Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
smoogipoo
c3c7c18549
Fix tests
2021-04-01 23:48:26 +09:00
smoogipoo
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Dean Herbert
a5b3ac7ef8
Add failing test covering alpha commands proceeding non-alpha (but ignored) commands
2021-03-09 15:54:11 +09:00
smoogipoo
ee6a94273d
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-02-22 18:31:27 +09:00
Salman Ahmed
6bac83964a
Merge branch 'master' into fix-pofl-on-cooldown
2021-02-22 10:03:27 +03:00
Dean Herbert
d2ec151c67
Add failing test for pausing when pause support is disabled
2021-02-20 14:20:13 +09:00
Salman Ahmed
f6c279ab00
Add assert ensuring player resumed properly
2021-02-19 11:45:45 +03:00
Salman Ahmed
fe5e45ea81
Move gameplay cursor outside instead and fix potential failure
2021-02-19 11:43:33 +03:00
Dean Herbert
52ebe34347
Update TestScenePause exit from fail test to actually fail
2021-02-19 17:26:26 +09:00
Dean Herbert
4c214b74ce
Merge branch 'master' into fix-error-exit-during-results-transition
2021-02-19 17:13:55 +09:00
Salman Ahmed
772471a6d8
Add failing test case
2021-02-19 10:46:31 +03:00
Dean Herbert
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
Dean Herbert
2e646882fa
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 21:22:21 +09:00
Dean Herbert
9ad38ab20e
Move HubClientConnector retrieval to IAPIProvider
2021-02-15 16:43:56 +09:00
Dean Herbert
f664fca0dd
Tidy up tests (and remove duplicate with new call logic)
2021-02-15 16:11:17 +09:00
Dean Herbert
4f264758a4
Add test coverage of pause from resume overlay
2021-02-15 15:57:36 +09:00
smoogipoo
c6ed3efa4a
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 14:47:32 +09:00
Dean Herbert
25f5120fdf
Add failing test coverage of user pausing or quick exiting during cooldown
2021-02-15 14:36:17 +09:00
Dean Herbert
a4dc544235
Refactor some shared code in TestScenePause
2021-02-15 14:24:08 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection
2021-02-15 13:53:54 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Salman Ahmed
d3c1b47592
Replace nullable API with null connector instead
2021-02-11 12:34:39 +03:00
Dean Herbert
94f35825dd
Update test to cover changed exit/pause logic
...
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Salman Ahmed
a0ead38496
Prevent test spectator clients from attempting hub connections
2021-02-09 08:02:51 +03:00
Salman Ahmed
f04d6d5e5e
Update hub clients with changes to connecotr
2021-02-09 08:02:32 +03:00
Salman Ahmed
f76f92515e
Clean up spectator streaming client with new hub connector
2021-02-09 02:15:56 +03:00
Bartłomiej Dach
68c20a2a37
Allow autoplay score generation to access mod list
2021-02-07 18:35:34 +01:00
Mysfit
304264046b
Added tests.
2021-01-24 17:46:54 -05:00
Bartłomiej Dach
7abe33ad0e
Add failing test case
2021-01-21 00:04:15 +01:00
smoogipoo
8ffbcc9860
Fix test failures and general discrepancies
2021-01-20 14:05:35 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Dean Herbert
d023ad8ad1
Remove assert messages
2021-01-15 15:18:29 +09:00
Dean Herbert
51255033e2
Update some missed usages of KeyBindingContainer in tests
2021-01-15 14:57:01 +09:00
Roman Kapustin
0ea4e221b2
Merge branch 'master' into net5.0
2021-01-14 14:02:51 +03:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Dean Herbert
92d74a9343
Fix potential nullref in test scene
2020-12-28 20:48:14 +09:00
Dean Herbert
6254907ef9
Move multiplayer leaderboard test to correct namespace
2020-12-28 20:31:08 +09:00
Dean Herbert
966a2151e3
Ensure the previous leaderboard is removed
2020-12-26 17:55:24 +09:00
Dean Herbert
2599e95335
Add test coverage
2020-12-26 12:11:19 +09:00
Dean Herbert
ff57562956
Fix multiplayer leaderboard not unsubscribing from quit users
2020-12-26 11:35:31 +09:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
...
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
d0e8347968
Change asserts into until steps
2020-12-24 22:28:25 +09:00
Dean Herbert
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
Dean Herbert
8ac76bd524
Merge pull request #11199 from smoogipoo/refactor-player-score-creation
...
Asyncify player score creation and submission
2020-12-20 17:30:11 +09:00
Bartłomiej Dach
f827b6c030
Use terser dictionary initialiser syntax
2020-12-19 21:26:40 +01:00
Bartłomiej Dach
631a0cea41
Fix intended random factor not being random in test
2020-12-19 21:25:04 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard
2020-12-20 01:13:59 +09:00
Salman Ahmed
228acf25a7
Add test case creating leaderboard scores with existing users
2020-12-18 13:13:31 +03:00
smoogipoo
2958cab239
Remove GotoRanking
2020-12-18 17:47:33 +09:00
Dean Herbert
470c68d6a5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:30:21 +09:00
Dean Herbert
668536ce56
Fix vertical size potentially changing during relayout
2020-12-18 17:25:48 +09:00
Dean Herbert
bca4d83af7
Revert previous player add flow via interface
2020-12-18 17:19:55 +09:00
Dean Herbert
5e83605026
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d
Revert previous player add flow via interface
2020-12-18 17:07:38 +09:00
Dean Herbert
96f23a1135
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:56:21 +09:00
Dean Herbert
869cac819d
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b
Refactor player score creation and submission process
2020-12-18 16:51:59 +09:00
Dean Herbert
99f2032fdf
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:44:52 +09:00
Dean Herbert
ceb2e4762d
Add test covering a more consistent spread of player scores
2020-12-18 16:20:42 +09:00
Salman Ahmed
a8abefcd66
Make GameplayLeaderboardScore a model class
2020-12-18 03:34:33 +03:00
Salman Ahmed
0faf3fdfd3
Update gameplay leaderboard scores with the new design
2020-12-17 15:19:10 +03:00
Dean Herbert
cc3dddf59f
Fix test scene crashing on second run of SetUp
...
Also correctly support LongRunningLoad
2020-12-17 16:02:07 +09:00
Dean Herbert
cda3bd2017
Rename test scene to match tested class name
2020-12-16 16:22:47 +09:00
Dean Herbert
6bce587b59
Pass users in via constructor and correctly unbind on disposal
2020-12-16 16:20:29 +09:00
Dean Herbert
c1ba0f4642
Use a local lookup cache for better usernames
2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766
Add testing setup to get a better visual idea of how scoreboard will work
...
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
fb795f6bfd
Add initial hook-up to spectator backend
2020-12-16 16:20:29 +09:00
Dean Herbert
88b3bf06e8
Merge branch 'master' into add-bundle-header
2020-12-16 13:40:15 +09:00
Dean Herbert
b5ab400ad7
Fix test filename not matching updated class name
2020-12-15 15:44:43 +09:00
Dean Herbert
8b68ccc0ff
Rename class and move inside HUD namespace
2020-12-15 15:34:11 +09:00
Dean Herbert
8362ad37e3
Bring up-to-date with code changes
2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation
2020-12-15 15:14:56 +09:00
Dean Herbert
64a2526678
Add header class and basic flow for propagating data updates
2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Dean Herbert
53da137425
Merge branch 'master' into net5.0
2020-12-10 17:14:21 +09:00
Dean Herbert
31cfaefdeb
Move private functions in line with others
2020-11-30 15:39:43 +09:00
Dean Herbert
809caaa44c
Use standard switch syntax (preferred for now)
2020-11-30 15:39:08 +09:00
Dan Balasescu
0c36a3c263
Merge branch 'master' into pool-scrolling
2020-11-30 14:04:54 +09:00
Bartłomiej Dach
9bf70e4e97
Add slider test step for visual inspection purposes
2020-11-28 20:32:08 +01:00
Bartłomiej Dach
8e0f525588
Rewrite existing test scene somewhat
2020-11-28 20:29:35 +01:00
ekrctb
8f5129323d
Merge branch 'master' into pool-scrolling
2020-11-27 13:12:05 +09:00
ekrctb
57454bbb1c
Remove hitObject argument from OnApply and OnFree
2020-11-27 10:13:05 +09:00
ekrctb
eae33fe74a
Fix format
2020-11-26 14:16:33 +09:00
ekrctb
0817dae86c
Add failing test to check non-pooled lifetime
2020-11-26 12:35:49 +09:00
ekrctb
ec92545d7a
fix indent
2020-11-24 18:56:05 +09:00
ekrctb
cabc8aa63b
Revert "Simplify ScrollingHitObjectContainer logic"
...
This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
2020-11-24 18:56:05 +09:00
ekrctb
8f39b54e58
Simplify ScrollingHitObjectContainer logic
2020-11-24 18:56:05 +09:00
ekrctb
df3844cdbb
Add failing tests for pooling scrolling playfield
2020-11-24 18:56:05 +09:00
Roman Kapustin
1feda1152d
Fix InspectCode warnings
2020-11-21 02:06:20 +03:00
Dean Herbert
dd5b90cf6c
Add test coverage of animation restarting
2020-11-19 18:08:54 +09:00
Dean Herbert
fe025043bd
Make test run multiple times
2020-11-19 17:16:29 +09:00
Dean Herbert
9df93e1f18
Add basic implementation of particle explosion
...
Using drawables still, just to get things in place and setup the
structure
2020-11-19 14:54:33 +09:00
smoogipoo
f5e12b9d7c
Adjust TestScenePlayerLoader for safety
2020-11-16 23:53:54 +09:00
Bartłomiej Dach
42de4437cc
Add failing test case
2020-11-15 19:43:42 +01:00
smoogipoo
b4470b0152
Merge branch 'fix-broken-test' into osu-hitobject-pooling-playfield
2020-11-14 01:50:13 +09:00
smoogipoo
b4d4f5456c
Fix broken fail judgement test
2020-11-14 01:49:48 +09:00
smoogipoo
5cbf6252b7
Merge branch 'hitobject-pooling-in-playfield' into osu-hitobject-pooling-playfield
2020-11-14 01:03:11 +09:00
smoogipoo
c71b237c4f
Merge all pooling support into Playfield
2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e
Move hitobject pooling to Playfield
2020-11-14 00:41:18 +09:00
smoogipoo
feabca860b
Fix sample playback test
2020-11-13 18:35:33 +09:00
smoogipoo
4236dd826d
Improve documentation and make abstract again
2020-11-13 14:57:09 +09:00
smoogipoo
5dbbe11fc6
Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead
2020-11-12 14:04:16 +09:00
smoogipoo
3401b099d4
Add some tests
2020-11-11 18:50:08 +09:00
Joehu
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
Dean Herbert
1e1569eb53
Use int instead of long for user_id fields for now
2020-11-06 12:59:46 +09:00
Dean Herbert
ce1743ab28
Fix missed usage in test scene
2020-11-04 15:35:42 +09:00
Dean Herbert
c1d9a0c92c
Move click action out of user panel
2020-11-02 21:09:47 +09:00
Dean Herbert
ed30756c19
Add test coverage for new display (and remove live version for now)
2020-11-02 20:41:14 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher
2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements
2020-11-02 13:04:35 +09:00
Dean Herbert
9a43291fd3
Merge branch 'master' into spectator-replay-watcher
2020-10-30 20:49:24 +09:00
smoogipoo
43f9c1ebea
Fix HUD test having out of date value
2020-10-30 18:26:38 +09:00
Dean Herbert
79aecc9a98
Merge branch 'master' into spectator-replay-watcher
2020-10-30 16:31:24 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
...
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
984a243eff
Add skinnable test scene for HUD overlay
2020-10-30 14:24:16 +09:00
Dean Herbert
bd7871d9f5
Update test scene to be non-skinnable (and add test covering momentary display)
2020-10-30 14:20:00 +09:00
Dean Herbert
53bd31c69e
Commit missing test pieces
2020-10-30 14:00:07 +09:00
Dean Herbert
2ea4aa0a37
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Dean Herbert
fa85751425
Move helper functions to bottom of class
2020-10-29 15:10:42 +09:00
Dean Herbert
fe409a55e6
Rename starvation test
2020-10-29 15:10:11 +09:00
Dean Herbert
ce58bfdc4e
Add test covering host retry after returning to spectator screen
2020-10-29 15:09:12 +09:00
Dean Herbert
6a31a313b6
Fix stop watching test to check correct screen presence
2020-10-29 15:08:06 +09:00
Dean Herbert
7dd3a748be
Add further test logic to ensure retry / restart flow is working correctly
2020-10-29 15:03:38 +09:00
Dean Herbert
a59ea987b7
Make tests more resilient under headless execution
2020-10-29 14:57:36 +09:00
Dean Herbert
6c2cee7b3f
Avoid cross-pollution between tests of current playing state
2020-10-28 23:15:51 +09:00
Dean Herbert
7cc4a7cb5c
Add more accurate fail scenario test logic
2020-10-28 22:59:54 +09:00
Dean Herbert
1d499ec15d
Change beatmap not existing test to specify a beatmap ID that can't possibly exist
2020-10-28 22:51:35 +09:00
Dean Herbert
8bbcb9be8a
Always use imported beatmap in tests
2020-10-28 22:50:57 +09:00
Dean Herbert
5fcd39a43d
Ensure spectator screen is loaded before continuing
2020-10-28 16:29:06 +09:00
Dean Herbert
d5e0fa322b
Fix a couple of inspections
2020-10-27 22:30:45 +09:00
Dean Herbert
2cacdaa11b
Add basic beatmap download and play flow
2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359
Fix spectating when starting from a point that isn't at the beginning of the beatmap
2020-10-27 18:58:37 +09:00
Dean Herbert
a289b7034f
Add test helper functions to promote code share
2020-10-27 18:58:37 +09:00
Dean Herbert
b3d793a505
Fix gameplay proceeding when no frames have been received yet
2020-10-27 18:58:37 +09:00
Dean Herbert
d4467d20a2
Allow tests to continue sending frames from point they left off
2020-10-27 18:58:37 +09:00
Dean Herbert
63131d46aa
Send initial spectator state more correctly in test component
2020-10-27 18:58:37 +09:00
Dean Herbert
4dba96e189
Add more useful frame sending logic to tests
2020-10-27 18:58:37 +09:00
Dean Herbert
c1e7cd6e47
Stop replay playback when frames are starved
2020-10-27 18:58:37 +09:00
Dean Herbert
400542bc0b
Ensure frames arrive
2020-10-27 18:58:37 +09:00
Dean Herbert
593b0a3ada
Setup tests to run headless, add basic pass support
2020-10-27 18:58:37 +09:00
Dean Herbert
67f6d52e35
Setup tests
2020-10-27 18:58:37 +09:00
Dean Herbert
9bb2cff8a5
Convey actual beatmap and ruleset for full testing setup
2020-10-27 18:58:37 +09:00
Dean Herbert
82a27c73a0
Create basic testing setup
2020-10-27 18:58:37 +09:00
Dean Herbert
5fd97bd043
Add basic spectator screen
2020-10-27 18:58:37 +09:00
Dean Herbert
03d566da35
Rename test variable and remove unncessary cast
2020-10-27 14:35:12 +09:00
Dean Herbert
606a4304a8
Remove unused usings
2020-10-27 14:33:16 +09:00
Dean Herbert
6853da459d
Move sample pausing logic out of FrameStabilityContainer
2020-10-27 13:54:33 +09:00
Bartłomiej Dach
7392876b5f
Fix mania crashing due to spectator client handling frames with unconverted beatmap
2020-10-27 00:35:25 +01:00
Dean Herbert
b1a88a4993
Remove extra using
2020-10-26 16:34:30 +09:00
Dean Herbert
dfe07271de
Add very basic latency handling to spectator test
2020-10-26 16:31:39 +09:00
Dean Herbert
f5dbaa9b0f
Only watch local user to prevent conflict between testers
2020-10-26 15:27:15 +09:00
Dean Herbert
8508d5f8b9
Rename test scene to match purpose
2020-10-26 15:24:28 +09:00
Dean Herbert
e941f2fb71
Fix playback not being smooth (and event unbinding logic)
2020-10-26 15:24:12 +09:00
Dean Herbert
b86347dc81
Merge branch 'master' into spectator
2020-10-26 13:39:07 +09:00
Dean Herbert
431054377a
Merge branch 'master' into epilepsy-warning-volume-restoration
2020-10-25 22:22:11 +09:00
Dean Herbert
55f1b05dbf
Fix test failures due to recorder not stopping in time
2020-10-23 14:47:08 +09:00
Dean Herbert
51ae93d484
Revert unnecessary file changes
2020-10-22 19:31:59 +09:00
Dean Herbert
04f46bc1f8
Clean up usings
2020-10-22 19:24:32 +09:00
Dean Herbert
d659b7739d
Correctly stop watching users that leave
2020-10-22 19:16:34 +09:00
Dean Herbert
34e889e66e
Don't watch every user in normal gameplay (but allow so in test)
2020-10-22 18:38:03 +09:00
Dean Herbert
1ab6f41b3b
Add basic send and receive test
2020-10-22 18:10:27 +09:00
Dean Herbert
93db75bd41
Begin shaping the spectator streaming component
2020-10-22 17:48:15 +09:00
Dean Herbert
b39a4da6bc
Add initial classes for spectator support
2020-10-22 14:46:21 +09:00
Bartłomiej Dach
e2552d4c36
Merge branch 'master' into storyboard-skin-sprites
2020-10-20 23:01:54 +02:00
Bartłomiej Dach
8c14c9e1c4
Add basic test coverage
2020-10-20 23:01:25 +02:00
Bartłomiej Dach
2c7880e9d6
Add failing test case
2020-10-20 20:30:15 +02:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning
2020-10-20 17:43:37 +09:00
Dean Herbert
4f8a755518
Add "hide during gameplay" mode
2020-10-20 14:20:44 +09:00
Dean Herbert
80b1f816c7
Merge branch 'master' into hide-hud-during-break-time
2020-10-20 14:19:04 +09:00
Bartłomiej Dach
fd4bab85cf
Merge branch 'master' into epilepsy-warning
2020-10-20 01:06:46 +02:00
Bartłomiej Dach
1ac0b3b13d
Add asserts to tests
2020-10-20 00:08:26 +02:00
Bartłomiej Dach
a9f27a71a2
Fix code formatting issues
2020-10-19 23:53:41 +02:00
Bartłomiej Dach
8aeeed9402
Fix weird number formatting in test
2020-10-17 15:47:37 +02:00
Bartłomiej Dach
e4463254d7
Add test coverage for score counter alignment
2020-10-17 15:29:30 +02:00
smoogipoo
dfbc0965e4
Merge branch 'master' into peppy/skinnable-health-display
2020-10-16 23:17:17 +09:00
Dean Herbert
e87f515a4f
Merge pull request #10522 from Morilli/legacyskin-fixes
...
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 20:54:03 +09:00
Dean Herbert
0437f7e7e9
Delete outdated test scene
...
Has been replaced by the four new skinnable tests for each component.
2020-10-16 18:22:20 +09:00
Dean Herbert
de60374c88
Remove unused using
2020-10-16 17:26:14 +09:00
Dean Herbert
c0a1f2158c
Add basic component structure for skinnable health displays
2020-10-16 17:08:46 +09:00
Dean Herbert
88f74921fb
Update with new r# inspections
2020-10-16 12:49:39 +09:00
Dan Balasescu
583fdc3a95
Merge pull request #10510 from peppy/skinnable-accuracy-display
...
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
Dan Balasescu
5d8cf87155
Merge pull request #10511 from peppy/bottom-error-display
...
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
Dan Balasescu
70b050f212
Merge branch 'master' into skinnable-accuracy-display
2020-10-15 20:28:57 +09:00
Dan Balasescu
1ce0e83e59
Merge branch 'master' into skinnable-score-display
2020-10-15 19:16:03 +09:00
Dan Balasescu
93dfbd5d9e
Merge pull request #10505 from peppy/skin-disabler-refactor
...
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-15 19:14:52 +09:00
Dean Herbert
70806deba1
Add support for bottom-anchored hit error display
2020-10-15 19:14:02 +09:00
Dean Herbert
b31a3fbabb
Add test
2020-10-15 18:11:30 +09:00
Dean Herbert
e1da64398e
Add and consume skinnable score counter
2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd
Split out DefaultScoreCounter and make ScoreCounter abstract
2020-10-15 16:32:30 +09:00
Dean Herbert
b06f59ffdc
Split out test for combo counter specifically
2020-10-15 15:35:33 +09:00
Bartłomiej Dach
2ca6c4e377
Adjust test step names
2020-10-14 23:24:16 +02:00
Dean Herbert
b63303a2a8
Fix tests
2020-10-14 21:40:49 +09:00
Dean Herbert
e3eaba7b2c
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-14 19:39:48 +09:00
Dean Herbert
7f5ea57bd4
Clean-up pass (best effort) on LegacyComboCounter
2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce
Combine LegacyComboCounter and ComboCounter classes
2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32
Add basic legacy combo counter and updating positioning logic
2020-10-14 19:16:34 +09:00
Dean Herbert
6eb3176776
Add combo incrementing tests to hud overlay test suite
2020-10-14 19:16:34 +09:00
Dean Herbert
375146b489
Make HUDOverlay test scene skinnable
2020-10-14 19:16:34 +09:00
Shane Woolcock
f90ac2e76c
Ensure we assert after the seek has completed
2020-10-07 18:50:02 +10:30
Shane Woolcock
2e0a9f53c1
Add test coverage
2020-10-07 17:52:39 +10:30
Bartłomiej Dach
9eeac759b8
Re-enable and fix gameplay sample playback test
2020-10-05 21:22:32 +02:00
Dean Herbert
606a08c6ad
Temporarily ignore failing gameplay samples test
2020-10-05 20:01:12 +09:00
Dean Herbert
e1c4c8f3d5
Add failing test coverage of gameplay sample pausing (during seek)
2020-10-05 14:27:51 +09:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
Dean Herbert
367b35bb10
Merge branch 'master' into fix-storyboard-sample-pausing
2020-09-30 22:42:26 +09:00
Dean Herbert
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
Dean Herbert
56c8e4dacf
Fix failing tests
2020-09-29 14:25:39 +09:00
Dean Herbert
d6f3beffb6
Use existing bindable flow instead
2020-09-29 12:50:17 +09:00
Bartłomiej Dach
8d9945dea8
Change until step to assert for consistency
2020-09-27 11:28:23 +02:00
Bartłomiej Dach
00aea77489
Fix potential instability of overlay activation tests
2020-09-27 11:18:13 +02:00
Salman Ahmed
522e2cdbcd
Avoid embedding NUnit Assert inside test steps if possible
2020-09-19 05:56:35 +03:00
Salman Ahmed
1e1422c16a
Samples don't get paused...
2020-09-19 05:55:39 +03:00
Salman Ahmed
b3ffd36b65
Use lambda expression instead
2020-09-19 05:55:28 +03:00
Salman Ahmed
6aa84424e4
Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused
2020-09-19 05:53:04 +03:00
smoogipoo
c7d24203ce
Make beatmap conversion support cancellation tokens
2020-09-17 17:40:05 +09:00
Salman Ahmed
105634c099
Add test case ensuring correct behaviour
2020-09-16 01:59:41 +03:00
Dean Herbert
d3957e6155
Move title specification for settings groups to constructor
...
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59
Fix merge conflicts.
2020-09-03 21:56:47 +02:00
Dean Herbert
4239e9f684
Fix storyboard test not actually working due to incorrect track referencing
2020-08-21 18:44:14 +09:00
Dean Herbert
d5cbb589c2
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
Dean Herbert
e4303d7943
Fix PlayerLoader test failures due to too many steps
2020-08-18 12:35:23 +09:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52
Remove setting.
2020-08-16 17:18:40 +02:00
Dean Herbert
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
Bartłomiej Dach
c1a9bf507a
Add failing test case
2020-08-15 13:06:53 +02:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
Lucas A
74a8a4bca8
Make testing code clearer to understand.
2020-08-13 21:53:17 +02:00
Dean Herbert
cf9bda6c19
Add coverage of early exit with null and non-null player
2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d
Remove weird "after load" action
...
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7
Add missing null checks and avoid cross-test pollution
2020-08-13 12:53:37 +09:00
smoogipoo
070d71ec27
More cleanups
2020-08-12 00:48:38 +09:00
smoogipoo
20197e2768
Remove locally-cached music controller
2020-08-11 12:27:32 +09:00
Lucas A
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
Lucas A
f8ef53a62e
Fix tests.
2020-08-07 10:25:51 +02:00
smoogipoo
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Lucas A
242a035f7e
Apply review suggestions.
2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d
Add tests.
2020-08-03 16:04:11 +02:00
Dean Herbert
ca434e82d9
Fix test failures due to gameplay clock not being unpaused
2020-07-28 17:09:38 +09:00
Dean Herbert
91c2afe9f1
Merge branch 'master' into fix-gameplay-sample-pausing
2020-07-28 15:10:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170
2020-07-28 13:36:42 +09:00
Dean Herbert
33e8e0aa18
Add back until steps so headless tests can better handle thread delays
2020-07-27 19:05:31 +09:00
Dean Herbert
1f8abf2cf6
Fix headless tests
2020-07-27 19:03:21 +09:00
Dean Herbert
5fd73795f6
Remove wait steps and add coverage of non-looping sounds
2020-07-27 18:02:17 +09:00
Dean Herbert
12368ace3b
Rename variable
2020-07-27 17:46:44 +09:00
Dean Herbert
d8f4e044de
Add test coverage
2020-07-27 17:46:10 +09:00
Dean Herbert
2c62b23d85
Update naming
2020-07-22 19:53:45 +09:00
Dean Herbert
fea6389f69
Hide HUD elements during break time by default
2020-07-22 12:41:06 +09:00
Gagah Pangeran
d9fedb293a
add initial test
2020-07-21 15:48:11 +07:00
Dean Herbert
648e414c14
Update InputHandlers in line with framework changes
2020-07-19 11:39:11 +09:00
Dean Herbert
77143952a9
Add test coverage
2020-07-17 19:17:48 +09:00
smoogipoo
9f7750e615
Add texture wrapping support to skins
2020-07-17 16:54:30 +09:00
Dean Herbert
fa407d2c7b
Make tests better
2020-07-15 16:42:37 +09:00
Joehu
ec3fe8d346
Add test for arrow key seeking
2020-07-14 21:59:26 -07:00
Bartłomiej Dach
3783fe8d6a
Rename fields for clarity
2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d
Fix CI fail
2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10
Make some changes, fix and add tests
2020-06-26 14:58:42 +02:00
Dean Herbert
a6c6e391ca
Fix player not exiting immediately on Alt-F4
2020-06-23 17:38:30 +09:00
Dean Herbert
9746e24d1e
Rename abstract TestScene
2020-06-12 19:40:54 +09:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Lucas A
f63c66396f
Apply review suggestions.
2020-06-02 13:32:52 +02:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration
2020-06-01 15:55:48 +09:00
smoogipoo
013461377e
Fix potential nullref
2020-05-28 21:46:02 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127
Move sett from EndTime to Duration
2020-05-27 12:37:44 +09:00
Bartłomiej Dach
24d898c870
Demonstrate failure case in visual test scene
2020-05-21 21:56:55 +02:00
Bartłomiej Dach
8702a1b5a5
Fix test scene regression
2020-05-21 20:16:02 +02:00
smoogipoo
f98ee27185
Fix referencing wrong child
2020-05-18 20:01:00 +09:00
smoogipoo
6d70f4b410
Merge branch 'master' into allowgameplayoverlays-hide-skip
2020-05-18 19:54:38 +09:00
smoogipoo
2fd25f5ee6
Fix tests
2020-05-18 19:54:26 +09:00
Dean Herbert
be3a0a3c1d
Merge branch 'master' into remove-requiredtypes
2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Lucas A
ed9d6f2829
Fix CI inspection.
2020-05-15 22:58:15 +02:00
Lucas A
4096463d02
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
2020-05-15 19:43:01 +02:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list
2020-04-29 05:14:40 +03:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
...
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Dean Herbert
3b0099c687
Refactor tests
2020-04-21 12:26:43 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion
2020-04-21 11:22:37 +09:00
Salman Ahmed
2c012b9af1
Use AddUntilStep whenever possible
...
Avoid redundant usage
2020-04-20 06:43:18 +03:00
Salman Ahmed
e12e3391fb
Base wait steps duration on the delay used for results display
...
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Dean Herbert
2444dd42d0
Remove not-implemented-exception
2020-04-20 09:57:46 +09:00
Dean Herbert
f3fee73441
Fix DatabasedKeyBindingContainer not using defaults for non-databased ruleset
2020-04-20 09:35:00 +09:00
Salman Ahmed
65a8860a65
Add test cases to ensure no regression in "cancelling completion"
2020-04-19 06:01:09 +03:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
smoogipoo
59728ffebd
Fix up/improve test scene
2020-04-14 15:24:34 +09:00
Salman Ahmed
9a29797a5b
Use IntervalList<double> for tracking break periods
2020-04-09 23:00:16 +03:00
Dean Herbert
1c72afe8c4
Move fading test to top for convenience
2020-04-09 14:52:40 +09:00
Dean Herbert
6db22366e2
Add new tests and tidy up existing tests
2020-04-09 14:47:48 +09:00
Dean Herbert
947745d87e
Change fail effect to be less distracting
2020-04-09 14:34:23 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer
2020-04-09 13:53:57 +09:00
Salman Ahmed
0eaea8ef9d
Create a constructor for break period
...
For simple construction of break periods (e.g. filling a method with an array of break periods inside a test case)
2020-04-05 21:29:03 +03:00
Lucas A
1562612f41
Update visual tests and remove unessecary XMLDoc tag
2020-04-01 15:12:31 +02:00
Dean Herbert
db59d0530e
Remove test coverage of scale down
2020-03-31 14:15:25 +09:00
Dean Herbert
1fce7cce01
Remove ScaleDownToFit as it was not implemented without enough safety
2020-03-31 13:50:04 +09:00
Lucas A
ab01111c36
Fix merge conflicts.
2020-03-30 17:39:11 +02:00
Dan Balasescu
113bbe8c4d
Merge pull request #8488 from peppy/fix-autoplay-results-display
...
Fix auto mod results screen not displaying correctly
2020-03-30 11:01:16 +09:00
Dean Herbert
d99b445720
Move non-headless tests to correct namespace
2020-03-30 10:00:28 +09:00
Dean Herbert
98a700ef3a
Attempt to fix tests by skipping one break at a time
2020-03-30 00:58:06 +09:00
Dean Herbert
653480b2f8
Add regression test
2020-03-29 23:29:46 +09:00
Dean Herbert
a317ef65b8
Remove default for argument
2020-03-28 12:18:28 +09:00
Bartłomiej Dach
46af4bce32
Cover regression in autoplay test
2020-03-27 19:42:45 +01:00
Dean Herbert
6ecfeb8cc3
Merge pull request #8455 from Game4all/handle-novideo-beatmaps
...
Fix NullReferenceException when starting the no-video version of a beatmap with video
2020-03-27 21:12:40 +09:00
Lucas A
6788b7f9cd
Add test for loading storyboards with missing video file.
2020-03-27 12:07:47 +01:00
Lucas A
00c1ff993a
Fix merge conflicts.
2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f
Add back visual tests and add easing to alpha fade.
2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Lucas A
6b0c5bc65d
Rename to LowHealthLayer to FaillingLayer.
2020-03-17 22:32:07 +01:00
Lucas A
8c611a981f
Update visual tests
2020-03-17 22:17:28 +01:00
smoogipoo
1c4296f5e7
Implement the new results screen
2020-03-17 17:43:16 +09:00
Dean Herbert
c2fbc85e77
Split out test scene for StarCounter
2020-03-09 01:26:34 +09:00
Dean Herbert
979988235d
Increase flexibility of StarCounter component
2020-03-08 15:56:22 +09:00
Dean Herbert
0ccf691c97
Remove unnecessary interpolation
2020-03-06 18:00:07 +09:00
Dean Herbert
3b0e3cd71a
Remove using statements
2020-03-06 17:55:57 +09:00
Dean Herbert
40074f10db
Remove unnecessary override
2020-03-06 17:55:05 +09:00
Dean Herbert
90dbb90470
Merge branch 'master' into disable-keycounter-breaks
2020-03-06 17:53:10 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values
2020-03-03 06:17:25 +05:30
naoey
1ce972dd5b
Remove unused variable
2020-02-29 21:53:49 +05:30
naoey
bca58ddb42
Make KeyCounter stop counting during breaks
2020-02-29 21:18:43 +05:30
Dean Herbert
29e2e17144
Merge branch 'master' into fix-dho-lifetimes-via-judgements
2020-02-25 19:07:57 +09:00
Dean Herbert
a047456354
Revert changes to make HitObject abstract
2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
e8ebb31517
Expire old judgement lines if too many exist
2020-02-23 03:53:51 +09:00
Dean Herbert
05c48cd929
Fix volume mute tests regressing
2020-02-14 19:27:32 +09:00
Dean Herbert
47325601f4
Add failing test
2020-02-14 19:16:08 +09:00
Bartłomiej Dach
12469469ad
Add reproduction test steps for lifetime bug
...
Modify TestSceneScrollingHitObjects to contain a test case that serves
as a reproduction for a visual bug in which using the overlapping scroll
algorithm results in an incorrect origin adjustment for lifetime.
2020-02-06 23:12:22 +01:00
Bartłomiej Dach
ecde641729
Randomise colours in scrolling test scene
...
Switch to using randomised colours in TestSceneScrollingHitObjects to
better distinguish individual hit objects.
2020-02-06 22:47:59 +01:00
Salman Ahmed
0ccbffde8d
Use ChildrenOfType instead
2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437
Avoid exposing whenever possible
2020-02-03 23:17:10 +03:00
Salman Ahmed
4cd4055e7c
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59
Revert namings and behaviour changes
2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a
Rename Visible to HasReplayLoaded and change default value
...
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
443063263e
Merge remote-tracking branch 'upstream/master' into fix-key-counter-visible-on-reshowing-hud
2020-02-03 15:18:25 +03:00
Salman Ahmed
0f449d1b99
Set config value instead
2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486
Inherit Container and fade the key flow instead of individual children
2020-02-02 18:46:27 +03:00
Salman Ahmed
6103674b54
Add tests for changing HUD visibility on hidden key counter configuration
2020-02-02 14:50:05 +03:00