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Softly handle errors when no beatmap file exists in archive
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@ -352,9 +352,8 @@ namespace osu.Game.Beatmaps
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string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
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if (string.IsNullOrEmpty(mapName))
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{
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// Todo: This is temporary for debugging purposes
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var files = reader.Filenames.ToList();
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throw new InvalidOperationException($"No beatmap files found in this beatmap archive. Files ({files.Count}): {string.Join(", ", files)}");
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Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}). Skipping.");
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return null;
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}
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Beatmap beatmap;
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@ -178,7 +178,8 @@ namespace osu.Game.Database
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{
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try
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{
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return Import(CreateModel(archive), archive);
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var model = CreateModel(archive);
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return model == null ? null : Import(model, archive);
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}
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catch (Exception e)
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{
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