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mirror of https://github.com/ppy/osu.git synced 2024-11-06 07:47:25 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing
2022-07-22 16:05:20 +09:00
..
TestSceneBeatDivisorControl.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneBlueprintOrdering.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneComposerSelection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneComposeScreen.cs Update various tests to enable NRT to avoid new inspection failures 2022-07-07 17:51:49 +09:00
TestSceneComposeSelectBox.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDesignSection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDifficultySwitching.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneDistanceSnapGrid.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorBeatmapCreation.cs Add extra steps to TestExitWithoutSave to guarantee track type 2022-07-13 19:41:46 +09:00
TestSceneEditorChangeStates.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorClipboard.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorClock.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorComposeRadioButtons.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorMenuBar.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorNavigation.cs Attempt to fix editor navigation test failures again 2022-06-29 22:45:56 +02:00
TestSceneEditorSamplePlayback.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorSaving.cs Fix dialog overlay not loading in time for headless test 2022-07-11 02:29:56 -07:00
TestSceneEditorScreenModes.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorSeeking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorSeekSnapping.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorSummaryTimeline.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneEditorTestGameplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitObjectComposer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitObjectDifficultyPointAdjustments.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitObjectSamplePointAdjustments.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneLabelledTimeSignature.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneMetadataSection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestScenePlaybackControl.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneRectangularPositionSnapGrid.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneSetupScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTapButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTapTimingControl.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTimelineBlueprintContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTimelineHitObjectBlueprint.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTimelineSelection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTimelineTickDisplay.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneTimelineZoom.cs Update flaky timeline zoom test to output something useful 2022-07-22 16:05:20 +09:00
TestSceneTimingScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneWaveform.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneZoomableScrollContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TimelineTestScene.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00