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Add adjustment buttons
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parent
79a17fc86a
commit
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@ -77,6 +77,12 @@ namespace osu.Game.Tests.Visual.Editing
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timingInfo.Text = $"offset: {selectedGroup.Value.Time:N2} bpm: {selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().First().BPM:N2}";
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}
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[Test]
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public void TestNoop()
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{
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AddStep("do nothing", () => { });
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}
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[Test]
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public void TestTapThenReset()
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{
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235
osu.Game/Screens/Edit/Timing/AdjustButton.cs
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235
osu.Game/Screens/Edit/Timing/AdjustButton.cs
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@ -0,0 +1,235 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Timing
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{
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public class AdjustButton : CompositeDrawable
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{
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public Action<double> Action;
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private readonly double adjustAmount;
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private ScheduledDelegate adjustDelegate;
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private const int adjust_levels = 4;
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private const double initial_delay = 300;
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private const double minimum_delay = 80;
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public Container Content { get; set; }
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private double adjustDelay = initial_delay;
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private readonly Box background;
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private readonly OsuSpriteText text;
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public LocalisableString Text
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{
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get => text?.Text ?? default;
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set
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{
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if (text != null)
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text.Text = value;
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}
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}
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public AdjustButton(double adjustAmount)
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{
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this.adjustAmount = adjustAmount;
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CornerRadius = 5;
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Masking = true;
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AddInternal(Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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},
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text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
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Padding = new MarginPadding(5),
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Depth = float.MinValue
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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background.Colour = colourProvider.Background3;
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for (int i = 1; i <= adjust_levels; i++)
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{
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Content.Add(new IncrementBox(i, adjustAmount));
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Content.Add(new IncrementBox(-i, adjustAmount));
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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beginRepeat();
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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adjustDelegate?.Cancel();
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base.OnMouseUp(e);
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}
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private void beginRepeat()
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{
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adjustDelegate?.Cancel();
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adjustDelay = initial_delay;
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adjustNext();
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void adjustNext()
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{
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var hoveredBox = Content.OfType<IncrementBox>().FirstOrDefault(d => d.IsHovered);
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if (hoveredBox != null)
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{
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Action(adjustAmount * hoveredBox.Multiplier);
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adjustDelay = Math.Max(minimum_delay, adjustDelay * 0.9f);
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hoveredBox.Flash();
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}
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else
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{
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adjustDelay = initial_delay;
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}
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adjustDelegate = Scheduler.AddDelayed(adjustNext, adjustDelay);
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}
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}
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private class IncrementBox : CompositeDrawable
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{
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public readonly float Multiplier;
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private readonly Box box;
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private readonly OsuSpriteText text;
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public IncrementBox(int index, double amount)
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{
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Multiplier = Math.Sign(index) * convertMultiplier(index);
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float ratio = (float)index / adjust_levels;
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RelativeSizeAxes = Axes.Both;
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Width = 0.5f * Math.Abs(ratio);
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Anchor direction = index < 0 ? Anchor.x2 : Anchor.x0;
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Origin |= direction;
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Depth = Math.Abs(index);
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Anchor = Anchor.TopCentre;
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InternalChildren = new Drawable[]
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{
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive
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},
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text = new OsuSpriteText
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{
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Anchor = direction,
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Origin = direction,
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Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
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Text = $"{(index > 0 ? "+" : "-")}{Math.Abs(Multiplier * amount)}",
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Padding = new MarginPadding(5),
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Alpha = 0,
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}
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};
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}
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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box.Colour = colourProvider.Background1;
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box.Alpha = 0.1f;
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}
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private float convertMultiplier(int m)
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{
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switch (Math.Abs(m))
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{
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default: return 1;
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case 2: return 2;
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case 3: return 5;
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case 4: return 10;
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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box.Colour = colourProvider.Colour0;
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box.FadeTo(0.2f, 100, Easing.OutQuint);
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text.FadeIn(100, Easing.OutQuint);
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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box.Colour = colourProvider.Background1;
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box.FadeTo(0.1f, 500, Easing.OutQuint);
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text.FadeOut(100, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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public void Flash()
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{
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box
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.FadeTo(0.4f, 20, Easing.OutQuint)
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.Then()
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.FadeTo(0.2f, 400, Easing.OutQuint);
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text
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.MoveToY(-5, 20, Easing.OutQuint)
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.Then()
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.MoveToY(0, 400, Easing.OutQuint);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -18,6 +19,9 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private EditorClock editorClock { get; set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private Bindable<ControlPointGroup> selectedGroup { get; set; }
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@ -45,6 +49,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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new Dimension(GridSizeMode.Absolute, 200),
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new Dimension(GridSizeMode.Absolute, 60),
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new Dimension(GridSizeMode.Absolute, 60),
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},
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Content = new[]
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{
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@ -77,7 +82,36 @@ namespace osu.Game.Screens.Edit.Timing
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},
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}
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}
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}
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},
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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new AdjustButton(1)
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{
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Text = "Offset",
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RelativeSizeAxes = Axes.X,
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Width = 0.48f,
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Height = 50,
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Action = adjustOffset,
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},
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new AdjustButton(0.1)
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Text = "BPM",
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RelativeSizeAxes = Axes.X,
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Width = 0.48f,
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Height = 50,
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Action = adjustBpm,
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}
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}
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},
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},
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new Drawable[]
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{
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@ -113,6 +147,35 @@ namespace osu.Game.Screens.Edit.Timing
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};
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}
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private void adjustOffset(double adjust)
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{
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// VERY TEMPORARY
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var currentGroupItems = selectedGroup.Value.ControlPoints.ToArray();
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beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value);
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double newOffset = selectedGroup.Value.Time + adjust;
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foreach (var cp in currentGroupItems)
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beatmap.ControlPointInfo.Add(newOffset, cp);
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// the control point might not necessarily exist yet, if currentGroupItems was empty.
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selectedGroup.Value = beatmap.ControlPointInfo.GroupAt(newOffset, true);
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if (!editorClock.IsRunning)
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editorClock.Seek(newOffset);
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}
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private void adjustBpm(double adjust)
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{
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var timing = selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
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if (timing == null)
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return;
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timing.BeatLength = 60000 / (timing.BPM + adjust);
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}
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private void tap()
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{
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editorClock.Seek(selectedGroup.Value.Time);
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