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Add proper testing
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@ -1,6 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Input.EventArgs;
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@ -30,13 +33,14 @@ namespace osu.Game.Tests.Visual
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Anchor = Anchor.Centre,
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Children = new KeyCounter[]
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{
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rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(rewind_test_key),
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rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
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new KeyCounterKeyboard(Key.X),
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new KeyCounterMouse(MouseButton.Left),
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new KeyCounterMouse(MouseButton.Right),
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},
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};
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AddStep("Add random", () =>
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{
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Key key = (Key)((int)Key.A + RNG.Next(26));
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@ -44,29 +48,57 @@ namespace osu.Game.Tests.Visual
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});
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AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
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var expectedCountPresses = rewindTestKeyCounterKeyboard.CountPresses + 1;
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AddStep($"Press {rewind_test_key} key", () =>
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Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
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double time1 = 0;
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AddStep($"Press {testKey} key", () =>
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{
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rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = rewind_test_key, Repeat = false });
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rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = rewind_test_key });
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rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
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rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
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});
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AddAssert($"Check {rewind_test_key} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == expectedCountPresses);
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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IFrameBasedClock counterClock = null;
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AddStep($"Rewind {rewind_test_key} counter", () =>
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AddStep($"Press {testKey} key", () =>
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{
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counterClock = rewindTestKeyCounterKeyboard.Clock;
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rewindTestKeyCounterKeyboard.Clock = new DecoupleableInterpolatingFramedClock();
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rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
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rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
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time1 = Clock.CurrentTime;
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});
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AddAssert($"Check {rewind_test_key} counter after rewind", () =>
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
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IFrameBasedClock oldClock = null;
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AddStep($"Rewind {testKey} counter once", () =>
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{
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rewindTestKeyCounterKeyboard.Clock = counterClock;
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return rewindTestKeyCounterKeyboard.CountPresses == 0;
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oldClock = rewindTestKeyCounterKeyboard.Clock;
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rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
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});
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AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
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AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
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AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
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Add(kc);
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}
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private class FixedClock : IClock
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{
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private readonly double time;
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public FixedClock(double time)
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{
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this.time = time;
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}
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public double CurrentTime => time;
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public double Rate => 1;
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public bool IsRunning => false;
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}
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}
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}
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