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Fix editor saving not updating BeatmapSetInfo
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@ -40,6 +40,8 @@ namespace osu.Game.Tests.Visual.Editing
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SaveEditor();
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AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash));
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AddAssert("Beatmap has correct metadata", () => EditorBeatmap.BeatmapInfo.Metadata.Artist == "artist" && EditorBeatmap.BeatmapInfo.Metadata.Title == "title");
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AddAssert("Beatmap has correct author", () => EditorBeatmap.BeatmapInfo.Metadata.Author.Username == "author");
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AddAssert("Beatmap has correct difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "difficulty");
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@ -316,6 +316,8 @@ namespace osu.Game.Beatmaps
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AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
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setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
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Realm.Write(r =>
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{
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var liveBeatmapSet = r.Find<BeatmapSetInfo>(setInfo.ID);
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@ -386,7 +386,7 @@ namespace osu.Game.Database
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/// <remarks>
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/// In the case of no matching files, a hash will be generated from the passed archive's <see cref="ArchiveReader.Name"/>.
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/// </remarks>
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protected string ComputeHash(TModel item)
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public string ComputeHash(TModel item)
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{
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// for now, concatenate all hashable files in the set to create a unique hash.
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MemoryStream hashable = new MemoryStream();
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