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TestSceneBeatDivisorControl.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
TestSceneBlueprintOrdering.cs
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Add failing test for "ghost timeline blueprint"
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2021-09-26 15:29:00 +02:00 |
TestSceneComposerSelection.cs
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only propagate unmodified right click
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2021-10-26 16:24:53 -04:00 |
TestSceneComposeScreen.cs
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Extract class for clipboard contents for DI purposes
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2021-11-10 12:36:23 +01:00 |
TestSceneComposeSelectBox.cs
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Allow specifying flipping support of selection box different from scaling
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2021-07-21 15:59:45 +09:00 |
TestSceneDesignSection.cs
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Update tests to match expectations
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2021-08-31 22:41:47 +02:00 |
TestSceneDifficultySwitching.cs
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Only run prompt-for-save test logic when relevant
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2021-09-13 21:04:28 +02:00 |
TestSceneDistanceSnapGrid.cs
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
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2021-09-03 17:11:12 +09:00 |
TestSceneEditorBeatmapCreation.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
TestSceneEditorChangeStates.cs
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Move more logic to base EditorTestScene
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2020-09-14 15:27:08 +09:00 |
TestSceneEditorClipboard.cs
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Remove intermediate container to fix tests
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2021-05-03 17:35:56 +09:00 |
TestSceneEditorClock.cs
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Add test coverage
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2021-08-17 16:56:06 +02:00 |
TestSceneEditorComposeRadioButtons.cs
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Rename radio button classes to be local to editor
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2021-07-19 16:57:12 +09:00 |
TestSceneEditorMenuBar.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneEditorSamplePlayback.cs
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Fix test failures and general discrepancies
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2021-01-20 14:05:35 +09:00 |
TestSceneEditorSaving.cs
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Rename BeatmapInfo.Version to DifficultyName to match underlying interface
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2021-11-11 17:20:53 +09:00 |
TestSceneEditorScreenModes.cs
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Add failing test case
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2021-08-25 17:03:34 +03:00 |
TestSceneEditorSeeking.cs
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Simplify copy operations
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2021-08-30 18:32:55 +09:00 |
TestSceneEditorSeekSnapping.cs
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Update actually incorrect test steps
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2020-07-17 17:17:21 +09:00 |
TestSceneEditorSummaryTimeline.cs
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Remove unused using statements
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2021-04-15 17:01:25 +09:00 |
TestSceneEditorTestGameplay.cs
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Add preview gameplay button to bottom editor bar
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2021-11-11 17:12:21 +01:00 |
TestSceneHitObjectComposer.cs
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Update usages of Drawable.Click()
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2021-08-04 17:30:33 +09:00 |
TestSceneMetadataSection.cs
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Update some other missed incorrect null/empty usages
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2021-11-04 14:50:43 +09:00 |
TestScenePlaybackControl.cs
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Fix remaining test failures
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2020-05-22 18:23:24 +09:00 |
TestSceneRectangularPositionSnapGrid.cs
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Implement grid size toggling matching stable
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2021-09-19 20:26:02 +02:00 |
TestSceneSetupScreen.cs
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Add test coverage for per-ruleset setup screens
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2021-09-05 13:40:58 +09:00 |
TestSceneTimelineBlueprintContainer.cs
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Fix timeline test
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2020-11-13 17:51:01 +09:00 |
TestSceneTimelineHitObjectBlueprint.cs
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Update visual appearance of timeline blueprints to close match new designs
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2021-04-13 19:26:20 +09:00 |
TestSceneTimelineSelection.cs
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Add failing test case
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2021-09-27 20:54:29 +02:00 |
TestSceneTimelineTickDisplay.cs
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Fix timeline tick display test making two instances of the component
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2020-10-09 16:45:11 +09:00 |
TestSceneTimingScreen.cs
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Fix editor screen test scenes not updated to show their screens
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2021-08-28 20:09:35 +03:00 |
TestSceneWaveform.cs
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Update waveform tests
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2020-10-09 19:02:53 +09:00 |
TestSceneZoomableScrollContainer.cs
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Add test coverage of zoom-then-scroll
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2020-11-03 17:22:56 +09:00 |
TimelineTestScene.cs
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Update test scene to be able to see a bit more
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2021-04-14 21:03:52 +09:00 |