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remove nl and add comment for -1 and +1
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@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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Vector2 originalPosition = drawable.Position;
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const float appear_distance = 250;
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//the - 1 and + 1 prevents the hit explosion to appear in the wrong position.
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double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
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double moveDuration = hitObject.TimePreempt + 1;
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@ -48,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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drawable
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.MoveToOffset(new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appear_distance)
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.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
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}
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// That way slider ticks come all from the same direction.
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