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Change editor colour scheme to aquamarine

This commit is contained in:
Dean Herbert 2022-05-24 17:36:43 +09:00
parent 648cee7106
commit 0bcf8c846c
4 changed files with 10 additions and 2 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Editing
private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[SetUp]
public void SetUp() => Schedule(() =>

View File

@ -72,6 +72,9 @@ namespace osu.Game.Overlays
case OverlayColourScheme.Green:
return 125 / 360f;
case OverlayColourScheme.Aquamarine:
return 160 / 360f;
case OverlayColourScheme.Purple:
return 255 / 360f;
@ -94,5 +97,6 @@ namespace osu.Game.Overlays
Purple,
Blue,
Plum,
Aquamarine
}
}

View File

@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit
public readonly EditorClipboard Clipboard = new EditorClipboard();
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public Editor(EditorLoader loader = null)
{

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Visual
@ -15,6 +16,9 @@ namespace osu.Game.Tests.Visual
/// </summary>
public abstract class EditorClockTestScene : OsuManualInputManagerTestScene
{
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected new readonly EditorClock Clock;