1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 12:37:47 +08:00
Commit Graph

906 Commits

Author SHA1 Message Date
Dean Herbert
beebdb0734 Clean up implementation 2021-04-05 22:30:51 +09:00
smoogipoo
c3c7c18549 Fix tests 2021-04-01 23:48:26 +09:00
smoogipoo
9e95441aa6 Rename Spectator -> SoloSpectator 2021-04-01 22:08:52 +09:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Dean Herbert
a5b3ac7ef8 Add failing test covering alpha commands proceeding non-alpha (but ignored) commands 2021-03-09 15:54:11 +09:00
smoogipoo
ee6a94273d Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-02-22 18:31:27 +09:00
Salman Ahmed
6bac83964a Merge branch 'master' into fix-pofl-on-cooldown 2021-02-22 10:03:27 +03:00
Dean Herbert
d2ec151c67 Add failing test for pausing when pause support is disabled 2021-02-20 14:20:13 +09:00
Salman Ahmed
f6c279ab00 Add assert ensuring player resumed properly 2021-02-19 11:45:45 +03:00
Salman Ahmed
fe5e45ea81 Move gameplay cursor outside instead and fix potential failure 2021-02-19 11:43:33 +03:00
Dean Herbert
52ebe34347 Update TestScenePause exit from fail test to actually fail 2021-02-19 17:26:26 +09:00
Dean Herbert
4c214b74ce Merge branch 'master' into fix-error-exit-during-results-transition 2021-02-19 17:13:55 +09:00
Salman Ahmed
772471a6d8 Add failing test case 2021-02-19 10:46:31 +03:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
Dean Herbert
2e646882fa Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 21:22:21 +09:00
Dean Herbert
9ad38ab20e Move HubClientConnector retrieval to IAPIProvider 2021-02-15 16:43:56 +09:00
Dean Herbert
f664fca0dd Tidy up tests (and remove duplicate with new call logic) 2021-02-15 16:11:17 +09:00
Dean Herbert
4f264758a4 Add test coverage of pause from resume overlay 2021-02-15 15:57:36 +09:00
smoogipoo
c6ed3efa4a Merge branch 'master' into non-concurrent-sample-playback 2021-02-15 14:47:32 +09:00
Dean Herbert
25f5120fdf Add failing test coverage of user pausing or quick exiting during cooldown 2021-02-15 14:36:17 +09:00
Dean Herbert
a4dc544235 Refactor some shared code in TestScenePause 2021-02-15 14:24:08 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection 2021-02-15 13:53:54 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Salman Ahmed
d3c1b47592 Replace nullable API with null connector instead 2021-02-11 12:34:39 +03:00
Dean Herbert
94f35825dd Update test to cover changed exit/pause logic
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Salman Ahmed
a0ead38496 Prevent test spectator clients from attempting hub connections 2021-02-09 08:02:51 +03:00
Salman Ahmed
f04d6d5e5e Update hub clients with changes to connecotr 2021-02-09 08:02:32 +03:00
Salman Ahmed
f76f92515e Clean up spectator streaming client with new hub connector 2021-02-09 02:15:56 +03:00
Bartłomiej Dach
68c20a2a37 Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Mysfit
304264046b Added tests. 2021-01-24 17:46:54 -05:00
Bartłomiej Dach
7abe33ad0e Add failing test case 2021-01-21 00:04:15 +01:00
smoogipoo
8ffbcc9860 Fix test failures and general discrepancies 2021-01-20 14:05:35 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
d023ad8ad1 Remove assert messages 2021-01-15 15:18:29 +09:00
Dean Herbert
51255033e2 Update some missed usages of KeyBindingContainer in tests 2021-01-15 14:57:01 +09:00
Roman Kapustin
0ea4e221b2 Merge branch 'master' into net5.0 2021-01-14 14:02:51 +03:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Dean Herbert
92d74a9343 Fix potential nullref in test scene 2020-12-28 20:48:14 +09:00
Dean Herbert
6254907ef9 Move multiplayer leaderboard test to correct namespace 2020-12-28 20:31:08 +09:00
Dean Herbert
966a2151e3 Ensure the previous leaderboard is removed 2020-12-26 17:55:24 +09:00
Dean Herbert
2599e95335 Add test coverage 2020-12-26 12:11:19 +09:00
Dean Herbert
ff57562956 Fix multiplayer leaderboard not unsubscribing from quit users 2020-12-26 11:35:31 +09:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
d0e8347968 Change asserts into until steps 2020-12-24 22:28:25 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Dean Herbert
8ac76bd524
Merge pull request #11199 from smoogipoo/refactor-player-score-creation
Asyncify player score creation and submission
2020-12-20 17:30:11 +09:00
Bartłomiej Dach
f827b6c030 Use terser dictionary initialiser syntax 2020-12-19 21:26:40 +01:00
Bartłomiej Dach
631a0cea41 Fix intended random factor not being random in test 2020-12-19 21:25:04 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard 2020-12-20 01:13:59 +09:00
Salman Ahmed
228acf25a7 Add test case creating leaderboard scores with existing users 2020-12-18 13:13:31 +03:00
smoogipoo
2958cab239 Remove GotoRanking 2020-12-18 17:47:33 +09:00
Dean Herbert
470c68d6a5 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:30:21 +09:00
Dean Herbert
668536ce56 Fix vertical size potentially changing during relayout 2020-12-18 17:25:48 +09:00
Dean Herbert
bca4d83af7 Revert previous player add flow via interface 2020-12-18 17:19:55 +09:00
Dean Herbert
5e83605026 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d Revert previous player add flow via interface 2020-12-18 17:07:38 +09:00
Dean Herbert
96f23a1135 Merge branch 'master' into gameplay-leaderboard-update 2020-12-18 16:56:21 +09:00
Dean Herbert
869cac819d Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b Refactor player score creation and submission process 2020-12-18 16:51:59 +09:00
Dean Herbert
99f2032fdf
Merge branch 'master' into gameplay-leaderboard-update 2020-12-18 16:44:52 +09:00
Dean Herbert
ceb2e4762d Add test covering a more consistent spread of player scores 2020-12-18 16:20:42 +09:00
Salman Ahmed
a8abefcd66 Make GameplayLeaderboardScore a model class 2020-12-18 03:34:33 +03:00
Salman Ahmed
0faf3fdfd3 Update gameplay leaderboard scores with the new design 2020-12-17 15:19:10 +03:00
Dean Herbert
cc3dddf59f Fix test scene crashing on second run of SetUp
Also correctly support LongRunningLoad
2020-12-17 16:02:07 +09:00
Dean Herbert
cda3bd2017 Rename test scene to match tested class name 2020-12-16 16:22:47 +09:00
Dean Herbert
6bce587b59 Pass users in via constructor and correctly unbind on disposal 2020-12-16 16:20:29 +09:00
Dean Herbert
c1ba0f4642 Use a local lookup cache for better usernames 2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766 Add testing setup to get a better visual idea of how scoreboard will work
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
fb795f6bfd Add initial hook-up to spectator backend 2020-12-16 16:20:29 +09:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Dean Herbert
b5ab400ad7 Fix test filename not matching updated class name 2020-12-15 15:44:43 +09:00
Dean Herbert
8b68ccc0ff Rename class and move inside HUD namespace 2020-12-15 15:34:11 +09:00
Dean Herbert
8362ad37e3 Bring up-to-date with code changes 2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation 2020-12-15 15:14:56 +09:00
Dean Herbert
64a2526678 Add header class and basic flow for propagating data updates 2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Dean Herbert
53da137425
Merge branch 'master' into net5.0 2020-12-10 17:14:21 +09:00
Dean Herbert
31cfaefdeb Move private functions in line with others 2020-11-30 15:39:43 +09:00
Dean Herbert
809caaa44c Use standard switch syntax (preferred for now) 2020-11-30 15:39:08 +09:00
Dan Balasescu
0c36a3c263
Merge branch 'master' into pool-scrolling 2020-11-30 14:04:54 +09:00
Bartłomiej Dach
9bf70e4e97 Add slider test step for visual inspection purposes 2020-11-28 20:32:08 +01:00
Bartłomiej Dach
8e0f525588 Rewrite existing test scene somewhat 2020-11-28 20:29:35 +01:00
ekrctb
8f5129323d Merge branch 'master' into pool-scrolling 2020-11-27 13:12:05 +09:00
ekrctb
57454bbb1c Remove hitObject argument from OnApply and OnFree 2020-11-27 10:13:05 +09:00
ekrctb
eae33fe74a Fix format 2020-11-26 14:16:33 +09:00
ekrctb
0817dae86c Add failing test to check non-pooled lifetime 2020-11-26 12:35:49 +09:00
ekrctb
ec92545d7a fix indent 2020-11-24 18:56:05 +09:00
ekrctb
cabc8aa63b Revert "Simplify ScrollingHitObjectContainer logic"
This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
2020-11-24 18:56:05 +09:00
ekrctb
8f39b54e58 Simplify ScrollingHitObjectContainer logic 2020-11-24 18:56:05 +09:00
ekrctb
df3844cdbb Add failing tests for pooling scrolling playfield 2020-11-24 18:56:05 +09:00
Roman Kapustin
1feda1152d Fix InspectCode warnings 2020-11-21 02:06:20 +03:00
Dean Herbert
dd5b90cf6c Add test coverage of animation restarting 2020-11-19 18:08:54 +09:00
Dean Herbert
fe025043bd Make test run multiple times 2020-11-19 17:16:29 +09:00
Dean Herbert
9df93e1f18 Add basic implementation of particle explosion
Using drawables still, just to get things in place and setup the
structure
2020-11-19 14:54:33 +09:00
smoogipoo
f5e12b9d7c Adjust TestScenePlayerLoader for safety 2020-11-16 23:53:54 +09:00
Bartłomiej Dach
42de4437cc Add failing test case 2020-11-15 19:43:42 +01:00
smoogipoo
b4470b0152 Merge branch 'fix-broken-test' into osu-hitobject-pooling-playfield 2020-11-14 01:50:13 +09:00
smoogipoo
b4d4f5456c Fix broken fail judgement test 2020-11-14 01:49:48 +09:00
smoogipoo
5cbf6252b7 Merge branch 'hitobject-pooling-in-playfield' into osu-hitobject-pooling-playfield 2020-11-14 01:03:11 +09:00
smoogipoo
c71b237c4f Merge all pooling support into Playfield 2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e Move hitobject pooling to Playfield 2020-11-14 00:41:18 +09:00
smoogipoo
feabca860b Fix sample playback test 2020-11-13 18:35:33 +09:00
smoogipoo
4236dd826d Improve documentation and make abstract again 2020-11-13 14:57:09 +09:00
smoogipoo
5dbbe11fc6 Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead 2020-11-12 14:04:16 +09:00
smoogipoo
3401b099d4 Add some tests 2020-11-11 18:50:08 +09:00
Joehu
ef3c918a3c Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
Dean Herbert
1e1569eb53 Use int instead of long for user_id fields for now 2020-11-06 12:59:46 +09:00
Dean Herbert
ce1743ab28 Fix missed usage in test scene 2020-11-04 15:35:42 +09:00
Dean Herbert
c1d9a0c92c Move click action out of user panel 2020-11-02 21:09:47 +09:00
Dean Herbert
ed30756c19 Add test coverage for new display (and remove live version for now) 2020-11-02 20:41:14 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher 2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements 2020-11-02 13:04:35 +09:00
Dean Herbert
9a43291fd3
Merge branch 'master' into spectator-replay-watcher 2020-10-30 20:49:24 +09:00
smoogipoo
43f9c1ebea Fix HUD test having out of date value 2020-10-30 18:26:38 +09:00
Dean Herbert
79aecc9a98
Merge branch 'master' into spectator-replay-watcher 2020-10-30 16:31:24 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
984a243eff Add skinnable test scene for HUD overlay 2020-10-30 14:24:16 +09:00
Dean Herbert
bd7871d9f5 Update test scene to be non-skinnable (and add test covering momentary display) 2020-10-30 14:20:00 +09:00
Dean Herbert
53bd31c69e Commit missing test pieces 2020-10-30 14:00:07 +09:00
Dean Herbert
2ea4aa0a37 Fix incorrect specification on some sample lookups 2020-10-30 11:59:41 +09:00
Dean Herbert
fa85751425 Move helper functions to bottom of class 2020-10-29 15:10:42 +09:00
Dean Herbert
fe409a55e6 Rename starvation test 2020-10-29 15:10:11 +09:00
Dean Herbert
ce58bfdc4e Add test covering host retry after returning to spectator screen 2020-10-29 15:09:12 +09:00
Dean Herbert
6a31a313b6 Fix stop watching test to check correct screen presence 2020-10-29 15:08:06 +09:00
Dean Herbert
7dd3a748be Add further test logic to ensure retry / restart flow is working correctly 2020-10-29 15:03:38 +09:00
Dean Herbert
a59ea987b7 Make tests more resilient under headless execution 2020-10-29 14:57:36 +09:00
Dean Herbert
6c2cee7b3f Avoid cross-pollution between tests of current playing state 2020-10-28 23:15:51 +09:00
Dean Herbert
7cc4a7cb5c Add more accurate fail scenario test logic 2020-10-28 22:59:54 +09:00
Dean Herbert
1d499ec15d Change beatmap not existing test to specify a beatmap ID that can't possibly exist 2020-10-28 22:51:35 +09:00
Dean Herbert
8bbcb9be8a Always use imported beatmap in tests 2020-10-28 22:50:57 +09:00
Dean Herbert
5fcd39a43d Ensure spectator screen is loaded before continuing 2020-10-28 16:29:06 +09:00
Dean Herbert
d5e0fa322b Fix a couple of inspections 2020-10-27 22:30:45 +09:00
Dean Herbert
2cacdaa11b Add basic beatmap download and play flow 2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359 Fix spectating when starting from a point that isn't at the beginning of the beatmap 2020-10-27 18:58:37 +09:00
Dean Herbert
a289b7034f Add test helper functions to promote code share 2020-10-27 18:58:37 +09:00
Dean Herbert
b3d793a505 Fix gameplay proceeding when no frames have been received yet 2020-10-27 18:58:37 +09:00
Dean Herbert
d4467d20a2 Allow tests to continue sending frames from point they left off 2020-10-27 18:58:37 +09:00
Dean Herbert
63131d46aa Send initial spectator state more correctly in test component 2020-10-27 18:58:37 +09:00
Dean Herbert
4dba96e189 Add more useful frame sending logic to tests 2020-10-27 18:58:37 +09:00
Dean Herbert
c1e7cd6e47 Stop replay playback when frames are starved 2020-10-27 18:58:37 +09:00
Dean Herbert
400542bc0b Ensure frames arrive 2020-10-27 18:58:37 +09:00
Dean Herbert
593b0a3ada Setup tests to run headless, add basic pass support 2020-10-27 18:58:37 +09:00
Dean Herbert
67f6d52e35 Setup tests 2020-10-27 18:58:37 +09:00
Dean Herbert
9bb2cff8a5 Convey actual beatmap and ruleset for full testing setup 2020-10-27 18:58:37 +09:00
Dean Herbert
82a27c73a0 Create basic testing setup 2020-10-27 18:58:37 +09:00
Dean Herbert
5fd97bd043 Add basic spectator screen 2020-10-27 18:58:37 +09:00
Dean Herbert
03d566da35 Rename test variable and remove unncessary cast 2020-10-27 14:35:12 +09:00
Dean Herbert
606a4304a8 Remove unused usings 2020-10-27 14:33:16 +09:00
Dean Herbert
6853da459d Move sample pausing logic out of FrameStabilityContainer 2020-10-27 13:54:33 +09:00
Bartłomiej Dach
7392876b5f Fix mania crashing due to spectator client handling frames with unconverted beatmap 2020-10-27 00:35:25 +01:00
Dean Herbert
b1a88a4993 Remove extra using 2020-10-26 16:34:30 +09:00
Dean Herbert
dfe07271de Add very basic latency handling to spectator test 2020-10-26 16:31:39 +09:00
Dean Herbert
f5dbaa9b0f Only watch local user to prevent conflict between testers 2020-10-26 15:27:15 +09:00
Dean Herbert
8508d5f8b9 Rename test scene to match purpose 2020-10-26 15:24:28 +09:00
Dean Herbert
e941f2fb71 Fix playback not being smooth (and event unbinding logic) 2020-10-26 15:24:12 +09:00
Dean Herbert
b86347dc81 Merge branch 'master' into spectator 2020-10-26 13:39:07 +09:00
Dean Herbert
431054377a
Merge branch 'master' into epilepsy-warning-volume-restoration 2020-10-25 22:22:11 +09:00
Dean Herbert
55f1b05dbf Fix test failures due to recorder not stopping in time 2020-10-23 14:47:08 +09:00
Dean Herbert
51ae93d484 Revert unnecessary file changes 2020-10-22 19:31:59 +09:00
Dean Herbert
04f46bc1f8 Clean up usings 2020-10-22 19:24:32 +09:00
Dean Herbert
d659b7739d Correctly stop watching users that leave 2020-10-22 19:16:34 +09:00
Dean Herbert
34e889e66e Don't watch every user in normal gameplay (but allow so in test) 2020-10-22 18:38:03 +09:00
Dean Herbert
1ab6f41b3b Add basic send and receive test 2020-10-22 18:10:27 +09:00
Dean Herbert
93db75bd41 Begin shaping the spectator streaming component 2020-10-22 17:48:15 +09:00
Dean Herbert
b39a4da6bc Add initial classes for spectator support 2020-10-22 14:46:21 +09:00
Bartłomiej Dach
e2552d4c36 Merge branch 'master' into storyboard-skin-sprites 2020-10-20 23:01:54 +02:00
Bartłomiej Dach
8c14c9e1c4 Add basic test coverage 2020-10-20 23:01:25 +02:00
Bartłomiej Dach
2c7880e9d6 Add failing test case 2020-10-20 20:30:15 +02:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning 2020-10-20 17:43:37 +09:00
Dean Herbert
4f8a755518 Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Bartłomiej Dach
fd4bab85cf Merge branch 'master' into epilepsy-warning 2020-10-20 01:06:46 +02:00
Bartłomiej Dach
1ac0b3b13d Add asserts to tests 2020-10-20 00:08:26 +02:00
Bartłomiej Dach
a9f27a71a2 Fix code formatting issues 2020-10-19 23:53:41 +02:00
Bartłomiej Dach
8aeeed9402 Fix weird number formatting in test 2020-10-17 15:47:37 +02:00
Bartłomiej Dach
e4463254d7 Add test coverage for score counter alignment 2020-10-17 15:29:30 +02:00
smoogipoo
dfbc0965e4 Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
Dean Herbert
e87f515a4f
Merge pull request #10522 from Morilli/legacyskin-fixes
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 20:54:03 +09:00
Dean Herbert
0437f7e7e9 Delete outdated test scene
Has been replaced by the four new skinnable tests for each component.
2020-10-16 18:22:20 +09:00
Dean Herbert
de60374c88 Remove unused using 2020-10-16 17:26:14 +09:00
Dean Herbert
c0a1f2158c Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
Dean Herbert
88f74921fb Update with new r# inspections 2020-10-16 12:49:39 +09:00
Dan Balasescu
583fdc3a95
Merge pull request #10510 from peppy/skinnable-accuracy-display
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
Dan Balasescu
5d8cf87155
Merge pull request #10511 from peppy/bottom-error-display
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
Dan Balasescu
70b050f212
Merge branch 'master' into skinnable-accuracy-display 2020-10-15 20:28:57 +09:00
Dan Balasescu
1ce0e83e59
Merge branch 'master' into skinnable-score-display 2020-10-15 19:16:03 +09:00
Dan Balasescu
93dfbd5d9e
Merge pull request #10505 from peppy/skin-disabler-refactor
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-15 19:14:52 +09:00
Dean Herbert
70806deba1 Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
Dean Herbert
b31a3fbabb Add test 2020-10-15 18:11:30 +09:00
Dean Herbert
e1da64398e Add and consume skinnable score counter 2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd Split out DefaultScoreCounter and make ScoreCounter abstract 2020-10-15 16:32:30 +09:00
Dean Herbert
b06f59ffdc Split out test for combo counter specifically 2020-10-15 15:35:33 +09:00
Bartłomiej Dach
2ca6c4e377 Adjust test step names 2020-10-14 23:24:16 +02:00
Dean Herbert
b63303a2a8 Fix tests 2020-10-14 21:40:49 +09:00
Dean Herbert
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
Dean Herbert
7f5ea57bd4 Clean-up pass (best effort) on LegacyComboCounter 2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce Combine LegacyComboCounter and ComboCounter classes 2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
6eb3176776 Add combo incrementing tests to hud overlay test suite 2020-10-14 19:16:34 +09:00
Dean Herbert
375146b489 Make HUDOverlay test scene skinnable 2020-10-14 19:16:34 +09:00
Shane Woolcock
f90ac2e76c Ensure we assert after the seek has completed 2020-10-07 18:50:02 +10:30
Shane Woolcock
2e0a9f53c1 Add test coverage 2020-10-07 17:52:39 +10:30
Bartłomiej Dach
9eeac759b8 Re-enable and fix gameplay sample playback test 2020-10-05 21:22:32 +02:00
Dean Herbert
606a08c6ad Temporarily ignore failing gameplay samples test 2020-10-05 20:01:12 +09:00
Dean Herbert
e1c4c8f3d5 Add failing test coverage of gameplay sample pausing (during seek) 2020-10-05 14:27:51 +09:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Dean Herbert
56c8e4dacf Fix failing tests 2020-09-29 14:25:39 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Bartłomiej Dach
8d9945dea8 Change until step to assert for consistency 2020-09-27 11:28:23 +02:00
Bartłomiej Dach
00aea77489 Fix potential instability of overlay activation tests 2020-09-27 11:18:13 +02:00
Salman Ahmed
522e2cdbcd Avoid embedding NUnit Assert inside test steps if possible 2020-09-19 05:56:35 +03:00
Salman Ahmed
1e1422c16a Samples don't get paused... 2020-09-19 05:55:39 +03:00
Salman Ahmed
b3ffd36b65 Use lambda expression instead 2020-09-19 05:55:28 +03:00
Salman Ahmed
6aa84424e4 Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused 2020-09-19 05:53:04 +03:00
smoogipoo
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Salman Ahmed
105634c099 Add test case ensuring correct behaviour 2020-09-16 01:59:41 +03:00
Dean Herbert
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59 Fix merge conflicts. 2020-09-03 21:56:47 +02:00
Dean Herbert
4239e9f684 Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
Dean Herbert
d5cbb589c2 Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
e4303d7943 Fix PlayerLoader test failures due to too many steps 2020-08-18 12:35:23 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Bartłomiej Dach
c1a9bf507a Add failing test case 2020-08-15 13:06:53 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Lucas A
74a8a4bca8 Make testing code clearer to understand. 2020-08-13 21:53:17 +02:00
Dean Herbert
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
smoogipoo
20197e2768 Remove locally-cached music controller 2020-08-11 12:27:32 +09:00
Lucas A
052bb06c91 Add ability to open overlays during gameplay breaks. 2020-08-10 20:13:50 +02:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
Lucas A
f8ef53a62e Fix tests. 2020-08-07 10:25:51 +02:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Lucas A
242a035f7e Apply review suggestions. 2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d Add tests. 2020-08-03 16:04:11 +02:00
Dean Herbert
ca434e82d9 Fix test failures due to gameplay clock not being unpaused 2020-07-28 17:09:38 +09:00
Dean Herbert
91c2afe9f1 Merge branch 'master' into fix-gameplay-sample-pausing 2020-07-28 15:10:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170 2020-07-28 13:36:42 +09:00
Dean Herbert
33e8e0aa18 Add back until steps so headless tests can better handle thread delays 2020-07-27 19:05:31 +09:00
Dean Herbert
1f8abf2cf6 Fix headless tests 2020-07-27 19:03:21 +09:00
Dean Herbert
5fd73795f6 Remove wait steps and add coverage of non-looping sounds 2020-07-27 18:02:17 +09:00
Dean Herbert
12368ace3b Rename variable 2020-07-27 17:46:44 +09:00
Dean Herbert
d8f4e044de Add test coverage 2020-07-27 17:46:10 +09:00
Dean Herbert
2c62b23d85 Update naming 2020-07-22 19:53:45 +09:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Gagah Pangeran
d9fedb293a add initial test 2020-07-21 15:48:11 +07:00
Dean Herbert
648e414c14 Update InputHandlers in line with framework changes 2020-07-19 11:39:11 +09:00
Dean Herbert
77143952a9 Add test coverage 2020-07-17 19:17:48 +09:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
Dean Herbert
fa407d2c7b Make tests better 2020-07-15 16:42:37 +09:00
Joehu
ec3fe8d346 Add test for arrow key seeking 2020-07-14 21:59:26 -07:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
Dean Herbert
9746e24d1e Rename abstract TestScene 2020-06-12 19:40:54 +09:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Lucas A
f63c66396f Apply review suggestions. 2020-06-02 13:32:52 +02:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
smoogipoo
013461377e Fix potential nullref 2020-05-28 21:46:02 +09:00
Dean Herbert
cbd563e80b Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127 Move sett from EndTime to Duration 2020-05-27 12:37:44 +09:00
Bartłomiej Dach
24d898c870 Demonstrate failure case in visual test scene 2020-05-21 21:56:55 +02:00
Bartłomiej Dach
8702a1b5a5 Fix test scene regression 2020-05-21 20:16:02 +02:00
smoogipoo
f98ee27185 Fix referencing wrong child 2020-05-18 20:01:00 +09:00
smoogipoo
6d70f4b410 Merge branch 'master' into allowgameplayoverlays-hide-skip 2020-05-18 19:54:38 +09:00
smoogipoo
2fd25f5ee6 Fix tests 2020-05-18 19:54:26 +09:00
Dean Herbert
be3a0a3c1d Merge branch 'master' into remove-requiredtypes 2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Lucas A
ed9d6f2829 Fix CI inspection. 2020-05-15 22:58:15 +02:00
Lucas A
4096463d02 Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests. 2020-05-15 19:43:01 +02:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list 2020-04-29 05:14:40 +03:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Dean Herbert
3b0099c687 Refactor tests 2020-04-21 12:26:43 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion 2020-04-21 11:22:37 +09:00
Salman Ahmed
2c012b9af1 Use AddUntilStep whenever possible
Avoid redundant usage
2020-04-20 06:43:18 +03:00
Salman Ahmed
e12e3391fb Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Dean Herbert
2444dd42d0 Remove not-implemented-exception 2020-04-20 09:57:46 +09:00
Dean Herbert
f3fee73441 Fix DatabasedKeyBindingContainer not using defaults for non-databased ruleset 2020-04-20 09:35:00 +09:00
Salman Ahmed
65a8860a65 Add test cases to ensure no regression in "cancelling completion" 2020-04-19 06:01:09 +03:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
smoogipoo
59728ffebd Fix up/improve test scene 2020-04-14 15:24:34 +09:00
Salman Ahmed
9a29797a5b Use IntervalList<double> for tracking break periods 2020-04-09 23:00:16 +03:00
Dean Herbert
1c72afe8c4 Move fading test to top for convenience 2020-04-09 14:52:40 +09:00
Dean Herbert
6db22366e2 Add new tests and tidy up existing tests 2020-04-09 14:47:48 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Salman Ahmed
0eaea8ef9d Create a constructor for break period
For simple construction of break periods (e.g. filling a method with an array of break periods inside a test case)
2020-04-05 21:29:03 +03:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Dean Herbert
db59d0530e Remove test coverage of scale down 2020-03-31 14:15:25 +09:00
Dean Herbert
1fce7cce01 Remove ScaleDownToFit as it was not implemented without enough safety 2020-03-31 13:50:04 +09:00
Lucas A
ab01111c36 Fix merge conflicts. 2020-03-30 17:39:11 +02:00
Dan Balasescu
113bbe8c4d
Merge pull request #8488 from peppy/fix-autoplay-results-display
Fix auto mod results screen not displaying correctly
2020-03-30 11:01:16 +09:00
Dean Herbert
d99b445720 Move non-headless tests to correct namespace 2020-03-30 10:00:28 +09:00
Dean Herbert
98a700ef3a Attempt to fix tests by skipping one break at a time 2020-03-30 00:58:06 +09:00
Dean Herbert
653480b2f8 Add regression test 2020-03-29 23:29:46 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00
Bartłomiej Dach
46af4bce32 Cover regression in autoplay test 2020-03-27 19:42:45 +01:00
Dean Herbert
6ecfeb8cc3
Merge pull request #8455 from Game4all/handle-novideo-beatmaps
Fix NullReferenceException when starting the no-video version of a beatmap with video
2020-03-27 21:12:40 +09:00
Lucas A
6788b7f9cd Add test for loading storyboards with missing video file. 2020-03-27 12:07:47 +01:00
Lucas A
00c1ff993a Fix merge conflicts. 2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f Add back visual tests and add easing to alpha fade. 2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Lucas A
6b0c5bc65d Rename to LowHealthLayer to FaillingLayer. 2020-03-17 22:32:07 +01:00
Lucas A
8c611a981f Update visual tests 2020-03-17 22:17:28 +01:00
smoogipoo
1c4296f5e7 Implement the new results screen 2020-03-17 17:43:16 +09:00
Dean Herbert
c2fbc85e77 Split out test scene for StarCounter 2020-03-09 01:26:34 +09:00
Dean Herbert
979988235d Increase flexibility of StarCounter component 2020-03-08 15:56:22 +09:00
Dean Herbert
0ccf691c97 Remove unnecessary interpolation 2020-03-06 18:00:07 +09:00
Dean Herbert
3b0e3cd71a Remove using statements 2020-03-06 17:55:57 +09:00
Dean Herbert
40074f10db Remove unnecessary override 2020-03-06 17:55:05 +09:00
Dean Herbert
90dbb90470 Merge branch 'master' into disable-keycounter-breaks 2020-03-06 17:53:10 +09:00
Dean Herbert
5200633f9f Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
naoey
1ce972dd5b
Remove unused variable 2020-02-29 21:53:49 +05:30
naoey
bca58ddb42
Make KeyCounter stop counting during breaks 2020-02-29 21:18:43 +05:30
Dean Herbert
29e2e17144 Merge branch 'master' into fix-dho-lifetimes-via-judgements 2020-02-25 19:07:57 +09:00
Dean Herbert
a047456354 Revert changes to make HitObject abstract 2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
e8ebb31517 Expire old judgement lines if too many exist 2020-02-23 03:53:51 +09:00
Dean Herbert
05c48cd929 Fix volume mute tests regressing 2020-02-14 19:27:32 +09:00
Dean Herbert
47325601f4 Add failing test 2020-02-14 19:16:08 +09:00
Bartłomiej Dach
12469469ad Add reproduction test steps for lifetime bug
Modify TestSceneScrollingHitObjects to contain a test case that serves
as a reproduction for a visual bug in which using the overlapping scroll
algorithm results in an incorrect origin adjustment for lifetime.
2020-02-06 23:12:22 +01:00
Bartłomiej Dach
ecde641729 Randomise colours in scrolling test scene
Switch to using randomised colours in TestSceneScrollingHitObjects to
better distinguish individual hit objects.
2020-02-06 22:47:59 +01:00
Salman Ahmed
0ccbffde8d Use ChildrenOfType instead 2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437 Avoid exposing whenever possible 2020-02-03 23:17:10 +03:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
443063263e Merge remote-tracking branch 'upstream/master' into fix-key-counter-visible-on-reshowing-hud 2020-02-03 15:18:25 +03:00
Salman Ahmed
0f449d1b99 Set config value instead 2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
Salman Ahmed
6103674b54 Add tests for changing HUD visibility on hidden key counter configuration 2020-02-02 14:50:05 +03:00