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Commit Graph

576 Commits

Author SHA1 Message Date
cdwcgt
a4d28aff6d
fix typo 2022-12-16 10:48:56 +09:00
cdwcgt
79e27c2d9d
PreviewTimePart will not show if preview time is -1 2022-12-16 10:44:07 +09:00
cdwcgt
984f0b5fa9
Add test for set preview point 2022-12-16 01:35:54 +09:00
OliBomby
10b5900710 made PathControlPointVisualiser generic 2022-12-07 10:13:40 +01:00
Jai Sharma
8dcd1a2067 Add test to verify selected timing point will be scrolled into view 2022-11-27 02:48:15 +00:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
fca3e7e39f
Merge branch 'master' into editor-seek-control-points 2022-11-24 21:53:47 +01:00
Dean Herbert
37f725bfa2 Reverse directionality of up/down traversal keys to match scroll 2022-11-24 13:55:58 +09:00
Bartłomiej Dach
cf5f5a4de3
Extend tap timing control test coverage in no point selected case 2022-11-23 17:25:34 +01:00
Bartłomiej Dach
06449b62f1
Add test coverage for crash scenario 2022-11-23 16:11:57 +01:00
Dean Herbert
9b9b8a5977 Add ability to seek between control points in editor using down/up arrows
Matches stable. Addresses #21376.
2022-11-23 15:59:32 +09:00
Bartłomiej Dach
1269afd0c5
Merge pull request #21307 from frenzibyte/disable-scroll-speed-on-osu
Hide scroll speed control from effects section on rulesets which don't support it
2022-11-20 16:17:55 +01:00
Salman Ahmed
793d5b117e Fix timing screen test scene not creating editor beatmap properly 2022-11-20 15:20:35 +03:00
Bartłomiej Dach
d587f29351
Update tests to reflect desired behaviour 2022-11-18 21:03:30 +01:00
Dean Herbert
0e502de8b4 Rename field to match usage 2022-11-02 18:04:42 +09:00
Dean Herbert
c3eb0c6330 Merge branch 'master' into editor-background 2022-11-02 17:43:38 +09:00
Dean Herbert
2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
cdwcgt
6991195d69
let editor dim different from gameplay dim 2022-10-26 15:22:57 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts 2022-10-25 22:17:08 +02:00
Bartłomiej Dach
bcdf24b972
Merge branch 'master' into add-editor-object-clone 2022-10-25 21:33:52 +02:00
Dean Herbert
8e4f5381e3 Add top level test coverage of editor shortcuts 2022-10-25 12:03:46 +09:00
Dean Herbert
1b42f5ec6e Add test coverage of BeatDivisorControl key bindings 2022-10-25 11:51:31 +09:00
Dean Herbert
4d4f6e25ba Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
Dean Herbert
da74690ec9 Add test coverage of clone operations 2022-10-25 11:38:58 +09:00
Dean Herbert
bea136ce50 Adjust test assert ordering to read better 2022-10-19 23:59:40 +09:00
Dean Herbert
579d5b51eb Add and consume sample bank constants 2022-10-19 20:47:58 +09:00
Salman Ahmed
ba72f13f54 Merge branch 'master' into hide-mouse-on-keyboard-input 2022-10-14 22:26:30 +03:00
Dean Herbert
6608ada925 Fix test failures due to missing colour provider dependency 2022-10-13 17:05:11 +09:00
Salman Ahmed
9b45a9cf76 Rename various cursor symbols
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
 - `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
ekrctb
0ade049252 Add test for selected hit object blueprint 2022-10-06 14:02:49 +09:00
ekrctb
2a7476cc4a Add test for timeline drag selection 2022-10-05 23:29:45 +09:00
Drison64
c075d3de08 Create a test and a check if initial zoom value of ZoomableScrollContainer is in range 2022-09-17 22:43:40 +02:00
Dean Herbert
608c893b23 Add basic test guarantees 2022-09-13 15:03:13 +09:00
OliBomby
a1f4724685 moved the location of the tests 2022-09-13 01:38:29 +02:00
andy840119
e62999fb16 Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Osu/OsuRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
#	osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Dean Herbert
579e7e1f17 Fix deleting a difficulty not updating the beatmap set hash 2022-09-06 18:12:47 +09:00
Dean Herbert
dc02b59a05 Add extra coverage to tests
Also fixes a potential failure due to test beatmap having two difficulties with same name.
2022-09-02 17:57:20 +09:00
Dean Herbert
65baf73d97 Add test scene 2022-09-02 16:50:28 +09:00
Dean Herbert
e9463f3c19 Test editor ComposeScreen tests not adding beatmap to hierarchy
Makes it hard to test anything because `EditorBeatmap`'s `Update` method
updates whether a beatmap has timing or not (enabling the placement
controls).

Also adds a basic timing point to allow for better testing.
2022-08-31 14:07:56 +09:00
Dean Herbert
2dafa041a7 Account for offset being applied to editor clock time in TestSceneEditorClock 2022-08-29 16:42:50 +09:00
Dean Herbert
9c9238d6e8 Fix TimelineTestScene's beatmap getting overwritten by EditorClockTestScene 2022-08-26 18:38:52 +09:00
Dean Herbert
4b72e55770 Fix various test scenes not adding EditorClock to the draw hierarchy 2022-08-26 18:08:43 +09:00
Dean Herbert
553ae4781f Remove unnecessary local implementation in TestScenePlaybackControl 2022-08-17 19:21:54 +09:00
Dean Herbert
4ef4d66f49 Add some extra initial state checks to TestSceneEditorSeekSnapping 2022-08-17 19:21:46 +09:00
Dean Herbert
58146598c8 Update TestSceneEditorClock to use constraint-based assertions 2022-08-15 18:08:05 +09:00
Dan Balasescu
2de9e5f40f
Fix test failure 2022-08-09 20:23:45 +09:00
Dean Herbert
1270ee9624 Update multiple tests to use new assert output for easier to understand failures 2022-08-09 19:19:54 +09:00
Dean Herbert
7c952f8069 Add more test coverage of locally-modified state change 2022-08-05 14:25:10 +09:00
Dean Herbert
bacbf5b7f0 Update existing test expectations 2022-08-03 20:20:06 +09:00
Dean Herbert
2519706ad6 Add test coverage of editor crash 2022-08-01 16:53:49 +09:00
Salman Ahmed
bc2b629ee7 Let tests wait until track load before testing zoom 2022-07-25 12:07:50 +03:00
Salman Ahmed
123930306b Refactor ZoomableScrollContainer to allow setting up zoom range and initial zoom after load 2022-07-25 12:07:50 +03:00
Salman Ahmed
93175eaf6e Re-enable timeline zoom test and remove flaky attribute 2022-07-25 11:39:23 +03:00
Dan Balasescu
0226b358ee Disable timeline test for now 2022-07-25 13:20:33 +09:00
Dean Herbert
e20458421a Update flaky timeline zoom test to output something useful 2022-07-22 16:05:20 +09:00
Dean Herbert
2e86e7ccee Add extra steps to TestExitWithoutSave to guarantee track type 2022-07-13 19:41:46 +09:00
為什麼
079fcf13a6 Add missing import. 2022-07-12 09:41:03 +08:00
andy
3dbd0c9055
Update osu.Game.Tests/Visual/Editing/TimelineTestScene.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-12 09:37:16 +08:00
Joseph Madamba
6220650ea3 Fix dialog overlay not loading in time for headless test 2022-07-11 02:29:56 -07:00
為什麼
8e1ed1c621 Mark CreateHitObjectComposer() accept null.
And add the null check in the test case.
2022-07-10 10:15:27 +08:00
Joseph Madamba
5fcc4bf713 Add failing sample playback disabled check 2022-07-09 12:10:18 -07:00
Dean Herbert
c53dd4a703 Fix editor saving not updating BeatmapSetInfo's hash 2022-07-08 02:33:14 +09:00
Dean Herbert
dd5b127fb5 Update various tests to enable NRT to avoid new inspection failures 2022-07-07 17:51:49 +09:00
Dan Balasescu
385bd5a1b2
Merge pull request #18965 from peppy/mark-flaky-tests
Mark, document and silence remaining flaky tests on standard CI runs
2022-07-03 21:41:14 +09:00
Dean Herbert
b597843579 Mark and document remaining flaky tests 2022-07-01 16:17:40 +09:00
Dean Herbert
98938821e5 Merge branch 'master' into beatmap-update-flow 2022-06-30 16:44:17 +09:00
Bartłomiej Dach
8171deec49
Attempt to fix editor navigation test failures again
First of all, stop relying that `InputManager` will successfully press
the gameplay test button, because it won't if it's obscured by the
notification overlay. Closing the overlay in a loop doesn't work because
there's a chance that a notification is posted, then all overlays are
closed, then another notification is posted, and so the button still
isn't clickable. Instead, use the `TestGameplay()` method directly.

Secondly, the notifications will still block `EditorPlayerLoader` from
transitioning to `EditorPlayer`. Here we have no other choice than to
aggressively dismiss notifications every spin of the relevant until
step and hope we eventually progress to `EditorPlayer`.
2022-06-29 22:45:56 +02:00
Bartłomiej Dach
1a0228415d
Wait for and dismiss notification in editor navigation test 2022-06-27 22:29:47 +02:00
Dean Herbert
5a7d339cc8 Centralise and harden editor-ready-for-use check
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:

```csharp
05:19:07     osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07       Failed TestAddAudioTrack [161 ms]
05:19:07       Error Message:
05:19:07        TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07       Stack Trace:
05:19:07       --TearDown
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07        at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07        at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07        at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07        at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07        at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07        at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07        at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
b70b365411 Ensure files are cleaned up even on test step failure in TestAddAudioTrack 2022-06-27 15:53:05 +09:00
Dean Herbert
b5a8889fb8 Attempt to fix flaky EditorNavigation test
Conditionals taken from
f8830c6850/osu.Game/Tests/Visual/EditorTestScene.cs (L61-L62)
where it seemed to resolve other similar cases.
2022-06-27 03:04:50 +09:00
Dean Herbert
2c5e5fed6f Add test coverage of star rating and difficulty updating on editor save 2022-06-24 21:02:38 +09:00
Dan Balasescu
e0c82d11ab Convert == usages to ReferenceEquals 2022-06-20 16:56:19 +09:00
Bartłomiej Dach
def87ed782
Add failing test for editor gameplay test using wrong ruleset 2022-06-19 19:28:35 +02:00
Bartłomiej Dach
f6a3047596
Merge branch 'master' into editor-metadata-name-unification 2022-06-18 10:22:52 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
47d0ecf5e8 Merge branch 'master' into editor-metadata-name-unification 2022-06-16 18:53:23 +03:00
Salman Ahmed
2c35b1404b Use FileInfo as current bindable type 2022-06-15 19:29:09 +03:00
Dean Herbert
87bf53485a
Merge pull request #18649 from frenzibyte/selection-context-outside-bounds
Fix context menus not appearing when clicking outside of editor playfield's bounds
2022-06-15 17:08:09 +09:00
Salman Ahmed
f3f0960335 Use unified filename for background and track during editor import 2022-06-15 09:02:48 +03:00
Salman Ahmed
850afcb1c3 Add failing test case 2022-06-15 05:43:39 +03:00
Salman Ahmed
20e7f32fd9 Improve test case to work in headless 2022-06-12 17:53:10 +03:00
Salman Ahmed
038021f682 Add failing test case 2022-06-11 20:52:25 +03:00
Dan Balasescu
b897e1464f
Merge pull request #18462 from frenzibyte/fix-timeline-zooming
Fix timeline objects disappearing prematurely on wide-screens
2022-06-05 11:49:44 +09:00
Salman Ahmed
588151f48b Add new failing test coverage 2022-06-03 02:34:10 +03:00
Salman Ahmed
ca68751fdc Update test to match expectation 2022-06-03 02:22:16 +03:00
Salman Ahmed
8471b24659 Merge branch 'master' into fix-timeline-zooming 2022-06-03 02:00:09 +03:00
Dean Herbert
c42485cea9 Fix test button references 2022-06-02 17:29:45 +09:00
Dean Herbert
d12f6ea221 Add basics of tap button 2022-06-02 11:57:06 +09:00
Dean Herbert
6b297bc6ed
Merge pull request #18502 from peppy/editor-timing-follow-current-time
Add automatic control point tracking to the timing screen
2022-06-02 07:37:03 +09:00
Dean Herbert
a940676fc2 Add adjustment buttons 2022-05-31 21:31:20 +09:00
Dean Herbert
9746cbb161 Ensure rows have loaded before attempting to click them 2022-05-31 15:54:07 +09:00
Dean Herbert
cf5da44492 Add automatic control point tracking to the timing screen 2022-05-31 15:00:30 +09:00
Bartłomiej Dach
18f75d8c58
Remove redundant initialiser 2022-05-29 16:06:01 +02:00
Salman Ahmed
12d5b355e4 Add failing test coverage 2022-05-29 15:23:32 +03:00
Salman Ahmed
0349d92f8b Add failing test case 2022-05-28 17:45:00 +03:00
Dean Herbert
fb586fe0b2 Merge branch 'master' into editor-bottom-bar-new-design 2022-05-26 18:32:28 +09:00
Dean Herbert
93c94b8ea0 Fix test caching woes 2022-05-26 18:30:37 +09:00
Dean Herbert
acd554d918 Update time info and add bpm 2022-05-25 23:54:59 +09:00
Dean Herbert
91834f0319 Fix missing colour dependency in menu bar test scene 2022-05-25 22:56:47 +09:00
Dan Balasescu
fb22801afb
Merge pull request #18388 from peppy/editor-timing-waveforms
Add waveform comparison view to editor timing screen
2022-05-25 20:15:25 +09:00
Dan Balasescu
f468d1eb16
Merge branch 'master' into editor-tidy-up 2022-05-25 11:58:34 +09:00
Bartłomiej Dach
c33aee17b0
Cache some more OverlayColourProviders to fix tests 2022-05-24 23:14:28 +02:00
Dean Herbert
0bcf8c846c Change editor colour scheme to aquamarine 2022-05-24 18:43:22 +09:00
Dean Herbert
bb82abe48d Update test to use new triangle type resolution 2022-05-24 18:38:08 +09:00
Dean Herbert
3c2e57bf00 Update BeatDivisorControl to better match new designs and metrics 2022-05-24 18:26:01 +09:00
Dean Herbert
4bcf15f632 Refactor test to allow waveform testing 2022-05-24 14:36:44 +09:00
Dean Herbert
2e21d75b10 Move metronome into own class and rename to avoid conflict with mod sounds 2022-05-20 17:30:04 +09:00
Dean Herbert
42179568f3 Initial animation pass on metronome 2022-05-20 17:30:04 +09:00
Dean Herbert
ce7be940e2 Setup basics for control and test 2022-05-20 17:30:04 +09:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
a346456daf Add test coverage of new traversal keys 2022-05-14 03:01:42 +09:00
Dean Herbert
c0abce918f Add enum to snap method as alternative to mutliple nested invocations 2022-05-12 16:19:07 +09:00
Salman Ahmed
d51689e9ae Unfocus textbox when dismissing popover in test scene 2022-05-11 11:25:41 +03:00
Salman Ahmed
f797514bce Add failing test cases 2022-05-11 09:51:59 +03:00
Salman Ahmed
e43ce28ada Remove references of "difficulty point" in sample point test scene
Fat-fingered.
2022-05-11 09:51:09 +03:00
Dean Herbert
daed42513e Fix outdated test asserts 2022-05-06 18:44:25 +09:00
Dean Herbert
32b40bdabf Rename DistanceBetweenTick to be plural 2022-05-06 15:45:36 +09:00
Salman Ahmed
269e15c167 Add test coverage of distance spacing multiplier working with distance snap grid 2022-05-05 18:49:12 +09:00
Dean Herbert
de9b3d33eb Rename misleading DistanceSpacing variable 2022-05-05 17:08:09 +09:00
Dean Herbert
19cf9dc20b Merge branch 'snapping-tidy-distance' 2022-05-05 16:51:32 +09:00
Dean Herbert
977e6d8a80 Add xmldoc for IDistanceSnapProvider and related properties 2022-05-05 16:25:45 +09:00
Dean Herbert
f6fc926f1a Add xmldoc and rename methods in IPositionSnapProvider for legibility 2022-05-05 15:58:21 +09:00
Bartłomiej Dach
6380216263
Nudge click location to avoid placement failures 2022-05-04 11:56:44 +02:00
Bartłomiej Dach
a759e641eb
Enforce composer aspect ratio to avoid depending on ambient window size 2022-05-04 11:56:29 +02:00
Dean Herbert
f899c3e68f Add test coverage of circle placement around editor toolboxes 2022-05-04 17:56:53 +09:00
Salman Ahmed
fef94d49f4 Revert "Convert data type of DistanceSpacing to float"
This reverts commit 7aaa88cac2.
2022-04-29 08:02:07 +03:00
Salman Ahmed
7aaa88cac2 Convert data type of DistanceSpacing to float 2022-04-28 10:24:36 +03:00
Salman Ahmed
2e8372fe90 Minor cleanup
Just from reading diff.
2022-04-28 07:14:43 +03:00
Salman Ahmed
66c730c382 Change distance spacing keybind to Ctrl+Alt 2022-04-27 17:11:23 +03:00
Salman Ahmed
70a93c0e7e Move DistanceSpacingMultiplier bindable to its own IDistanceSnapProvider interface 2022-04-24 08:33:00 +03:00
Salman Ahmed
4f8f27a58b Merge branch 'master' into osu-distance-spacing 2022-04-24 05:23:30 +03:00
Salman Ahmed
80cce7c3cb Add failing test case 2022-04-18 06:59:58 +03:00
Dean Herbert
61ddf1e6cf Disallow exiting the editor without saving (unless explicitly confirming) 2022-03-22 15:42:56 +09:00
Dean Herbert
ed66f86ac6 Update editor exit-without-safe tests to account for hold behaviour 2022-03-21 17:52:54 +09:00
Dean Herbert
f15b8781bb Move editor mode selector out of EditorMenuBar to allow for better reuse 2022-03-02 20:05:01 +09:00
Dean Herbert
3634e12e66 Automatically focus divisor textbox and hide popover after successful change 2022-02-28 15:23:01 +09:00
Bartłomiej Dach
a5600516f0
Fix test failures 2022-02-27 20:13:44 +01:00
Bartłomiej Dach
7de5dad4f0
Add test coverage for divisor behaviour 2022-02-27 19:23:02 +01:00
Bartłomiej Dach
423838a649
Add flow for specifying entirely custom snaps 2022-02-27 17:55:20 +01:00
Bartłomiej Dach
d0c01afc2e
Add flow for changing set of valid divisors between presets 2022-02-27 15:37:51 +01:00
Dean Herbert
347a2346b9 Fix TestSceneEditorSaving not waiting for timeline load
As seen at
https://github.com/ppy/osu/runs/5276431764?check_suite_focus=true.
2022-02-22 15:41:08 +09:00
Bartłomiej Dach
e459523afe
Adjust beatmap creation test cases to new behaviour 2022-02-17 00:28:18 +01:00
Salman Ahmed
0992bec2c8 Change "distance spacing" multipler type to double
Avoids losing precision on initial load, causing an unnecessary
hash change in `EditorChangeHandler`.

Resolves test failures in `TestSceneEditorChangeStates`
(https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true).
2022-02-16 03:28:12 +03:00
Salman Ahmed
cbc8f7ff90 Remove test coverage of "shift" hotkey behaviour 2022-02-15 02:29:09 +03:00
Salman Ahmed
9504942cfd Add test case for distance spacing hotkeys scrolling behaviour 2022-02-15 02:21:53 +03:00
Salman Ahmed
528dc03b8c Expose distance spacing in IPositionSnapProvider for updating distance grid
Alternate method is to expose a `SnapDistancesChanged` event in
`IPositionSnapProvider` instead, but I chose this way as an analogue to
`IBeatSnapProvider.BeatDivisor`, which might even make sense to be
exposed as `BindableBeatDivisor` instead of caching that separately.
2022-02-15 02:21:53 +03:00
Bartłomiej Dach
1685e214d3
Adjust test coverage to cover desired copy naming scheme 2022-02-14 19:59:54 +01:00
Bartłomiej Dach
13abc392bd
Add failing test coverage for not copying online properties 2022-02-13 18:54:52 +01:00
Bartłomiej Dach
90c48de9f8
Add failing test coverage for save of copied beatmap keeping old beatmap file 2022-02-13 14:01:23 +01:00
Bartłomiej Dach
1292722a00
Add failing test coverage for correct combo colour copy 2022-02-13 14:01:22 +01:00
Bartłomiej Dach
fd1c8c3614
Add failing test coverage for correct beatmap difficulty copy 2022-02-13 14:01:21 +01:00
Bartłomiej Dach
eb939547a9
Add test coverage for difficulty copy flow 2022-02-13 14:01:21 +01:00
Bartłomiej Dach
0d1171b7fa
Adjust existing test coverage to pass 2022-02-13 14:01:20 +01:00
Bartłomiej Dach
afc48d86df
Add failing test coverage for save after safeties addition 2022-02-02 21:57:10 +01:00
Bartłomiej Dach
87e2e83288
Add test coverage for difficulty name clash cases 2022-02-02 21:55:34 +01:00
Bartłomiej Dach
0d51c015ad
Add basic test coverage for new difficulty creation 2022-02-02 21:55:34 +01:00
Dean Herbert
a5d422e82c Merge branch 'master' into ruleset-id-fixes 2022-01-27 17:07:18 +09:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Bartłomiej Dach
e0616476e2
Fix test gameplay tests failing due to beatmap refetch on suspend 2022-01-26 21:15:49 +01:00
Bartłomiej Dach
4382adad82
Add test coverage for editor changes not resetting after exit without save 2022-01-26 21:15:49 +01:00
Salman Ahmed
064468faad Refactor editor saving test scene for scalability 2022-01-26 07:57:46 +03:00
Dean Herbert
bdf215c576
Merge branch 'master' into improve-timeline-zoom 2022-01-26 03:40:53 +09:00
Salman Ahmed
ad18bc4983 Update timeline selection test scene with zoom changes 2022-01-25 18:57:39 +03:00
Dean Herbert
5b82eaf112
Merge branch 'master' into fix-beat-divisor-not-saving 2022-01-25 23:29:37 +09:00
Salman Ahmed
6c69df815a Update editor test scenes to set working beatmap properly 2022-01-25 15:56:27 +03:00
Salman Ahmed
b2b6672095 Add failing test asserts 2022-01-25 11:56:38 +03:00
Dean Herbert
d7db6fa918
Merge branch 'master' into custom-meter 2022-01-24 15:46:44 +09:00
Bartłomiej Dach
e236f5d604
Add failing test coverage for correct beatmap filename generation on save 2022-01-23 20:28:19 +01:00
Salman Ahmed
1ea5a2e6a7 Fix incorrect assert step name 2022-01-23 10:11:12 +03:00
Bartłomiej Dach
f39f2c93b5
Add control for arbitrary-numerator time signatures 2022-01-22 20:50:31 +01:00
Dean Herbert
02baad30d7 Merge branch 'master' into global-bindable-thread-safety 2022-01-18 18:12:00 +09:00
Dean Herbert
da9a60a695 Update broken test scenes to match new OsuTestScene logic 2022-01-18 13:41:50 +09:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps 2022-01-15 14:45:42 +01:00
Dean Herbert
b5f670cc5b Add far too many fixes for ruleset non-nullable requirements 2022-01-12 23:24:11 +09:00
Dean Herbert
dc9ea4adeb Remove incorrect test assertion 2022-01-12 17:49:11 +09:00
Dean Herbert
31a3161189 Make tests compile again 2022-01-12 17:00:16 +09:00
Bartłomiej Dach
e91d3dd8b4
Add failing test for incorrect sample control point time after paste 2022-01-11 21:34:22 +01:00
Dean Herbert
00177a3ae1 Update usages to new naming 2022-01-06 22:54:43 +09:00
Dean Herbert
73b40e6833 Replace usage of .Result with .WaitSafelyForResult 2022-01-04 11:51:41 +09:00
Dean Herbert
5e9510be36 Add test coverage of editor resetting mods on entering 2021-12-10 18:57:33 +09:00
Dean Herbert
8d9c37a825 Merge branch 'master' into primary-key-consistency 2021-12-08 21:34:38 +09:00
Bartłomiej Dach
7720a1b69b
Fix test to wait for drawable ruleset load before attempting paste 2021-12-07 21:10:45 +01:00
Dan Balasescu
09dd054283 Fix SongSelect-related test failures 2021-11-25 21:11:13 +09:00
Dean Herbert
83b4625bd5 Replace existing cases with new helper method 2021-11-19 22:15:41 +09:00
Dean Herbert
7c2e79f911 Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
Dean Herbert
5471994450
Merge branch 'master' into sample-point-multiple 2021-11-15 14:13:58 +09:00
Bartłomiej Dach
ca239ca40a
Add failing test case for sharing clock state with gameplay test 2021-11-13 22:10:59 +01:00
Bartłomiej Dach
73ca1d39a2
Improve sample bank text box UX in case of multiple selection 2021-11-13 21:59:44 +01:00
Bartłomiej Dach
76baf08140
Expand test coverage with desired bank text box placeholder behaviour 2021-11-13 21:59:44 +01:00
Bartłomiej Dach
3fee6b0938
Add support for setting sample bank & volume for multiple objects at once 2021-11-13 21:24:59 +01:00
Bartłomiej Dach
9cf45e418a
Add failing test coverage for setting sample bank on multiple objects 2021-11-13 21:24:58 +01:00
Bartłomiej Dach
6ba154129b
Add failing test coverage for setting sample volume on multiple objects 2021-11-13 18:14:50 +01:00
Bartłomiej Dach
9800cd4903
Add test coverage for sample control point piece operation 2021-11-13 18:14:50 +01:00
Dean Herbert
983d5a6cb8
Merge branch 'master' into difficulty-point-multiple 2021-11-13 23:47:12 +09:00
Bartłomiej Dach
5f2a789a6d
Ensure editor clock is stopped before testing gameplay 2021-11-13 14:01:00 +01:00
Bartłomiej Dach
eb8c5292d5
Ensure editor background is dimmed after return from gameplay test 2021-11-13 13:50:57 +01:00
Bartłomiej Dach
a5ba3bd012
Move gameplay test pieces to own namespace 2021-11-13 13:39:17 +01:00
Bartłomiej Dach
e55e2a1697
Allow to adjust slider velocity on multiple objects simultaneously 2021-11-12 23:32:11 +01:00
Bartłomiej Dach
b8b86cbd2a
Add failing tests for desired multiple selection behaviour 2021-11-12 23:32:11 +01:00
Bartłomiej Dach
7ba93aac27
Add test coverage for difficulty point piece operation 2021-11-12 22:16:09 +01:00
Bartłomiej Dach
459ec7b3bf
Fix test failures due to missing dependencies 2021-11-11 20:54:37 +01:00
Bartłomiej Dach
c465bcb821
Ensure track is stopped on player completion 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
385df51b06
Ensure editor test player is exited on completion 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
6ce1a78723
Add test coverage for basic gameplay testing scenarios 2021-11-11 20:54:36 +01:00
Bartłomiej Dach
32b5a736c8
Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
Dean Herbert
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
Bartłomiej Dach
5e31e890ae
Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
Bartłomiej Dach
410e9159d1
Fix test failures due to missing dependencies 2021-11-09 19:54:38 +01:00
Dean Herbert
0f4f1349db Merge branch 'master' into editor-context-menu-on-select 2021-11-04 15:59:06 +09:00
Dean Herbert
d1e6d1cb98 Update some other missed incorrect null/empty usages 2021-11-04 14:50:43 +09:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Jason Won
c633e2e952 only propagate unmodified right click 2021-10-26 16:24:53 -04:00
Jason Won
4efa1f23bb fix context menu test 2021-10-26 15:29:50 -04:00
Jason Won
f64fa65fd5 right click on unselected object shows context menu 2021-10-26 14:52:15 -04:00
Dean Herbert
b259192a8a Add failing test coverage showing hitobject local control points are defaults 2021-10-26 16:06:03 +09:00
Dean Herbert
874d722820
Merge branch 'master' into fix-editor-difficulty-name-update 2021-10-15 11:14:45 +09:00
Dean Herbert
02d29097a2 Switch away from metadata screen before making any changes in test logic 2021-10-15 11:14:03 +09:00
Dean Herbert
ad0732484f Just wait for metadata section to be loaded 2021-10-14 22:12:38 +09:00
Dean Herbert
2e0a2a28ab Check mutations at each point in the process (and also check artist/title) 2021-10-14 14:40:20 +09:00
Dan Balasescu
e49f1f6e6b
Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-13 20:17:57 +09:00
Dean Herbert
02689a1b60 Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes 2021-10-13 14:50:12 +09:00
Dan Balasescu
f76b58e843
Merge pull request #15055 from peppy/fix-taiko-convert-woes
Fix `BeatmapConverter` not cloning deeply enough
2021-10-12 21:07:39 +09:00
Dean Herbert
79ac64a088 Split out editor save steps to try and catch test failure 2021-10-12 19:40:35 +09:00
Bartłomiej Dach
55bd7d2512 Add failing coverage for saving difficulty params from editor 2021-10-12 16:43:56 +09:00
smoogipoo
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
Dean Herbert
6e797ddcac Add test coverage of creating, saving and loading a new beatmap 2021-10-06 12:55:04 +09:00
Dean Herbert
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00
Bartłomiej Dach
1a1fc00b44
Add failing test case 2021-09-27 20:54:29 +02:00
Dean Herbert
41fb3371e5
Merge branch 'master' into blueprint-container-sorting 2021-09-27 14:12:09 +09:00
Bartłomiej Dach
81d160c85a
Add test covering expected UX of range selection 2021-09-26 19:27:47 +02:00
Bartłomiej Dach
0de7db5840
Add test coverage for timeline selection logic 2021-09-26 19:20:55 +02:00
Bartłomiej Dach
7caa0a81ec
Rename TestScene{Editor -> Composer}Selection
In line with an upcoming split in functionality between the composer
blueprint container and the timeline blueprint container.
2021-09-26 17:22:58 +02:00
Bartłomiej Dach
ce70d1082d
Add failing test for "ghost timeline blueprint" 2021-09-26 15:29:00 +02:00
Bartłomiej Dach
0057400bb7
Rename test scene to reflect its new purpose 2021-09-26 15:09:30 +02:00
Bartłomiej Dach
4aadff3fd7
Add failing test for incorrect composer selection 2021-09-26 15:08:43 +02:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable 2021-09-19 20:26:02 +02:00
Bartłomiej Dach
56e80a0706
Add rectangular position snap grid 2021-09-19 18:07:19 +02:00
Bartłomiej Dach
cbb9ff1c49
Only run prompt-for-save test logic when relevant 2021-09-13 21:04:28 +02:00
Bartłomiej Dach
79d0f4835e
Add failing tests for preserving clipboard content 2021-09-13 21:03:30 +02:00
Bartłomiej Dach
80e54d51f2
Add failing test for preserving editor clock time 2021-09-13 20:56:36 +02:00
Bartłomiej Dach
eae5d62fa5
Store editor beatmap locally before editor exit 2021-09-12 15:50:41 +02:00
Bartłomiej Dach
22fa9a303e
Expose test helper for switching between difficulties 2021-09-12 13:55:48 +02:00
Bartłomiej Dach
5ae2f41930
Make difficulty switching test scene use EditorTestScene 2021-09-12 13:26:05 +02:00
Dean Herbert
0500cd578a Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-06 21:06:12 +09:00
Bartłomiej Dach
7012a1d934
Fix issues with main menu -> editor loader transition 2021-09-05 21:48:11 +02:00
Bartłomiej Dach
74a129dc27
Test switching difficulties after discarding changes 2021-09-05 21:48:11 +02:00
Bartłomiej Dach
382269b362
Test staying on same difficulty due to unsaved changes 2021-09-05 21:48:10 +02:00
Bartłomiej Dach
c72523bc14
Add basic test for difficulty switching 2021-09-05 21:48:10 +02:00