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Fix timing screen test scene not creating editor beatmap properly
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@ -3,14 +3,15 @@
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Timing.RowAttributes;
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@ -21,10 +22,6 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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@ -32,21 +29,27 @@ namespace osu.Game.Tests.Visual.Editing
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protected override bool ScrollUsingMouseWheel => false;
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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Beatmap.Disabled = true;
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Child = timingScreen = new TimingScreen
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var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(Ruleset.Value));
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Child = new DependencyProvidingContainer
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{
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State = { Value = Visibility.Visible },
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(EditorBeatmap), editorBeatmap),
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(typeof(IBeatSnapProvider), editorBeatmap)
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},
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Child = timingScreen = new TimingScreen
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{
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State = { Value = Visibility.Visible },
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},
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};
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}
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