded) Background?.Dispose();
|
||||
if (WaveformLoaded) Waveform?.Dispose();
|
||||
if (StoryboardLoaded) Storyboard?.Dispose();
|
||||
if (SkinLoaded) Skin?.Dispose();
|
||||
background.Recycle();
|
||||
waveform.Recycle();
|
||||
storyboard.Recycle();
|
||||
skin.Recycle();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -210,15 +193,15 @@ namespace osu.Game.Beatmaps
|
||||
mod.ApplyToClock(t);
|
||||
}
|
||||
|
||||
public class AsyncLazy<T>
|
||||
public class RecyclableLazy<T>
|
||||
{
|
||||
private Lazy<Task<T>> lazy;
|
||||
private Lazy<T> lazy;
|
||||
private readonly Func<T> valueFactory;
|
||||
private readonly Func<T, bool> stillValidFunction;
|
||||
|
||||
private readonly object initLock = new object();
|
||||
private readonly object fetchLock = new object();
|
||||
|
||||
public AsyncLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
{
|
||||
this.valueFactory = valueFactory;
|
||||
this.stillValidFunction = stillValidFunction;
|
||||
@@ -230,45 +213,28 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
if (!IsResultAvailable) return;
|
||||
|
||||
(lazy.Value.Result as IDisposable)?.Dispose();
|
||||
(lazy.Value as IDisposable)?.Dispose();
|
||||
recreate();
|
||||
}
|
||||
|
||||
public bool IsResultAvailable
|
||||
public bool IsResultAvailable => stillValid;
|
||||
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value.IsCompleted;
|
||||
lock (fetchLock)
|
||||
{
|
||||
if (!stillValid)
|
||||
recreate();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Task<T> Value
|
||||
{
|
||||
get
|
||||
{
|
||||
recreateIfInvalid();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
|
||||
|
||||
private void recreateIfInvalid()
|
||||
{
|
||||
lock (initLock)
|
||||
{
|
||||
if (!lazy.IsValueCreated || !lazy.Value.IsCompleted)
|
||||
// we have not yet been initialised or haven't run the task.
|
||||
return;
|
||||
|
||||
if (stillValidFunction?.Invoke(lazy.Value.Result) ?? true)
|
||||
// we are still in a valid state.
|
||||
return;
|
||||
|
||||
recreate();
|
||||
}
|
||||
}
|
||||
|
||||
private void recreate() => lazy = new Lazy<Task<T>>(() => Task.Run(valueFactory));
|
||||
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.IO.File;
|
||||
@@ -58,7 +59,7 @@ namespace osu.Game.Database
|
||||
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
||||
private ArchiveImportIPCChannel ipc;
|
||||
|
||||
private readonly List<Action> cachedEvents = new List<Action>();
|
||||
private readonly List<Action> queuedEvents = new List<Action>();
|
||||
|
||||
/// <summary>
|
||||
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
|
||||
@@ -76,20 +77,26 @@ namespace osu.Game.Database
|
||||
/// <param name="perform">Whether the flushed events should be performed.</param>
|
||||
private void flushEvents(bool perform)
|
||||
{
|
||||
Action[] events;
|
||||
lock (queuedEvents)
|
||||
{
|
||||
events = queuedEvents.ToArray();
|
||||
queuedEvents.Clear();
|
||||
}
|
||||
|
||||
if (perform)
|
||||
{
|
||||
foreach (var a in cachedEvents)
|
||||
foreach (var a in events)
|
||||
a.Invoke();
|
||||
}
|
||||
|
||||
cachedEvents.Clear();
|
||||
delayingEvents = false;
|
||||
}
|
||||
|
||||
private void handleEvent(Action a)
|
||||
{
|
||||
if (delayingEvents)
|
||||
cachedEvents.Add(a);
|
||||
lock (queuedEvents) queuedEvents.Add(a);
|
||||
else
|
||||
a.Invoke();
|
||||
}
|
||||
@@ -129,7 +136,6 @@ namespace osu.Game.Database
|
||||
List<TModel> imported = new List<TModel>();
|
||||
|
||||
int current = 0;
|
||||
int errors = 0;
|
||||
foreach (string path in paths)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
@@ -162,12 +168,29 @@ namespace osu.Game.Database
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
|
||||
errors++;
|
||||
}
|
||||
}
|
||||
|
||||
notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
if (imported.Count == 0)
|
||||
{
|
||||
notification.Text = "Import failed!";
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
}
|
||||
else
|
||||
{
|
||||
notification.CompletionText = $"Imported {current} {typeof(TModel).Name.Replace("Info", "").ToLower()}s!";
|
||||
notification.CompletionClickAction += () =>
|
||||
{
|
||||
if (imported.Count > 0)
|
||||
PresentCompletedImport(imported);
|
||||
return true;
|
||||
};
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void PresentCompletedImport(IEnumerable<TModel> imported)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -178,7 +201,8 @@ namespace osu.Game.Database
|
||||
{
|
||||
try
|
||||
{
|
||||
return Import(CreateModel(archive), archive);
|
||||
var model = CreateModel(archive);
|
||||
return model == null ? null : Import(model, archive);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -282,7 +306,7 @@ namespace osu.Game.Database
|
||||
var notification = new ProgressNotification
|
||||
{
|
||||
Progress = 0,
|
||||
CompletionText = "Deleted all beatmaps!",
|
||||
CompletionText = $"Deleted all {typeof(TModel).Name.Replace("Info", "").ToLower()}s!",
|
||||
State = ProgressNotificationState.Active,
|
||||
};
|
||||
|
||||
@@ -384,12 +408,47 @@ namespace osu.Game.Database
|
||||
return fileInfos;
|
||||
}
|
||||
|
||||
#region osu-stable import
|
||||
|
||||
/// <summary>
|
||||
/// Set a storage with access to an osu-stable install for import purposes.
|
||||
/// </summary>
|
||||
public Func<Storage> GetStableStorage { private get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Denotes whether an osu-stable installation is present to perform automated imports from.
|
||||
/// </summary>
|
||||
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
||||
|
||||
/// <summary>
|
||||
/// The relative path from osu-stable's data directory to import items from.
|
||||
/// </summary>
|
||||
protected virtual string ImportFromStablePath => null;
|
||||
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public Task ImportFromStableAsync()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
if (stable == null)
|
||||
{
|
||||
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Create a barebones model from the provided archive.
|
||||
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
|
||||
/// </summary>
|
||||
/// <param name="archive">The archive to create the model for.</param>
|
||||
/// <returns>A model populated with minimal information.</returns>
|
||||
/// <returns>A model populated with minimal information. Returning a null will abort importing silently.</returns>
|
||||
protected abstract TModel CreateModel(ArchiveReader archive);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -5,7 +5,6 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Database
|
||||
@@ -118,7 +117,9 @@ namespace osu.Game.Database
|
||||
|
||||
private void recycleThreadContexts()
|
||||
{
|
||||
threadContexts?.Values.ForEach(c => c.Dispose());
|
||||
// Contexts for other threads are not disposed as they may be in use elsewhere. Instead, fresh contexts are exposed
|
||||
// for other threads to use, and we rely on the finalizer inside OsuDbContext to handle their previous contexts
|
||||
threadContexts?.Value.Dispose();
|
||||
threadContexts = new ThreadLocal<OsuDbContext>(CreateContext, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -75,6 +75,13 @@ namespace osu.Game.Database
|
||||
}
|
||||
}
|
||||
|
||||
~OsuDbContext()
|
||||
{
|
||||
// DbContext does not contain a finalizer (https://github.com/aspnet/EntityFrameworkCore/issues/8872)
|
||||
// This is used to clean up previous contexts when fresh contexts are exposed via DatabaseContextFactory
|
||||
Dispose();
|
||||
}
|
||||
|
||||
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
|
||||
{
|
||||
base.OnConfiguring(optionsBuilder);
|
||||
|
||||
@@ -5,8 +5,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
|
||||
float adjustedAlpha = HideAlphaDiscrepancies ?
|
||||
// Cubically scale alpha to make it drop off more sharply.
|
||||
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
|
||||
(float)Math.Pow(DrawColourInfo.Colour.AverageColour.Linear.A, 3) :
|
||||
1;
|
||||
|
||||
float elapsedSeconds = (float)Time.Elapsed / 1000;
|
||||
@@ -235,7 +235,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = DrawInfo.Colour;
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||
colourInfo.ApplyChild(particle.Colour);
|
||||
|
||||
Texture.DrawTriangle(
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container that adds the ability to shake its contents.
|
||||
/// </summary>
|
||||
public class ShakeContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Shake the contents of this container.
|
||||
/// </summary>
|
||||
/// <param name="maximumLength">The maximum length the shake should last.</param>
|
||||
public void Shake(double maximumLength)
|
||||
{
|
||||
const float shake_amount = 8;
|
||||
const float shake_duration = 30;
|
||||
|
||||
// if we don't have enough time, don't bother shaking.
|
||||
if (maximumLength < shake_duration * 2)
|
||||
return;
|
||||
|
||||
var sequence = this.MoveToX(shake_amount, shake_duration / 2, Easing.OutSine).Then()
|
||||
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
|
||||
|
||||
// if we don't have enough time for the second shake, skip it.
|
||||
if (maximumLength > shake_duration * 4)
|
||||
sequence = sequence
|
||||
.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
|
||||
.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then();
|
||||
|
||||
sequence.MoveToX(0, shake_duration / 2, Easing.InSine);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@@ -16,7 +15,6 @@ namespace osu.Game.Graphics
|
||||
|
||||
public DrawableDate(DateTimeOffset date)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Font = "Exo2.0-RegularItalic";
|
||||
|
||||
Date = date.ToLocalTime();
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
|
||||
|
||||
private volatile int screenShotTasks;
|
||||
|
||||
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
|
||||
public Task TakeScreenshotAsync() => Task.Run(async () =>
|
||||
{
|
||||
Interlocked.Increment(ref screenShotTasks);
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Graphics
|
||||
|
||||
if (loadableIcon == loadedIcon) return;
|
||||
|
||||
var texture = store?.Get(((char)loadableIcon).ToString());
|
||||
var texture = store.Get(((char)loadableIcon).ToString());
|
||||
|
||||
spriteMain.Texture = texture;
|
||||
spriteShadow.Texture = texture;
|
||||
@@ -95,7 +95,7 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
//adjust shadow alpha based on highest component intensity to avoid muddy display of darker text.
|
||||
//squared result for quadratic fall-off seems to give the best result.
|
||||
var avgColour = (Color4)DrawInfo.Colour.AverageColour;
|
||||
var avgColour = (Color4)DrawColourInfo.Colour.AverageColour;
|
||||
|
||||
spriteShadow.Alpha = (float)Math.Pow(Math.Max(Math.Max(avgColour.R, avgColour.G), avgColour.B), 2);
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace osu.Game.Graphics
|
||||
if (icon == value) return;
|
||||
|
||||
icon = value;
|
||||
if (IsLoaded)
|
||||
if (LoadState == LoadState.Loaded)
|
||||
updateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
@@ -19,27 +16,6 @@ namespace osu.Game.Graphics.Sprites
|
||||
Shadow = true;
|
||||
TextSize = FONT_SIZE;
|
||||
}
|
||||
|
||||
protected override Drawable CreateFallbackCharacterDrawable()
|
||||
{
|
||||
var tex = GetTextureForCharacter('?');
|
||||
|
||||
if (tex != null)
|
||||
{
|
||||
float adjust = (RNG.NextSingle() - 0.5f) * 2;
|
||||
return new Sprite
|
||||
{
|
||||
Texture = tex,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(1 + adjust * 0.2f),
|
||||
Rotation = adjust * 15,
|
||||
Colour = Color4.White,
|
||||
};
|
||||
}
|
||||
|
||||
return base.CreateFallbackCharacterDrawable();
|
||||
}
|
||||
}
|
||||
|
||||
public static class OsuSpriteTextTransformExtensions
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.Graphics.Textures
|
||||
{
|
||||
/// <summary>
|
||||
/// A texture store that bypasses atlasing.
|
||||
/// </summary>
|
||||
public class LargeTextureStore : TextureStore
|
||||
{
|
||||
public LargeTextureStore(IResourceStore<RawTexture> store = null) : base(store, false)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,16 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@@ -10,9 +19,73 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class OsuButton : Button
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
public OsuButton()
|
||||
{
|
||||
Add(new HoverClickSounds(HoverSampleSet.Loud));
|
||||
Height = 40;
|
||||
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = 5;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Alpha = 0,
|
||||
Depth = -1
|
||||
},
|
||||
new HoverClickSounds(HoverSampleSet.Loud),
|
||||
});
|
||||
|
||||
Enabled.ValueChanged += enabled_ValueChanged;
|
||||
Enabled.TriggerChange();
|
||||
}
|
||||
|
||||
private void enabled_ValueChanged(bool enabled)
|
||||
{
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,17 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@@ -21,79 +14,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class TriangleButton : OsuButton, IFilterable
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
protected Triangles Triangles;
|
||||
|
||||
public TriangleButton()
|
||||
{
|
||||
Height = 40;
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Font = @"Exo2.0-Bold",
|
||||
};
|
||||
protected Triangles Triangles { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundColour = colours.BlueDark;
|
||||
|
||||
Content.Masking = true;
|
||||
Content.CornerRadius = 5;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
Add(Triangles = new Triangles
|
||||
{
|
||||
Triangles = new Triangles
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourDark = colours.BlueDarker,
|
||||
ColourLight = colours.Blue,
|
||||
},
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = Color4.White.Opacity(0.1f),
|
||||
Alpha = 0,
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourDark = colours.BlueDarker,
|
||||
ColourLight = colours.Blue,
|
||||
});
|
||||
|
||||
Enabled.ValueChanged += enabled_ValueChanged;
|
||||
Enabled.TriggerChange();
|
||||
}
|
||||
|
||||
private void enabled_ValueChanged(bool enabled)
|
||||
{
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
public IEnumerable<string> FilterTerms => new[] { Text };
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.IO.Stores;
|
||||
|
||||
namespace osu.Game.IO.Archives
|
||||
@@ -28,7 +29,9 @@ namespace osu.Game.IO.Archives
|
||||
|
||||
public abstract IEnumerable<string> Filenames { get; }
|
||||
|
||||
public virtual byte[] Get(string name)
|
||||
public virtual byte[] Get(string name) => GetAsync(name).Result;
|
||||
|
||||
public async Task<byte[]> GetAsync(string name)
|
||||
{
|
||||
using (Stream input = GetStream(name))
|
||||
{
|
||||
@@ -36,7 +39,7 @@ namespace osu.Game.IO.Archives
|
||||
return null;
|
||||
|
||||
byte[] buffer = new byte[input.Length];
|
||||
input.Read(buffer, 0, buffer.Length);
|
||||
await input.ReadAsync(buffer, 0, buffer.Length);
|
||||
return buffer;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Handlers;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Input.StateChanges.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Input.Handlers
|
||||
@@ -40,7 +43,29 @@ namespace osu.Game.Input.Handlers
|
||||
|
||||
public void Apply(InputState state, IInputStateChangeHandler handler)
|
||||
{
|
||||
handler.HandleCustomInput(state, this);
|
||||
if (!(state is RulesetInputManagerInputState<T> inputState))
|
||||
throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
|
||||
|
||||
var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
|
||||
var released = lastPressed.Except(PressedActions).ToArray();
|
||||
var pressed = PressedActions.Except(lastPressed).ToArray();
|
||||
|
||||
inputState.LastReplayState = this;
|
||||
|
||||
handler.HandleInputStateChange(new ReplayStateChangeEvent<T>(state, this, released, pressed));
|
||||
}
|
||||
}
|
||||
|
||||
public class ReplayStateChangeEvent<T> : InputStateChangeEvent
|
||||
{
|
||||
public readonly T[] ReleasedActions;
|
||||
public readonly T[] PressedActions;
|
||||
|
||||
public ReplayStateChangeEvent(InputState state, IInput input, T[] releasedActions, T[] pressedActions)
|
||||
: base(state, input)
|
||||
{
|
||||
ReleasedActions = releasedActions;
|
||||
PressedActions = pressedActions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,380 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20180913080842_AddRankStatus")]
|
||||
partial class AddRankStatus
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.1.2-rtm-30932");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<double>("SliderMultiplier");
|
||||
|
||||
b.Property<double>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("AudioLeadIn");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash");
|
||||
|
||||
b.HasIndex("MD5Hash");
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntKey")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<string>("StringValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int>("SkinInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.ToTable("SkinFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Creator");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("SkinInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("SkinInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class AddRankStatus : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "Status",
|
||||
table: "BeatmapSetInfo",
|
||||
nullable: false,
|
||||
defaultValue: -3); // NONE
|
||||
|
||||
migrationBuilder.AddColumn<int>(
|
||||
name: "Status",
|
||||
table: "BeatmapInfo",
|
||||
nullable: false,
|
||||
defaultValue: -3); // NONE
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Status",
|
||||
table: "BeatmapSetInfo");
|
||||
|
||||
migrationBuilder.DropColumn(
|
||||
name: "Status",
|
||||
table: "BeatmapInfo");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
// <auto-generated />
|
||||
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
@@ -13,7 +14,7 @@ namespace osu.Game.Migrations
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
|
||||
.HasAnnotation("ProductVersion", "2.1.2-rtm-30932");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
@@ -78,6 +79,8 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
@@ -173,6 +176,8 @@ namespace osu.Game.Migrations
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.Property<int>("Status");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
@@ -2,12 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
@@ -26,7 +24,7 @@ namespace osu.Game.Online.API
|
||||
private const string client_id = @"5";
|
||||
private const string client_secret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
||||
|
||||
private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
|
||||
private readonly Queue<APIRequest> queue = new Queue<APIRequest>();
|
||||
|
||||
/// <summary>
|
||||
/// The username/email provided by the user when initiating a login.
|
||||
@@ -55,7 +53,13 @@ namespace osu.Game.Online.API
|
||||
authentication.TokenString = config.Get<string>(OsuSetting.Token);
|
||||
authentication.Token.ValueChanged += onTokenChanged;
|
||||
|
||||
Task.Factory.StartNew(run, cancellationToken.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
||||
var thread = new Thread(run)
|
||||
{
|
||||
Name = "APIAccess",
|
||||
IsBackground = true
|
||||
};
|
||||
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
|
||||
@@ -75,10 +79,7 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Unregister(IOnlineComponent component)
|
||||
{
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
components.Remove(component);
|
||||
});
|
||||
Scheduler.Add(delegate { components.Remove(component); });
|
||||
}
|
||||
|
||||
public string AccessToken => authentication.RequestAccessToken();
|
||||
@@ -103,6 +104,7 @@ namespace osu.Game.Online.API
|
||||
log.Add(@"Queueing a ping request");
|
||||
Queue(new ListChannelsRequest { Timeout = 5000 });
|
||||
}
|
||||
|
||||
break;
|
||||
case APIState.Offline:
|
||||
case APIState.Connecting:
|
||||
@@ -161,18 +163,21 @@ namespace osu.Game.Online.API
|
||||
continue;
|
||||
}
|
||||
|
||||
//process the request queue.
|
||||
APIRequest req;
|
||||
while (queue.TryPeek(out req))
|
||||
while (true)
|
||||
{
|
||||
if (handleRequest(req))
|
||||
APIRequest req;
|
||||
|
||||
lock (queue)
|
||||
{
|
||||
//we have succeeded, so let's unqueue.
|
||||
queue.TryDequeue(out req);
|
||||
if (queue.Count == 0) break;
|
||||
req = queue.Dequeue();
|
||||
}
|
||||
|
||||
// TODO: handle failures better
|
||||
handleRequest(req);
|
||||
}
|
||||
|
||||
Thread.Sleep(1);
|
||||
Thread.Sleep(50);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,7 +210,8 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
catch (WebException we)
|
||||
{
|
||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode
|
||||
?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||
|
||||
// special cases for un-typed but useful message responses.
|
||||
switch (we.Message)
|
||||
@@ -247,6 +253,7 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
|
||||
private APIState state;
|
||||
|
||||
public APIState State
|
||||
{
|
||||
get { return state; }
|
||||
@@ -271,7 +278,10 @@ namespace osu.Game.Online.API
|
||||
|
||||
public bool IsLoggedIn => LocalUser.Value.Id > 1;
|
||||
|
||||
public void Queue(APIRequest request) => queue.Enqueue(request);
|
||||
public void Queue(APIRequest request)
|
||||
{
|
||||
lock (queue) queue.Enqueue(request);
|
||||
}
|
||||
|
||||
public event StateChangeDelegate OnStateChange;
|
||||
|
||||
@@ -279,16 +289,17 @@ namespace osu.Game.Online.API
|
||||
|
||||
private void flushQueue(bool failOldRequests = true)
|
||||
{
|
||||
var oldQueue = queue;
|
||||
|
||||
//flush the queue.
|
||||
queue = new ConcurrentQueue<APIRequest>();
|
||||
|
||||
if (failOldRequests)
|
||||
lock (queue)
|
||||
{
|
||||
APIRequest req;
|
||||
while (oldQueue.TryDequeue(out req))
|
||||
req.Fail(new WebException(@"Disconnected from server"));
|
||||
var oldQueueRequests = queue.ToArray();
|
||||
|
||||
queue.Clear();
|
||||
|
||||
if (failOldRequests)
|
||||
{
|
||||
foreach (var req in oldQueueRequests)
|
||||
req.Fail(new WebException(@"Disconnected from server"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,12 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"beatmapset_id")]
|
||||
public int OnlineBeatmapSetID { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
|
||||
[JsonProperty(@"beatmapset")]
|
||||
public APIBeatmapSet BeatmapSet { get; set; }
|
||||
|
||||
[JsonProperty(@"playcount")]
|
||||
private int playCount { get; set; }
|
||||
|
||||
@@ -59,11 +65,13 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
Ruleset = rulesets.GetRuleset(ruleset),
|
||||
StarDifficulty = starDifficulty,
|
||||
OnlineBeatmapID = OnlineBeatmapID,
|
||||
Version = version,
|
||||
Status = Status,
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = OnlineBeatmapSetID,
|
||||
Status = BeatmapSet?.Status ?? BeatmapSetOnlineStatus.None
|
||||
},
|
||||
Version = version,
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = drainRate,
|
||||
|
||||
@@ -20,10 +20,13 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"id")]
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
get => onlineBeatmapSetID;
|
||||
set => onlineBeatmapSetID = value > 0 ? value : null;
|
||||
}
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
public BeatmapSetOnlineStatus Status { get; set; }
|
||||
|
||||
[JsonProperty(@"preview_url")]
|
||||
private string preview { get; set; }
|
||||
|
||||
@@ -42,9 +45,6 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"storyboard")]
|
||||
private bool hasStoryboard { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
private BeatmapSetOnlineStatus status { get; set; }
|
||||
|
||||
[JsonProperty(@"submitted_date")]
|
||||
private DateTimeOffset submitted { get; set; }
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty(@"user_id")]
|
||||
private long creatorId
|
||||
{
|
||||
set { Author.Id = value; }
|
||||
set => Author.Id = value;
|
||||
}
|
||||
|
||||
[JsonProperty(@"beatmaps")]
|
||||
@@ -69,6 +69,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
OnlineBeatmapSetID = OnlineBeatmapSetID,
|
||||
Metadata = this,
|
||||
Status = Status,
|
||||
OnlineInfo = new BeatmapSetOnlineInfo
|
||||
{
|
||||
Covers = covers,
|
||||
@@ -76,7 +77,7 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
PlayCount = playCount,
|
||||
FavouriteCount = favouriteCount,
|
||||
BPM = bpm,
|
||||
Status = status,
|
||||
Status = Status,
|
||||
HasVideo = hasVideo,
|
||||
HasStoryboard = hasStoryboard,
|
||||
Submitted = submitted,
|
||||
|
||||
@@ -15,11 +15,7 @@ namespace osu.Game.Online.Chat
|
||||
Timestamp = DateTimeOffset.Now;
|
||||
Content = message;
|
||||
|
||||
Sender = new User
|
||||
{
|
||||
Username = @"system",
|
||||
Colour = @"0000ff",
|
||||
};
|
||||
Sender = User.SYSTEM_USER;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+40
-18
@@ -75,10 +75,10 @@ namespace osu.Game
|
||||
{
|
||||
get
|
||||
{
|
||||
Screen s = screenStack;
|
||||
while (s != null && !(s is Intro))
|
||||
s = s.ChildScreen;
|
||||
return s as Intro;
|
||||
Screen screen = screenStack;
|
||||
while (screen != null && !(screen is Intro))
|
||||
screen = screen.ChildScreen;
|
||||
return screen as Intro;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,8 +126,8 @@ namespace osu.Game
|
||||
/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
|
||||
public void CloseAllOverlays(bool toolbar = true)
|
||||
{
|
||||
foreach (var o in overlays)
|
||||
o.State = Visibility.Hidden;
|
||||
foreach (var overlay in overlays)
|
||||
overlay.State = Visibility.Hidden;
|
||||
if (toolbar) Toolbar.State = Visibility.Hidden;
|
||||
}
|
||||
|
||||
@@ -244,7 +244,7 @@ namespace osu.Game
|
||||
/// <param name="beatmapId">The beatmap to show.</param>
|
||||
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
|
||||
|
||||
protected void LoadScore(Score s)
|
||||
protected void LoadScore(Score score)
|
||||
{
|
||||
scoreLoad?.Cancel();
|
||||
|
||||
@@ -252,18 +252,18 @@ namespace osu.Game
|
||||
|
||||
if (menu == null)
|
||||
{
|
||||
scoreLoad = Schedule(() => LoadScore(s));
|
||||
scoreLoad = Schedule(() => LoadScore(score));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!menu.IsCurrentScreen)
|
||||
{
|
||||
menu.MakeCurrent();
|
||||
this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
|
||||
this.Delay(500).Schedule(() => LoadScore(score), out scoreLoad);
|
||||
return;
|
||||
}
|
||||
|
||||
if (s.Beatmap == null)
|
||||
if (score.Beatmap == null)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
@@ -273,12 +273,12 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
ruleset.Value = s.Ruleset;
|
||||
ruleset.Value = score.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
|
||||
Beatmap.Value.Mods.Value = s.Mods;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(score.Beatmap);
|
||||
Beatmap.Value.Mods.Value = score.Mods;
|
||||
|
||||
menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
|
||||
menu.Push(new PlayerLoader(new ReplayPlayer(score.Replay)));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@@ -299,11 +299,13 @@ namespace osu.Game
|
||||
// This prevents the cursor from showing until we have a screen with CursorVisible = true
|
||||
MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
|
||||
|
||||
// hook up notifications to components.
|
||||
// todo: all archive managers should be able to be looped here.
|
||||
SkinManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
SkinManager.GetStableStorage = GetStorageForStableInstall;
|
||||
|
||||
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||
|
||||
BeatmapManager.PresentBeatmap = PresentBeatmap;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
@@ -353,7 +355,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
|
||||
loadComponentSingleFile(musicController = new MusicController
|
||||
{
|
||||
Depth = -4,
|
||||
Depth = -5,
|
||||
Position = new Vector2(0, Toolbar.HEIGHT),
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
@@ -504,7 +506,27 @@ namespace osu.Game
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||
// we could avoid the need for scheduling altogether.
|
||||
Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
|
||||
Schedule(() =>
|
||||
{
|
||||
var previousLoadStream = asyncLoadStream;
|
||||
|
||||
//chain with existing load stream
|
||||
asyncLoadStream = Task.Run(async () =>
|
||||
{
|
||||
if (previousLoadStream != null)
|
||||
await previousLoadStream;
|
||||
|
||||
try
|
||||
{
|
||||
Logger.Log($"Loading {d}...", LoggingTarget.Debug);
|
||||
await LoadComponentAsync(d, add);
|
||||
Logger.Log($"Loaded {d}!", LoggingTarget.Debug);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
|
||||
+29
-29
@@ -24,7 +24,6 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Textures;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.IO;
|
||||
@@ -109,11 +108,39 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
|
||||
|
||||
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
|
||||
var largeStore = new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
||||
largeStore.AddStore(new TextureLoaderStore(new OnlineStore()));
|
||||
dependencies.Cache(largeStore);
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
dependencies.Cache(Fonts = new FontStore(new GlyphStore(Resources, @"Fonts/FontAwesome")));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
|
||||
|
||||
runMigrations();
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
|
||||
@@ -137,33 +164,6 @@ namespace osu.Game
|
||||
fileImporters.Add(ScoreStore);
|
||||
fileImporters.Add(SkinManager);
|
||||
|
||||
//this completely overrides the framework default. will need to change once we make a proper FontStore.
|
||||
dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 });
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
|
||||
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(this);
|
||||
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
|
||||
BeatmapManager.DefaultBeatmap = defaultBeatmap;
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
},
|
||||
};
|
||||
|
||||
Action = () => playButton.TriggerOnClick();
|
||||
Action = () => playButton.Click();
|
||||
Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
|
||||
}
|
||||
|
||||
|
||||
@@ -230,10 +230,12 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
onlineStatusPill = new BeatmapSetOnlineStatusPill(14, new MarginPadding { Horizontal = 25, Vertical = 8 })
|
||||
onlineStatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 14,
|
||||
TextPadding = new MarginPadding { Horizontal = 25, Vertical = 8 }
|
||||
},
|
||||
Details = new Details(),
|
||||
},
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
loading = true;
|
||||
|
||||
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
|
||||
getScoresRequest.Success += r => Scores = r.Scores;
|
||||
getScoresRequest.Success += r => Schedule(() => Scores = r.Scores);
|
||||
api.Queue(getScoresRequest);
|
||||
}
|
||||
}
|
||||
@@ -134,5 +134,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
this.api = api;
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
@@ -143,6 +144,17 @@ namespace osu.Game.Overlays.Chat
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (args.Button == MouseButton.Middle)
|
||||
{
|
||||
closeButton.Action();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (IsRemovable)
|
||||
|
||||
@@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Select:
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
if (!actionInvoked)
|
||||
// In the case a user did not choose an action before a hide was triggered, press the last button.
|
||||
// This is presumed to always be a sane default "cancel" action.
|
||||
buttonsContainer.Last().TriggerOnClick();
|
||||
buttonsContainer.Last().Click();
|
||||
|
||||
base.PopOut();
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
@@ -261,7 +261,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
private void pressButtonAtIndex(int index)
|
||||
{
|
||||
if (index < Buttons.Count())
|
||||
Buttons.Skip(index).First().TriggerOnClick();
|
||||
Buttons.Skip(index).First().Click();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,11 +7,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Content.CornerRadius = 4;
|
||||
|
||||
@@ -74,13 +74,13 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
|
||||
Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
|
||||
Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
},
|
||||
@@ -217,8 +217,10 @@ namespace osu.Game.Overlays.Direct
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_image));
|
||||
}
|
||||
|
||||
statusContainer.Add(new BeatmapSetOnlineStatusPill(12, new MarginPadding { Horizontal = 10, Vertical = 5 })
|
||||
statusContainer.Add(new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
TextSize = 12,
|
||||
TextPadding = new MarginPadding { Horizontal = 10, Vertical = 5 },
|
||||
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
|
||||
});
|
||||
|
||||
|
||||
@@ -10,8 +10,8 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation, OsuColour colours)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Content.CornerRadius = 5;
|
||||
|
||||
@@ -94,13 +94,13 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
|
||||
Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
|
||||
TextSize = 18,
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
|
||||
Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
},
|
||||
}
|
||||
|
||||
@@ -104,8 +104,6 @@ namespace osu.Game.Overlays.Direct
|
||||
beatmaps.ItemAdded += setAdded;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@@ -187,7 +185,7 @@ namespace osu.Game.Overlays.Direct
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
|
||||
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint);
|
||||
PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
|
||||
}
|
||||
|
||||
|
||||
@@ -240,6 +240,15 @@ namespace osu.Game.Overlays
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
// Queries are allowed to be run only on the first pop-in
|
||||
if (getSetsRequest == null)
|
||||
Scheduler.AddOnce(updateSearch);
|
||||
}
|
||||
|
||||
private SearchBeatmapSetsRequest getSetsRequest;
|
||||
|
||||
private readonly Bindable<string> currentQuery = new Bindable<string>();
|
||||
@@ -251,16 +260,22 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
queryChangedDebounce?.Cancel();
|
||||
|
||||
if (!IsLoaded) return;
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (State == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
BeatmapSets = null;
|
||||
ResultAmounts = null;
|
||||
|
||||
getSetsRequest?.Cancel();
|
||||
|
||||
if (api == null) return;
|
||||
if (api == null)
|
||||
return;
|
||||
|
||||
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
|
||||
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty))
|
||||
return;
|
||||
|
||||
previewTrackManager.StopAnyPlaying(this);
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private FillFlowContainer<KeyButton> buttons;
|
||||
|
||||
public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text);
|
||||
public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend((string)text.Text);
|
||||
|
||||
public KeyBindingRow(object action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
|
||||
{
|
||||
|
||||
@@ -155,7 +155,7 @@ namespace osu.Game.Overlays
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
TriggerOnClick();
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -118,9 +118,9 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, TextureStore textures)
|
||||
private void load(OsuColour colours, TextureStore textures, LargeTextureStore largeTextures)
|
||||
{
|
||||
medalSprite.Texture = textures.Get(medal.ImageUrl);
|
||||
medalSprite.Texture = largeTextures.Get(medal.ImageUrl);
|
||||
medalGlow.Texture = textures.Get(@"MedalSplash/medal-glow");
|
||||
description.Colour = colours.BlueLight;
|
||||
}
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace osu.Game.Overlays.Music
|
||||
private SpriteIcon handle;
|
||||
private TextFlowContainer text;
|
||||
private IEnumerable<SpriteText> titleSprites;
|
||||
private UnicodeBindableString titleBind;
|
||||
private UnicodeBindableString artistBind;
|
||||
private ILocalisedBindableString titleBind;
|
||||
private ILocalisedBindableString artistBind;
|
||||
|
||||
public readonly BeatmapSetInfo BeatmapSetInfo;
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Music
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(OsuColour colours, LocalisationManager localisation)
|
||||
{
|
||||
hoverColour = colours.Yellow;
|
||||
artistColour = colours.Gray9;
|
||||
@@ -97,11 +97,10 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
|
||||
artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
|
||||
titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
|
||||
artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
|
||||
|
||||
artistBind.ValueChanged += newText => recreateText();
|
||||
artistBind.TriggerChange();
|
||||
artistBind.BindValueChanged(newText => recreateText(), true);
|
||||
}
|
||||
|
||||
private void recreateText()
|
||||
|
||||
@@ -47,7 +47,6 @@ namespace osu.Game.Overlays
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
private List<BeatmapSetInfo> beatmapSets;
|
||||
private BeatmapSetInfo currentSet;
|
||||
@@ -67,11 +66,10 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmaps = beatmaps;
|
||||
this.localisation = localisation;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@@ -351,17 +349,14 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||
{
|
||||
title.Current = null;
|
||||
title.Text = @"Nothing to play";
|
||||
|
||||
artist.Current = null;
|
||||
artist.Text = @"Nothing to play";
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Metadata;
|
||||
title.Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
|
||||
artist.Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
|
||||
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
||||
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -96,8 +96,7 @@ namespace osu.Game.Overlays
|
||||
base.LoadComplete();
|
||||
|
||||
StateChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.TriggerChange();
|
||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||
}
|
||||
|
||||
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
public Action<Notification> CompletionTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// An action to complete when the completion notification is clicked.
|
||||
/// An action to complete when the completion notification is clicked. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool> CompletionClickAction;
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
Child = new Sprite
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
public string TooltipText { get; }
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
|
||||
private void load(BeatmapSetOverlay beatmapSetOverlay)
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
@@ -46,16 +46,14 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(
|
||||
$"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ",
|
||||
$"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] "
|
||||
),
|
||||
Text = new LocalisedString(($"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ",
|
||||
$"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] ")),
|
||||
TextSize = 15,
|
||||
Font = "Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
|
||||
Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)),
|
||||
TextSize = 12,
|
||||
Padding = new MarginPadding { Top = 3 },
|
||||
Font = "Exo2.0-RegularItalic",
|
||||
|
||||
@@ -14,8 +14,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
public class PaginatedBeatmapContainer : PaginatedContainer
|
||||
{
|
||||
private const float panel_padding = 10f;
|
||||
|
||||
private readonly BeatmapSetType type;
|
||||
private GetUserBeatmapsRequest request;
|
||||
|
||||
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
|
||||
: base(user, header, missing)
|
||||
@@ -31,9 +31,8 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += sets =>
|
||||
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += sets => Schedule(() =>
|
||||
{
|
||||
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
@@ -52,9 +51,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets));
|
||||
ItemsContainer.Add(panel);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+13
-5
@@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
|
||||
{
|
||||
private GetUserMostPlayedBeatmapsRequest request;
|
||||
|
||||
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
|
||||
:base(user, "Most Played Beatmaps", "No records. :(")
|
||||
{
|
||||
@@ -24,9 +26,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += beatmaps =>
|
||||
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += beatmaps => Schedule(() =>
|
||||
{
|
||||
ShowMoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
@@ -43,9 +44,16 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
{
|
||||
ItemsContainer.Add(new DrawableMostPlayedRow(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
|
||||
protected APIAccess Api;
|
||||
protected APIRequest RetrievalRequest;
|
||||
protected RulesetStore Rulesets;
|
||||
|
||||
public PaginatedContainer(Bindable<User> user, string header, string missing)
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
private readonly bool includeWeight;
|
||||
private readonly ScoreType type;
|
||||
private GetUserScoresRequest request;
|
||||
|
||||
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
|
||||
: base(user, header, missing)
|
||||
@@ -32,9 +33,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += scores =>
|
||||
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += scores => Schedule(() =>
|
||||
{
|
||||
foreach (var s in scores)
|
||||
s.ApplyRuleset(Rulesets.GetRuleset(s.OnlineRulesetID));
|
||||
@@ -66,9 +66,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
|
||||
ItemsContainer.Add(drawableScore);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
sprite.Texture = textures.Get(url);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
public class PaginatedRecentActivityContainer : PaginatedContainer
|
||||
{
|
||||
private GetUserRecentActivitiesRequest request;
|
||||
|
||||
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
|
||||
: base(user, header, missing)
|
||||
{
|
||||
@@ -22,9 +24,8 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
base.ShowMore();
|
||||
|
||||
var req = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
|
||||
req.Success += activities =>
|
||||
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++ * ItemsPerPage);
|
||||
request.Success += activities => Schedule(() =>
|
||||
{
|
||||
ShowMoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
|
||||
ShowMoreLoading.Hide();
|
||||
@@ -41,9 +42,15 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
{
|
||||
ItemsContainer.Add(new DrawableRecentActivity(activity));
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Api.Queue(req);
|
||||
Api.Queue(request);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
request?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,15 +13,18 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
{
|
||||
protected override string Header => "Garbage Collector";
|
||||
|
||||
private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
|
||||
private Bindable<GCLatencyMode> configLatencyMode;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkDebugConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<GCLatencyMode>
|
||||
new SettingsEnumDropdown<LatencyMode>
|
||||
{
|
||||
LabelText = "Active mode",
|
||||
Bindable = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode)
|
||||
Bindable = latencyMode
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
@@ -29,6 +32,18 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
Action = GC.Collect
|
||||
},
|
||||
};
|
||||
|
||||
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
|
||||
configLatencyMode.BindValueChanged(v => latencyMode.Value = (LatencyMode)v, true);
|
||||
latencyMode.BindValueChanged(v => configLatencyMode.Value = (GCLatencyMode)v);
|
||||
}
|
||||
|
||||
private enum LatencyMode
|
||||
{
|
||||
Batch = GCLatencyMode.Batch,
|
||||
Interactive = GCLatencyMode.Interactive,
|
||||
LowLatency = GCLatencyMode.LowLatency,
|
||||
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@@ -15,21 +19,36 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
private FillFlowContainer letterboxSettings;
|
||||
|
||||
private Bindable<bool> letterboxing;
|
||||
private Bindable<Size> sizeFullscreen;
|
||||
|
||||
private OsuGameBase game;
|
||||
private SettingsDropdown<Size> resolutionDropdown;
|
||||
private SettingsEnumDropdown<WindowMode> windowModeDropdown;
|
||||
|
||||
private const int transition_duration = 400;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager config)
|
||||
private void load(FrameworkConfigManager config, OsuGameBase game)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
letterboxing = config.GetBindable<bool>(FrameworkSetting.Letterboxing);
|
||||
sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
|
||||
|
||||
Container resolutionSettingsContainer;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsEnumDropdown<WindowMode>
|
||||
windowModeDropdown = new SettingsEnumDropdown<WindowMode>
|
||||
{
|
||||
LabelText = "Screen mode",
|
||||
Bindable = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
|
||||
},
|
||||
resolutionSettingsContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Letterboxing",
|
||||
@@ -62,15 +81,52 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
},
|
||||
};
|
||||
|
||||
letterboxing.ValueChanged += isVisible =>
|
||||
var resolutions = getResolutions();
|
||||
|
||||
if (resolutions.Count > 1)
|
||||
{
|
||||
resolutionSettingsContainer.Child = resolutionDropdown = new SettingsDropdown<Size>
|
||||
{
|
||||
LabelText = "Resolution",
|
||||
ShowsDefaultIndicator = false,
|
||||
Items = resolutions,
|
||||
Bindable = sizeFullscreen
|
||||
};
|
||||
|
||||
windowModeDropdown.Bindable.BindValueChanged(windowMode =>
|
||||
{
|
||||
if (windowMode == WindowMode.Fullscreen)
|
||||
{
|
||||
resolutionDropdown.Show();
|
||||
sizeFullscreen.TriggerChange();
|
||||
}
|
||||
else
|
||||
resolutionDropdown.Hide();
|
||||
});
|
||||
}
|
||||
|
||||
letterboxing.BindValueChanged(isVisible =>
|
||||
{
|
||||
letterboxSettings.ClearTransforms();
|
||||
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
|
||||
|
||||
if (!isVisible)
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
};
|
||||
letterboxing.TriggerChange();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private IReadOnlyList<KeyValuePair<string, Size>> getResolutions()
|
||||
{
|
||||
var resolutions = new KeyValuePair<string, Size>("Default", new Size(9999, 9999)).Yield();
|
||||
|
||||
if (game.Window != null)
|
||||
resolutions = resolutions.Concat(game.Window.AvailableResolutions
|
||||
.Where(r => r.Width >= 800 && r.Height >= 600)
|
||||
.OrderByDescending(r => r.Width)
|
||||
.ThenByDescending(r => r.Height)
|
||||
.Select(res => new KeyValuePair<string, Size>($"{res.Width}x{res.Height}", new Size(res.Width, res.Height)))
|
||||
.Distinct());
|
||||
return resolutions.ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
{
|
||||
@@ -20,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
protected override string Header => "General";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, DialogOverlay dialogOverlay)
|
||||
private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@@ -30,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
Action = () =>
|
||||
{
|
||||
importButton.Enabled.Value = false;
|
||||
beatmaps.ImportFromStable().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
|
||||
beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
|
||||
}
|
||||
},
|
||||
deleteButton = new DangerousSettingsButton
|
||||
@@ -45,6 +46,27 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
}));
|
||||
}
|
||||
},
|
||||
importButton = new SettingsButton
|
||||
{
|
||||
Text = "Import skins from stable",
|
||||
Action = () =>
|
||||
{
|
||||
importButton.Enabled.Value = false;
|
||||
skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
|
||||
}
|
||||
},
|
||||
deleteButton = new DangerousSettingsButton
|
||||
{
|
||||
Text = "Delete ALL skins",
|
||||
Action = () =>
|
||||
{
|
||||
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
|
||||
{
|
||||
deleteButton.Enabled.Value = false;
|
||||
Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
|
||||
}));
|
||||
}
|
||||
},
|
||||
restoreButton = new SettingsButton
|
||||
{
|
||||
Text = "Restore all hidden difficulties",
|
||||
|
||||
@@ -51,10 +51,10 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
},
|
||||
};
|
||||
|
||||
skins.ItemAdded += onItemsChanged;
|
||||
skins.ItemRemoved += onItemsChanged;
|
||||
skins.ItemAdded += itemAdded;
|
||||
skins.ItemRemoved += itemRemoved;
|
||||
|
||||
reloadSkins();
|
||||
skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
||||
|
||||
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
|
||||
|
||||
@@ -65,9 +65,8 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
skinDropdown.Bindable = skinBindable;
|
||||
}
|
||||
|
||||
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
||||
|
||||
private void onItemsChanged(SkinInfo _) => Schedule(reloadSkins);
|
||||
private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.Value != s.ID);
|
||||
private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(new KeyValuePair<string, int>(s.ToString(), s.ID));
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
@@ -75,8 +74,8 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
if (skins != null)
|
||||
{
|
||||
skins.ItemAdded -= onItemsChanged;
|
||||
skins.ItemRemoved -= onItemsChanged;
|
||||
skins.ItemAdded -= itemAdded;
|
||||
skins.ItemRemoved -= itemRemoved;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Settings
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user