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Update tests to match expectations

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Bartłomiej Dach 2021-08-31 22:40:58 +02:00
parent 04773b51bb
commit 5dc938cc9f
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GPG Key ID: BCECCD4FA41F6497
2 changed files with 10 additions and 7 deletions

View File

@ -6,6 +6,7 @@ using System.Globalization;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
AddUntilStep("other controls hidden", () => !designSection.CountdownSpeed.IsPresent && !designSection.CountdownOffset.IsPresent);
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
}
[Test]
@ -51,12 +52,12 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
AddUntilStep("other controls shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
AddUntilStep("other controls still shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
}
[Test]
@ -90,6 +91,8 @@ namespace osu.Game.Tests.Visual.Editing
private class TestDesignSection : DesignSection
{
public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
public new FillFlowContainer CountdownSettings => base.CountdownSettings;
public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
}

View File

@ -17,6 +17,8 @@ namespace osu.Game.Screens.Edit.Setup
internal class DesignSection : SetupSection
{
protected LabelledSwitchButton EnableCountdown;
protected FillFlowContainer CountdownSettings;
protected LabelledEnumDropdown<CountdownType> CountdownSpeed;
protected LabelledNumberBox CountdownOffset;
@ -24,8 +26,6 @@ namespace osu.Game.Screens.Edit.Setup
private LabelledSwitchButton epilepsyWarning;
private LabelledSwitchButton letterboxDuringBreaks;
private FillFlowContainer countdownSettings;
public override LocalisableString Title => "Design";
[BackgroundDependencyLoader]
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Setup
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
},
countdownSettings = new FillFlowContainer
CountdownSettings = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Edit.Setup
letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
}
private void updateCountdownSettingsVisibility() => countdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
private void updateCountdownSettingsVisibility() => CountdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
private void onOffsetCommitted()
{