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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:43:04 +08:00

Add test coverage of distance spacing multiplier working with distance snap grid

This commit is contained in:
Salman Ahmed 2022-05-05 11:42:50 +03:00 committed by Dean Herbert
parent b2e9be70a5
commit 269e15c167
2 changed files with 42 additions and 7 deletions

View File

@ -82,6 +82,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
}
[TestCase(1.0f)]
[TestCase(2.0f)]
[TestCase(0.5f)]
public void TestDistanceSpacing(float multiplier)
{
AddStep($"set beat divisor = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
}
[Test]
public void TestCursorInCentre()
{
@ -177,7 +185,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject) => (float)beat_length;

View File

@ -21,8 +21,12 @@ namespace osu.Game.Tests.Visual.Editing
public class TestSceneDistanceSnapGrid : EditorClockTestScene
{
private const double beat_length = 100;
private const int beat_snap_distance = 10;
private static readonly Vector2 grid_position = new Vector2(512, 384);
private TestDistanceSnapGrid grid;
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
@ -39,6 +43,7 @@ namespace osu.Game.Tests.Visual.Editing
}
});
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
editorBeatmap.Difficulty.SliderMultiplier = 1;
}
[SetUp]
@ -51,7 +56,7 @@ namespace osu.Game.Tests.Visual.Editing
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid()
grid = new TestDistanceSnapGrid()
};
});
@ -68,9 +73,22 @@ namespace osu.Game.Tests.Visual.Editing
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
}
[Test]
public void TestLimitedDistance()
[TestCase(1.0)]
[TestCase(2.0)]
[TestCase(0.5)]
public void TestDistanceSpacing(double multiplier)
{
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddAssert("distance spacing matches multiplier", () => grid.DistanceBetweenTick == beat_snap_distance * multiplier);
}
[TestCase(1.0)]
[TestCase(2.0)]
[TestCase(0.5)]
public void TestLimitedDistance(double multiplier)
{
const int end_time = 100;
AddStep("create limited grid", () =>
{
Children = new Drawable[]
@ -80,15 +98,20 @@ namespace osu.Game.Tests.Visual.Editing
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(100)
grid = new TestDistanceSnapGrid(end_time)
};
});
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddAssert("check correct interval count", () => grid.MaxIntervals == (end_time / grid.DistanceBetweenTick));
}
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceBetweenTick => base.DistanceBetweenTick;
public new int MaxIntervals => base.MaxIntervals;
public TestDistanceSnapGrid(double? endTime = null)
: base(new HitObject(), grid_position, 0, endTime)
{
@ -167,9 +190,11 @@ namespace osu.Game.Tests.Visual.Editing
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject) => beat_snap_distance;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;