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Add test to verify selected timing point will be scrolled into view
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@ -10,6 +10,8 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit;
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@ -26,6 +28,7 @@ namespace osu.Game.Tests.Visual.Editing
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private TimingScreen timingScreen;
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private EditorBeatmap editorBeatmap;
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protected override bool ScrollUsingMouseWheel => false;
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@ -35,8 +38,11 @@ namespace osu.Game.Tests.Visual.Editing
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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Beatmap.Disabled = true;
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}
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var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(Ruleset.Value));
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private void reloadEditorBeatmap()
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{
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editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(Ruleset.Value));
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Child = new DependencyProvidingContainer
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{
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@ -58,7 +64,9 @@ namespace osu.Game.Tests.Visual.Editing
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{
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AddStep("Stop clock", () => EditorClock.Stop());
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AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
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AddStep("Reload Editor Beatmap", reloadEditorBeatmap);
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AddUntilStep("Wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
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}
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[Test]
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@ -95,6 +103,37 @@ namespace osu.Game.Tests.Visual.Editing
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AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
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}
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[Test]
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public void TestScrollControlGroupIntoView()
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{
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AddStep("Add many control points", () =>
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{
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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for (int i = 0; i < 100; i++)
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{
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editorBeatmap.ControlPointInfo.Add((i + 1) * 1000, new EffectControlPoint
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{
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KiaiMode = Convert.ToBoolean(i % 2),
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});
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}
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});
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AddStep("Select first effect point", () =>
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{
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InputManager.MoveMouseTo(Child.ChildrenOfType<EffectRowAttribute>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("Seek to beginning", () => EditorClock.Seek(0));
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AddStep("Seek to last point", () => EditorClock.Seek(101 * 1000));
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AddUntilStep("Scrolled to end", () => timingScreen.ChildrenOfType<OsuScrollContainer>().First().IsScrolledToEnd());
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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