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Merge branch 'master' into editor-tidy-up

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Dan Balasescu 2022-05-25 11:58:34 +09:00 committed by GitHub
commit f468d1eb16
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6 changed files with 13 additions and 4 deletions

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Screens.Edit;
@ -45,6 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
};

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
@ -47,6 +48,7 @@ namespace osu.Game.Tests.Visual.Editing
{
(typeof(EditorBeatmap), editorBeatmap),
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
};

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@ -4,6 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -14,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
{
public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline.
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
[BackgroundDependencyLoader]
private void load()
{

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@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Mods
{
cancellationTokenSource?.Cancel();
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero));
Task? loadTask;

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@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Mods
Content.Masking = true;
Content.CornerRadius = CORNER_RADIUS;
Content.BorderThickness = 2;
Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Children = new Drawable[]
{

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@ -163,10 +163,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
WaveformVisible.BindValueChanged(_ => updateWaveformOpacity());
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
WaveformVisible.ValueChanged += _ => updateWaveformOpacity();
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
ControlPointsVisible.BindValueChanged(visible =>
{
if (visible.NewValue)