mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Fix import buttons having incorrect mappings when setting disabled states
This commit is contained in:
parent
1eb0277ba3
commit
dafbabec31
@ -13,57 +13,59 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
{
|
||||
public class GeneralSettings : SettingsSubsection
|
||||
{
|
||||
private TriangleButton importButton;
|
||||
private TriangleButton deleteButton;
|
||||
protected override string Header => "General";
|
||||
|
||||
private TriangleButton importBeatmapsButton;
|
||||
private TriangleButton importSkinsButton;
|
||||
private TriangleButton deleteSkinsButton;
|
||||
private TriangleButton deleteBeatmapsButton;
|
||||
private TriangleButton restoreButton;
|
||||
private TriangleButton undeleteButton;
|
||||
|
||||
protected override string Header => "General";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
importButton = new SettingsButton
|
||||
importBeatmapsButton = new SettingsButton
|
||||
{
|
||||
Text = "Import beatmaps from stable",
|
||||
Action = () =>
|
||||
{
|
||||
importButton.Enabled.Value = false;
|
||||
beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
|
||||
importBeatmapsButton.Enabled.Value = false;
|
||||
beatmaps.ImportFromStableAsync().ContinueWith(t => Schedule(() => importBeatmapsButton.Enabled.Value = true));
|
||||
}
|
||||
},
|
||||
deleteButton = new DangerousSettingsButton
|
||||
deleteBeatmapsButton = new DangerousSettingsButton
|
||||
{
|
||||
Text = "Delete ALL beatmaps",
|
||||
Action = () =>
|
||||
{
|
||||
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
|
||||
{
|
||||
deleteButton.Enabled.Value = false;
|
||||
Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
|
||||
deleteBeatmapsButton.Enabled.Value = false;
|
||||
Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true));
|
||||
}));
|
||||
}
|
||||
},
|
||||
importButton = new SettingsButton
|
||||
importSkinsButton = new SettingsButton
|
||||
{
|
||||
Text = "Import skins from stable",
|
||||
Action = () =>
|
||||
{
|
||||
importButton.Enabled.Value = false;
|
||||
skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
|
||||
importSkinsButton.Enabled.Value = false;
|
||||
skins.ImportFromStableAsync().ContinueWith(t => Schedule(() => importSkinsButton.Enabled.Value = true));
|
||||
}
|
||||
},
|
||||
deleteButton = new DangerousSettingsButton
|
||||
deleteSkinsButton = new DangerousSettingsButton
|
||||
{
|
||||
Text = "Delete ALL skins",
|
||||
Action = () =>
|
||||
{
|
||||
dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
|
||||
{
|
||||
deleteButton.Enabled.Value = false;
|
||||
Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
|
||||
deleteSkinsButton.Enabled.Value = false;
|
||||
Task.Run(() => skins.Delete(skins.GetAllUserSkins())).ContinueWith(t => Schedule(() => deleteSkinsButton.Enabled.Value = true));
|
||||
}));
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user