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Use HitObject scale to determine judgement size

This commit is contained in:
Kyle Chang 2018-09-24 21:18:55 -04:00
parent 7a43677849
commit 2069467434
2 changed files with 3 additions and 8 deletions

View File

@ -19,15 +19,12 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly Container approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
private readonly OsuRulesetContainer rulesetContainer;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield(OsuRulesetContainer rulesetContainer)
public OsuPlayfield()
: base(BASE_SIZE.X)
{
this.rulesetContainer = rulesetContainer;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -72,13 +69,11 @@ namespace osu.Game.Rulesets.Osu.UI
if (!judgedObject.DisplayResult || !DisplayJudgements)
return;
var explosionBaseSize = rulesetContainer.Beatmap.BeatmapInfo.BaseDifficulty.CircleSize;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2((1.0f - 0.7f * (explosionBaseSize - 5) / 5) / 2 * 1.65f)
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
};
judgementLayer.Add(explosion);

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
protected override Playfield CreatePlayfield() => new OsuPlayfield(this);
protected override Playfield CreatePlayfield() => new OsuPlayfield();
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);