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Make BeatmapInfoWedge present until info is not null

This commit is contained in:
smoogipoo
2018-09-25 14:39:10 +09:00
Unverified
parent 5e51a50658
commit cb500e80e4
@@ -89,6 +89,8 @@ namespace osu.Game.Screens.Select
}
}
public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
private BufferedWedgeInfo loadingInfo;
private void updateDisplay()