mirror of
https://github.com/ppy/osu.git
synced 2025-02-20 23:23:30 +08:00
Update tests to match expectations
This commit is contained in:
parent
04773b51bb
commit
5dc938cc9f
@ -6,6 +6,7 @@ using System.Globalization;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
|
||||
AddUntilStep("other controls hidden", () => !designSection.CountdownSpeed.IsPresent && !designSection.CountdownOffset.IsPresent);
|
||||
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -51,12 +52,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
|
||||
AddUntilStep("other controls shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
|
||||
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
|
||||
|
||||
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
|
||||
AddUntilStep("other controls still shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
|
||||
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -90,6 +91,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
private class TestDesignSection : DesignSection
|
||||
{
|
||||
public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
|
||||
|
||||
public new FillFlowContainer CountdownSettings => base.CountdownSettings;
|
||||
public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
|
||||
public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
|
||||
}
|
||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
internal class DesignSection : SetupSection
|
||||
{
|
||||
protected LabelledSwitchButton EnableCountdown;
|
||||
|
||||
protected FillFlowContainer CountdownSettings;
|
||||
protected LabelledEnumDropdown<CountdownType> CountdownSpeed;
|
||||
protected LabelledNumberBox CountdownOffset;
|
||||
|
||||
@ -24,8 +26,6 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
private LabelledSwitchButton epilepsyWarning;
|
||||
private LabelledSwitchButton letterboxDuringBreaks;
|
||||
|
||||
private FillFlowContainer countdownSettings;
|
||||
|
||||
public override LocalisableString Title => "Design";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
|
||||
Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
|
||||
},
|
||||
countdownSettings = new FillFlowContainer
|
||||
CountdownSettings = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateCountdownSettingsVisibility() => countdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
|
||||
private void updateCountdownSettingsVisibility() => CountdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0);
|
||||
|
||||
private void onOffsetCommitted()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user