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Add failing test coverage for correct combo colour copy
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@ -6,6 +6,8 @@ using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -188,6 +190,16 @@ namespace osu.Game.Tests.Visual.Editing
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}
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}));
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AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
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AddStep("set combo colours", () =>
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{
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var beatmapSkin = EditorBeatmap.BeatmapSkin.AsNonNull();
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beatmapSkin.ComboColours.Clear();
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beatmapSkin.ComboColours.AddRange(new[]
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{
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new Colour4(255, 0, 0, 255),
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new Colour4(0, 0, 255, 255)
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});
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});
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () =>
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@ -220,6 +232,7 @@ namespace osu.Game.Tests.Visual.Editing
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});
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AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
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AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
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AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName);
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AddStep("save beatmap", () => Editor.Save());
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