Compare commits
486 Commits
2020.320.0
...
2020.404.0
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="RiderProjectSettingsUpdater">
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<option name="vcsConfiguration" value="1" />
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<option name="vcsConfiguration" value="2" />
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</component>
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</project>
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@@ -97,7 +97,7 @@ platform :ios do
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changelog.gsub!('$BUILD_ID', options[:build])
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pilot(
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wait_processing_interval: 1800,
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wait_processing_interval: 900,
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changelog: changelog,
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groups: ['osu! supporters', 'public'],
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distribute_external: true,
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@@ -5,6 +5,6 @@
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"version": "3.1.100"
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},
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"msbuild-sdks": {
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"Microsoft.Build.Traversal": "2.0.24"
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"Microsoft.Build.Traversal": "2.0.32"
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}
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}
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@@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.319.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2020.403.0" />
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</ItemGroup>
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</Project>
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|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch
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new KeyBinding(InputKey.Shift, CatchAction.Dash),
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};
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
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{
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if (mods.HasFlag(LegacyMods.Nightcore))
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yield return new CatchModNightcore();
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@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Catch
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override ISkin CreateLegacySkinProvider(ISkinSource source) => new CatchLegacySkinTransformer(source);
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public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
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@@ -72,10 +72,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override Skill[] CreateSkills(IBeatmap beatmap)
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{
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using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatcherWidth = catcher.CatchWidth * 0.5f;
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halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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}
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return new Skill[]
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{
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@@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Catch.Mods
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Value = 5,
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};
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public override string SettingDescription
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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protected override void TransferSettings(BeatmapDifficulty difficulty)
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{
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base.TransferSettings(difficulty);
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@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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}
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}
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public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
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{
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Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
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Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
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@@ -56,5 +56,14 @@ namespace osu.Game.Rulesets.Catch.Replays
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Actions.Add(CatchAction.MoveLeft);
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}
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}
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public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
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{
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ReplayButtonState state = ReplayButtonState.None;
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if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
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return new LegacyReplayFrame(Time, Position * CatchPlayfield.BASE_WIDTH, null, state);
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}
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}
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}
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@@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchReplayRecorder : ReplayRecorder<CatchAction>
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{
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private readonly CatchPlayfield playfield;
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public CatchReplayRecorder(Replay target, CatchPlayfield playfield)
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: base(target)
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{
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this.playfield = playfield;
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}
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protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<CatchAction> actions, ReplayFrame previousFrame)
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=> new CatchReplayFrame(Time.Current, playfield.CatcherArea.MovableCatcher.X, actions.Contains(CatchAction.Dash), previousFrame as CatchReplayFrame);
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}
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}
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@@ -37,10 +37,15 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherAnimationState CurrentState { get; private set; }
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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private const float allowed_catch_range = 0.8f;
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
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protected bool Dashing
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{
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@@ -141,14 +146,14 @@ namespace osu.Game.Rulesets.Catch.UI
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var ourRadius = fruit.DisplayRadius;
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float theirRadius = 0;
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const float allowance = 6;
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const float allowance = 10;
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while (caughtFruit.Any(f =>
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f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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var diff = (ourRadius + theirRadius) / allowance;
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fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
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fruit.X += (RNG.NextSingle() - 0.5f) * diff * 2;
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fruit.Y -= RNG.NextSingle() * diff;
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}
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@@ -379,7 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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currentCatcher.Show();
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(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
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(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
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}
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private void beginTrail()
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@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatcherSprite(CatcherAnimationState state)
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: base(new CatchSkinComponent(componentFromState(state)), _ =>
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new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleDownToFit)
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new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit)
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{
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RelativeSizeAxes = Axes.None;
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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@@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new CatchReplayRecorder(replay, (CatchPlayfield)Playfield);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
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@@ -0,0 +1,50 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using NUnit.Framework;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class ManiaColumnTypeTest
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{
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[TestCase(new[]
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{
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ColumnType.Special
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}, 1)]
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[TestCase(new[]
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{
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Even,
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ColumnType.Odd
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}, 4)]
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[TestCase(new[]
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{
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Odd,
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ColumnType.Special,
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ColumnType.Odd,
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ColumnType.Even,
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ColumnType.Odd
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}, 7)]
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public void Test(IEnumerable<ColumnType> expected, int columns)
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{
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var definition = new StageDefinition
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{
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Columns = columns
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};
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var results = getResults(definition);
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Assert.AreEqual(expected, results);
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}
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private IEnumerable<ColumnType> getResults(StageDefinition definition)
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{
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for (var i = 0; i < definition.Columns; i++)
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yield return definition.GetTypeOfColumn(i);
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}
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}
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}
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@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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}
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protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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protected override KeyBindingContainer<ManiaAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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=> new LocalKeyBindingContainer(ruleset, variant, unique);
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private class LocalKeyBindingContainer : RulesetKeyBindingContainer
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@@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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/// <summary>
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/// A container to be used in a <see cref="ManiaSkinnableTestScene"/> to provide a resolvable <see cref="Column"/> dependency.
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/// </summary>
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public class ColumnTestContainer : Container
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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[Cached]
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private readonly Column column;
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public ColumnTestContainer(int column, ManiaAction action)
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{
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this.column = new Column(column)
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{
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Action = { Value = action },
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AccentColour = Color4.Orange,
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ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd
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};
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InternalChild = content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
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{
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RelativeSizeAxes = Axes.Both
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||||
};
|
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}
|
||||
}
|
||||
}
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@@ -0,0 +1,72 @@
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
|
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using osuTK.Graphics;
|
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|
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
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{
|
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/// <summary>
|
||||
/// A test scene for a mania hitobject.
|
||||
/// </summary>
|
||||
public abstract class ManiaHitObjectTestScene : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
|
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RelativeSizeAxes = Axes.Both,
|
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Height = 0.7f,
|
||||
Direction = FillDirection.Horizontal,
|
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Children = new Drawable[]
|
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{
|
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new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
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RelativeSizeAxes = Axes.Y,
|
||||
Width = 80,
|
||||
Child = new ScrollingHitObjectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}.With(c =>
|
||||
{
|
||||
c.Add(CreateHitObject().With(h =>
|
||||
{
|
||||
h.HitObject.StartTime = START_TIME;
|
||||
h.AccentColour.Value = Color4.Orange;
|
||||
}));
|
||||
})
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 80,
|
||||
Child = new ScrollingHitObjectContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}.With(c =>
|
||||
{
|
||||
c.Add(CreateHitObject().With(h =>
|
||||
{
|
||||
h.HitObject.StartTime = START_TIME;
|
||||
h.AccentColour.Value = Color4.Orange;
|
||||
}));
|
||||
})
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected abstract DrawableManiaHitObject CreateHitObject();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A test scene for skinnable mania components.
|
||||
/// </summary>
|
||||
public abstract class ManiaSkinnableTestScene : SkinnableTestScene
|
||||
{
|
||||
protected const double START_TIME = 1000000000;
|
||||
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
|
||||
protected ManiaSkinnableTestScene()
|
||||
{
|
||||
scrollingInfo.Direction.Value = ScrollingDirection.Down;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray.Opacity(0.2f),
|
||||
Depth = 1
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingDown()
|
||||
{
|
||||
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingUp()
|
||||
{
|
||||
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
}
|
||||
|
||||
private class TestScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||
IBindable<double> IScrollingInfo.TimeRange { get; } = new Bindable<double>(1000);
|
||||
IScrollAlgorithm IScrollingInfo.Algorithm { get; } = new ZeroScrollAlgorithm();
|
||||
}
|
||||
|
||||
private class ZeroScrollAlgorithm : IScrollAlgorithm
|
||||
{
|
||||
public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
|
||||
=> double.MinValue;
|
||||
|
||||
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
|
||||
=> scrollLength;
|
||||
|
||||
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
||||
=> (float)((time - START_TIME) / timeRange) * scrollLength;
|
||||
|
||||
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
|
||||
=> 0;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneColumnBackground : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneColumnHitObjectArea : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new ColumnHitObjectArea(0, new HitObjectContainer())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new ColumnHitObjectArea(1, new HitObjectContainer())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,13 +6,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneDrawableJudgement : SkinnableTestScene
|
||||
{
|
||||
@@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableManiaHitObject),
|
||||
};
|
||||
|
||||
public TestSceneHitExplosion()
|
||||
{
|
||||
int runcount = 0;
|
||||
|
||||
AddRepeatStep("explode", () =>
|
||||
{
|
||||
runcount++;
|
||||
|
||||
if (runcount % 15 > 12)
|
||||
return;
|
||||
|
||||
CreatedDrawables.OfType<Container>().ForEach(c =>
|
||||
{
|
||||
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
|
||||
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
});
|
||||
}, 100);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = -0.25f,
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneHoldNote : ManiaHitObjectTestScene
|
||||
{
|
||||
public TestSceneHoldNote()
|
||||
{
|
||||
AddToggleStep("toggle hitting", v =>
|
||||
{
|
||||
foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>()))
|
||||
{
|
||||
((Bindable<bool>)holdNote.IsHitting).Value = v;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override DrawableManiaHitObject CreateHitObject()
|
||||
{
|
||||
var note = new HoldNote { Duration = 1000 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new DrawableHoldNote(note);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneKeyArea : ManiaSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DefaultKeyArea),
|
||||
typeof(LegacyKeyArea)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ColumnTestContainer(0, ManiaAction.Key1)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 0), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
new ColumnTestContainer(1, ManiaAction.Key2)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 1), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneNote : ManiaHitObjectTestScene
|
||||
{
|
||||
protected override DrawableManiaHitObject CreateHitObject()
|
||||
{
|
||||
var note = new Note();
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new DrawableNote(note);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestScenePlayfield : ManiaSkinnableTestScene
|
||||
{
|
||||
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
|
||||
|
||||
[Test]
|
||||
public void TestSingleStage()
|
||||
{
|
||||
AddStep("create stage", () =>
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDualStages()
|
||||
{
|
||||
AddStep("create stage", () =>
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmapForSkinProvider()
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)base.CreateBeatmapForSkinProvider();
|
||||
maniaBeatmap.Stages = stageDefinitions;
|
||||
return maniaBeatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestSceneStage : ManiaSkinnableTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
ManiaAction normalAction = ManiaAction.Key1;
|
||||
ManiaAction specialAction = ManiaAction.Special1;
|
||||
|
||||
return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
|
||||
{
|
||||
Child = new ManiaStage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction)
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
typeof(Column),
|
||||
typeof(ColumnBackground),
|
||||
typeof(ColumnKeyArea),
|
||||
typeof(ColumnHitObjectArea)
|
||||
};
|
||||
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : OsuTestScene
|
||||
{
|
||||
private ScrollingTestContainer scrolling;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableManiaHitObject),
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = -0.25f,
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
|
||||
};
|
||||
|
||||
int runcount = 0;
|
||||
|
||||
AddRepeatStep("explode", () =>
|
||||
{
|
||||
runcount++;
|
||||
|
||||
if (runcount % 15 > 12)
|
||||
return;
|
||||
|
||||
scrolling.AddRange(new Drawable[]
|
||||
{
|
||||
new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
public enum ManiaSkinComponents
|
||||
public enum ColumnType
|
||||
{
|
||||
Even,
|
||||
Odd,
|
||||
Special
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
@@ -21,5 +22,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>Whether the column is a special column.</returns>
|
||||
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Get the type of column given a column index.
|
||||
/// </summary>
|
||||
/// <param name="column">The 0-based column index.</param>
|
||||
/// <returns>The type of the column.</returns>
|
||||
public ColumnType GetTypeOfColumn(int column)
|
||||
{
|
||||
if (IsSpecialColumn(column))
|
||||
return ColumnType.Special;
|
||||
|
||||
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
|
||||
return distanceToEdge % 2 == 0 ? ColumnType.Odd : ColumnType.Even;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
@@ -19,13 +20,14 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 1);
|
||||
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
|
||||
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime,
|
||||
v => new SettingDescription(v, "Scroll Speed", $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / v)} ({v}ms)"))
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public class EditBodyPiece : BodyPiece
|
||||
public class EditBodyPiece : DefaultBodyPiece
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Yellow;
|
||||
AccentColour.Value = colours.Yellow;
|
||||
|
||||
Background.Alpha = 0.5f;
|
||||
Foreground.Alpha = 0;
|
||||
|
||||
@@ -12,12 +12,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public EditNotePiece()
|
||||
{
|
||||
Height = NotePiece.NOTE_HEIGHT;
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new NotePiece();
|
||||
InternalChild = new DefaultNotePiece();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
@@ -42,11 +42,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
|
||||
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
|
||||
new BodyPiece
|
||||
new Container
|
||||
{
|
||||
AccentColour = Color4.Transparent,
|
||||
BorderColour = colours.Yellow
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 1,
|
||||
BorderColour = colours.Yellow,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -122,11 +122,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -143,11 +143,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
switch (scrollingInfo.Direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
|
||||
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Down:
|
||||
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
|
||||
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -47,9 +47,9 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new ManiaLegacySkinTransformer(source, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
if (mods.HasFlag(LegacyMods.Nightcore))
|
||||
yield return new ManiaModNightcore();
|
||||
@@ -118,6 +118,59 @@ namespace osu.Game.Rulesets.Mania
|
||||
yield return new ManiaModRandom();
|
||||
}
|
||||
|
||||
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
|
||||
{
|
||||
var value = base.ConvertToLegacyMods(mods);
|
||||
|
||||
foreach (var mod in mods)
|
||||
{
|
||||
switch (mod)
|
||||
{
|
||||
case ManiaModKey1 _:
|
||||
value |= LegacyMods.Key1;
|
||||
break;
|
||||
|
||||
case ManiaModKey2 _:
|
||||
value |= LegacyMods.Key2;
|
||||
break;
|
||||
|
||||
case ManiaModKey3 _:
|
||||
value |= LegacyMods.Key3;
|
||||
break;
|
||||
|
||||
case ManiaModKey4 _:
|
||||
value |= LegacyMods.Key4;
|
||||
break;
|
||||
|
||||
case ManiaModKey5 _:
|
||||
value |= LegacyMods.Key5;
|
||||
break;
|
||||
|
||||
case ManiaModKey6 _:
|
||||
value |= LegacyMods.Key6;
|
||||
break;
|
||||
|
||||
case ManiaModKey7 _:
|
||||
value |= LegacyMods.Key7;
|
||||
break;
|
||||
|
||||
case ManiaModKey8 _:
|
||||
value |= LegacyMods.Key8;
|
||||
break;
|
||||
|
||||
case ManiaModKey9 _:
|
||||
value |= LegacyMods.Key9;
|
||||
break;
|
||||
|
||||
case ManiaModFadeIn _:
|
||||
value |= LegacyMods.FadeIn;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
switch (type)
|
||||
|
||||
@@ -1,19 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
public ManiaSkinComponent(ManiaSkinComponents component)
|
||||
/// <summary>
|
||||
/// The intended <see cref="Column"/> index for this component.
|
||||
/// May be null if the component does not exist in a <see cref="Column"/>.
|
||||
/// </summary>
|
||||
public readonly int? TargetColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponent"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component.</param>
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
|
||||
: base(component)
|
||||
{
|
||||
TargetColumn = targetColumn;
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
|
||||
public enum ManiaSkinComponents
|
||||
{
|
||||
ColumnBackground,
|
||||
HitTarget,
|
||||
KeyArea,
|
||||
Note,
|
||||
HoldNoteHead,
|
||||
HoldNoteTail,
|
||||
HoldNoteBody,
|
||||
HitExplosion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,24 +3,17 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModRandom : Mod, IApplicableToBeatmap
|
||||
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
|
||||
{
|
||||
public override string Name => "Random";
|
||||
public override string Acronym => "RD";
|
||||
public override ModType Type => ModType.Conversion;
|
||||
public override IconUsage? Icon => OsuIcon.Dice;
|
||||
public override string Description => @"Shuffle around the keys!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -20,6 +21,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
public IBindable<bool> IsHitting => isHitting;
|
||||
|
||||
private readonly Bindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
public DrawableHoldNoteHead Head => headContainer.Child;
|
||||
public DrawableHoldNoteTail Tail => tailContainer.Child;
|
||||
|
||||
@@ -27,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private readonly Container<DrawableHoldNoteTail> tailContainer;
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
private readonly BodyPiece bodyPiece;
|
||||
private readonly Drawable bodyPiece;
|
||||
|
||||
/// <summary>
|
||||
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
|
||||
@@ -44,18 +49,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
|
||||
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
|
||||
});
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
bodyPiece.AccentColour = colour.NewValue;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
@@ -168,7 +171,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
return;
|
||||
|
||||
HoldStartTime = Time.Current;
|
||||
bodyPiece.Hitting = true;
|
||||
isHitting.Value = true;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
@@ -194,7 +197,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
private void endHold()
|
||||
{
|
||||
HoldStartTime = null;
|
||||
bodyPiece.Hitting = false;
|
||||
isHitting.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableHoldNoteHead : DrawableNote
|
||||
{
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteHead;
|
||||
|
||||
public DrawableHoldNoteHead(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Head)
|
||||
{
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
private const double release_window_lenience = 1.5;
|
||||
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableHoldNoteTail(DrawableHoldNote holdNote)
|
||||
|
||||
@@ -3,13 +3,12 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@@ -18,7 +17,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly NotePiece headPiece;
|
||||
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
|
||||
|
||||
private readonly Drawable headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject)
|
||||
: base(hitObject)
|
||||
@@ -26,22 +27,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
AddInternal(headPiece = new NotePiece());
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component, hitObject.Column), _ => new DefaultNotePiece())
|
||||
{
|
||||
headPiece.AccentColour = colour.NewValue;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
|
||||
Radius = 10,
|
||||
};
|
||||
}, true);
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -9,26 +12,38 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Layout;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents length-wise portion of a hold note.
|
||||
/// </summary>
|
||||
public class BodyPiece : Container, IHasAccentColour
|
||||
public class DefaultBodyPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Container subtractionLayer;
|
||||
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
|
||||
protected readonly Drawable Background;
|
||||
protected readonly BufferedContainer Foreground;
|
||||
private readonly BufferedContainer subtractionContainer;
|
||||
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
public BodyPiece()
|
||||
protected Drawable Background { get; private set; }
|
||||
protected BufferedContainer Foreground { get; private set; }
|
||||
|
||||
private BufferedContainer subtractionContainer;
|
||||
private Container subtractionLayer;
|
||||
|
||||
public DefaultBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Children = new[]
|
||||
AddLayout(subtractionCache);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] DrawableHitObject drawableObject)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
Background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
Foreground = new BufferedContainer
|
||||
@@ -66,43 +81,37 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
}
|
||||
};
|
||||
|
||||
AddLayout(subtractionCache);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateAccentColour();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
if (drawableObject != null)
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateAccentColour();
|
||||
AccentColour.BindTo(drawableObject.AccentColour);
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(onAccentChanged, true);
|
||||
isHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent<Color4>(AccentColour.Value, AccentColour.Value)), true);
|
||||
}
|
||||
|
||||
public bool Hitting
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
get => hitting;
|
||||
set
|
||||
{
|
||||
hitting = value;
|
||||
updateAccentColour();
|
||||
}
|
||||
}
|
||||
Foreground.Colour = accent.NewValue.Opacity(0.5f);
|
||||
Background.Colour = accent.NewValue.Opacity(0.7f);
|
||||
|
||||
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
|
||||
const float animation_length = 50;
|
||||
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
|
||||
if (isHitting.Value)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
Foreground.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@@ -125,30 +134,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
subtractionCache.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
private bool hitting;
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
Foreground.Colour = AccentColour.Opacity(0.5f);
|
||||
Background.Colour = AccentColour.Opacity(0.7f);
|
||||
|
||||
const float animation_length = 50;
|
||||
|
||||
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
|
||||
|
||||
if (hitting)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
using (Foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
Foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
|
||||
}
|
||||
|
||||
subtractionCache.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the static hit markers of notes.
|
||||
/// </summary>
|
||||
internal class DefaultNotePiece : CompositeDrawable
|
||||
{
|
||||
public const float NOTE_HEIGHT = 12;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
|
||||
public DefaultNotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NOTE_HEIGHT / 2,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([NotNull] IScrollingInfo scrollingInfo, [CanBeNull] DrawableHitObject drawableObject)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
if (drawableObject != null)
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
|
||||
? Anchor.TopCentre
|
||||
: Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
colouredBox.Colour = accent.NewValue.Lighten(0.9f);
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = accent.NewValue.Lighten(1f).Opacity(0.2f),
|
||||
Radius = 10,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,73 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the static hit markers of notes.
|
||||
/// </summary>
|
||||
internal class NotePiece : Container, IHasAccentColour
|
||||
{
|
||||
public const float NOTE_HEIGHT = 12;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
|
||||
public NotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NOTE_HEIGHT;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NOTE_HEIGHT / 2,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
colouredBox.Anchor = colouredBox.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
colouredBox.Colour = AccentColour.Lighten(0.9f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@@ -24,15 +25,9 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
Actions.AddRange(actions);
|
||||
}
|
||||
|
||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
public void FromLegacy(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||
{
|
||||
// We don't need to fully convert, just create the converter
|
||||
var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
|
||||
|
||||
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
|
||||
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
|
||||
|
||||
var stage = new StageDefinition { Columns = converter.TargetColumns };
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
var specialAction = ManiaAction.Special1;
|
||||
@@ -42,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
var isSpecial = stage.IsSpecialColumn(counter);
|
||||
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
|
||||
|
||||
if ((activeColumns & 1) > 0)
|
||||
Actions.Add(isSpecial ? specialAction : normalAction);
|
||||
@@ -56,5 +51,40 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
activeColumns >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
int keys = 0;
|
||||
|
||||
var specialColumns = new List<int>();
|
||||
|
||||
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
||||
{
|
||||
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
|
||||
specialColumns.Add(i);
|
||||
}
|
||||
|
||||
foreach (var action in Actions)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case ManiaAction.Special1:
|
||||
keys |= 1 << specialColumns[0];
|
||||
break;
|
||||
|
||||
case ManiaAction.Special2:
|
||||
keys |= 1 << specialColumns[1];
|
||||
break;
|
||||
|
||||
default:
|
||||
keys |= 1 << (action - ManiaAction.Key1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyBodyPiece : LegacyManiaColumnElement
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<bool> isHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable sprite;
|
||||
|
||||
public LegacyBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo, DrawableHitObject drawableObject)
|
||||
{
|
||||
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}L";
|
||||
|
||||
sprite = skin.GetAnimation(imageName, true, true).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
if (d is TextureAnimation animation)
|
||||
animation.IsPlaying = false;
|
||||
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.RelativeSizeAxes = Axes.Both;
|
||||
d.Size = Vector2.One;
|
||||
d.FillMode = FillMode.Stretch;
|
||||
// Todo: Wrap
|
||||
});
|
||||
|
||||
if (sprite != null)
|
||||
InternalChild = sprite;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
isHitting.BindTo(holdNote.IsHitting);
|
||||
isHitting.BindValueChanged(onIsHittingChanged, true);
|
||||
}
|
||||
|
||||
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
|
||||
{
|
||||
if (!(sprite is TextureAnimation animation))
|
||||
return;
|
||||
|
||||
animation.GotoFrame(0);
|
||||
animation.IsPlaying = isHitting.NewValue;
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (sprite == null)
|
||||
return;
|
||||
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
sprite.Origin = Anchor.BottomCentre;
|
||||
sprite.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.Origin = Anchor.TopCentre;
|
||||
sprite.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly bool isLastColumn;
|
||||
|
||||
private Container lightContainer;
|
||||
private Sprite light;
|
||||
|
||||
public LegacyColumnBackground(bool isLastColumn)
|
||||
{
|
||||
this.isLastColumn = isLastColumn;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
string lightImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.LightImage, 0)?.Value
|
||||
?? "mania-stage-light";
|
||||
|
||||
float leftLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
|
||||
?.Value ?? 1;
|
||||
float rightLineWidth = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
|
||||
?.Value ?? 1;
|
||||
|
||||
bool hasLeftLine = leftLineWidth > 0;
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
|| isLastColumn;
|
||||
|
||||
float lightPosition = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
|
||||
?? 0;
|
||||
|
||||
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
|
||||
?? Color4.White;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = leftLineWidth,
|
||||
Colour = lineColour,
|
||||
Alpha = hasLeftLine ? 1 : 0
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = rightLineWidth,
|
||||
Colour = lineColour,
|
||||
Alpha = hasRightLine ? 1 : 0
|
||||
},
|
||||
lightContainer = new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Bottom = lightPosition },
|
||||
Child = light = new Sprite
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Texture = skin.GetTexture(lightImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
lightContainer.Anchor = Anchor.TopCentre;
|
||||
lightContainer.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
lightContainer.Anchor = Anchor.BottomCentre;
|
||||
lightContainer.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Column.Action.Value)
|
||||
{
|
||||
light.FadeIn();
|
||||
light.ScaleTo(Vector2.One);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
// Todo: Should be 400 * 100 / CurrentBPM
|
||||
const double animation_length = 250;
|
||||
|
||||
if (action == Column.Action.Value)
|
||||
{
|
||||
light.FadeTo(0, animation_length);
|
||||
light.ScaleTo(new Vector2(1, 0), animation_length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHitExplosion : LegacyManiaColumnElement
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Drawable explosion;
|
||||
|
||||
public LegacyHitExplosion()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
string imageName = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.ExplosionImage)?.Value
|
||||
?? "lightingN";
|
||||
|
||||
float explosionScale = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.ExplosionScale)?.Value
|
||||
?? 1;
|
||||
|
||||
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
|
||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||
var tmp = skin.GetAnimation(imageName, true, false);
|
||||
double frameLength = 0;
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true, frameLength: frameLength).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
||||
d.Origin = Anchor.Centre;
|
||||
d.Blending = BlendingParameters.Additive;
|
||||
d.Scale = new Vector2(explosionScale);
|
||||
});
|
||||
|
||||
if (explosion != null)
|
||||
InternalChild = explosion;
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (explosion != null)
|
||||
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
explosion?.FadeInFromZero(80)
|
||||
.Then().FadeOut(120);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHitTarget : LegacyManiaElement
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
|
||||
public LegacyHitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
string targetImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
|
||||
?? "mania-stage-hint";
|
||||
|
||||
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
|
||||
?? true;
|
||||
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture(targetImage),
|
||||
Scale = new Vector2(1, 0.9f * 1.6025f),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 1,
|
||||
Alpha = showJudgementLine ? 0.9f : 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = Anchor.TopLeft;
|
||||
directionContainer.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = Anchor.BottomLeft;
|
||||
directionContainer.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHoldNoteHeadPiece : LegacyNotePiece
|
||||
{
|
||||
protected override Texture GetTexture(ISkinSource skin)
|
||||
{
|
||||
// TODO: Should fallback to the head from default legacy skin instead of note.
|
||||
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
|
||||
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyHoldNoteTailPiece : LegacyNotePiece
|
||||
{
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
// Invert the direction
|
||||
base.OnDirectionChanged(direction.NewValue == ScrollingDirection.Up
|
||||
? new ValueChangedEvent<ScrollingDirection>(ScrollingDirection.Down, ScrollingDirection.Down)
|
||||
: new ValueChangedEvent<ScrollingDirection>(ScrollingDirection.Up, ScrollingDirection.Up));
|
||||
}
|
||||
|
||||
protected override Texture GetTexture(ISkinSource skin)
|
||||
{
|
||||
// TODO: Should fallback to the head from default legacy skin instead of note.
|
||||
return GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteTailImage)
|
||||
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage)
|
||||
?? GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
private Sprite upSprite;
|
||||
private Sprite downSprite;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public LegacyKeyArea()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
string upImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImage)?.Value
|
||||
?? $"mania-key{FallbackColumnIndex}";
|
||||
|
||||
string downImage = GetManiaSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.KeyImageDown)?.Value
|
||||
?? $"mania-key{FallbackColumnIndex}D";
|
||||
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
upSprite = new Sprite
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Texture = skin.GetTexture(upImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1
|
||||
},
|
||||
downSprite = new Sprite
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Texture = skin.GetTexture(downImage),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 1,
|
||||
Alpha = 0
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.TopCentre;
|
||||
upSprite.Anchor = downSprite.Anchor = Anchor.TopCentre;
|
||||
upSprite.Scale = downSprite.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomCentre;
|
||||
upSprite.Anchor = downSprite.Anchor = Anchor.BottomCentre;
|
||||
upSprite.Scale = downSprite.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
{
|
||||
upSprite.FadeTo(0);
|
||||
downSprite.FadeTo(1);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
{
|
||||
upSprite.FadeTo(1);
|
||||
downSprite.FadeTo(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="CompositeDrawable"/> which is placed somewhere within a <see cref="Column"/>.
|
||||
/// </summary>
|
||||
public class LegacyManiaColumnElement : LegacyManiaElement
|
||||
{
|
||||
[Resolved]
|
||||
protected Column Column { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The column type identifier to use for texture lookups, in the case of no user-provided configuration.
|
||||
/// </summary>
|
||||
protected string FallbackColumnIndex { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
switch (Column.ColumnType)
|
||||
{
|
||||
case ColumnType.Special:
|
||||
FallbackColumnIndex = "S";
|
||||
break;
|
||||
|
||||
case ColumnType.Odd:
|
||||
FallbackColumnIndex = "1";
|
||||
break;
|
||||
|
||||
case ColumnType.Even:
|
||||
FallbackColumnIndex = "2";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
|
||||
=> base.GetManiaSkinConfig<T>(skin, lookup, index ?? Column.Index);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A mania legacy skin element.
|
||||
/// </summary>
|
||||
public class LegacyManiaElement : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieve a per-column-count skin configuration.
|
||||
/// </summary>
|
||||
/// <param name="skin">The skin from which configuration is retrieved.</param>
|
||||
/// <param name="lookup">The value to retrieve.</param>
|
||||
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
|
||||
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
|
||||
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
|
||||
new ManiaSkinConfigurationLookup(lookup, index));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class LegacyNotePiece : LegacyManiaColumnElement
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
private Sprite noteSprite;
|
||||
|
||||
public LegacyNotePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = noteSprite = new Sprite { Texture = GetTexture(skin) }
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (noteSprite.Texture != null)
|
||||
{
|
||||
var scale = DrawWidth / noteSprite.Texture.DisplayWidth;
|
||||
noteSprite.Scale = new Vector2(scale);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = Anchor.TopCentre;
|
||||
directionContainer.Scale = new Vector2(1, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = Anchor.BottomCentre;
|
||||
directionContainer.Scale = Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Texture GetTexture(ISkinSource skin) => GetTextureFromLookup(skin, LegacyManiaSkinConfigurationLookups.NoteImage);
|
||||
|
||||
protected Texture GetTextureFromLookup(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
|
||||
{
|
||||
string suffix = string.Empty;
|
||||
|
||||
switch (lookup)
|
||||
{
|
||||
case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
|
||||
suffix = "H";
|
||||
break;
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
|
||||
suffix = "T";
|
||||
break;
|
||||
}
|
||||
|
||||
string noteImage = GetManiaSkinConfig<string>(skin, lookup)?.Value
|
||||
?? $"mania-note{FallbackColumnIndex}{suffix}";
|
||||
|
||||
return skin.GetTexture(noteImage);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
@@ -14,10 +17,32 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
public class ManiaLegacySkinTransformer : ISkin
|
||||
{
|
||||
private readonly ISkin source;
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkin source)
|
||||
private Lazy<bool> isLegacySkin;
|
||||
|
||||
/// <summary>
|
||||
/// Whether texture for the keys exists.
|
||||
/// Used to determine if the mania ruleset is skinned.
|
||||
/// </summary>
|
||||
private Lazy<bool> hasKeyTexture;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
|
||||
{
|
||||
this.source = source;
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
source.SourceChanged += sourceChanged;
|
||||
sourceChanged();
|
||||
}
|
||||
|
||||
private void sourceChanged()
|
||||
{
|
||||
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
|
||||
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
|
||||
source.GetConfig<ManiaSkinConfigurationLookup, string>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
|
||||
?? "mania-key1", true, true) != null);
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
@@ -26,6 +51,39 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
return getResult(resultComponent);
|
||||
|
||||
case ManiaSkinComponent maniaComponent:
|
||||
if (!isLegacySkin.Value || !hasKeyTexture.Value)
|
||||
return null;
|
||||
|
||||
switch (maniaComponent.Component)
|
||||
{
|
||||
case ManiaSkinComponents.ColumnBackground:
|
||||
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
|
||||
|
||||
case ManiaSkinComponents.HitTarget:
|
||||
return new LegacyHitTarget();
|
||||
|
||||
case ManiaSkinComponents.KeyArea:
|
||||
return new LegacyKeyArea();
|
||||
|
||||
case ManiaSkinComponents.Note:
|
||||
return new LegacyNotePiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteHead:
|
||||
return new LegacyHoldNoteHeadPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteTail:
|
||||
return new LegacyHoldNoteTailPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteBody:
|
||||
return new LegacyBodyPiece();
|
||||
|
||||
case ManiaSkinComponents.HitExplosion:
|
||||
return new LegacyHitExplosion();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -61,7 +119,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
|
||||
source.GetConfig<TLookup, TValue>(lookup);
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
|
||||
|
||||
return source.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class ManiaSkinConfigurationLookup
|
||||
{
|
||||
/// <summary>
|
||||
/// The configuration lookup value.
|
||||
/// </summary>
|
||||
public readonly LegacyManiaSkinConfigurationLookups Lookup;
|
||||
|
||||
/// <summary>
|
||||
/// The intended <see cref="Column"/> index for the configuration.
|
||||
/// May be null if the configuration does not apply to a <see cref="Column"/>.
|
||||
/// </summary>
|
||||
public readonly int? TargetColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
|
||||
/// </summary>
|
||||
/// <param name="lookup">The lookup value.</param>
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
|
||||
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
|
||||
{
|
||||
Lookup = lookup;
|
||||
TargetColumn = targetColumn;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,17 +12,19 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
[Cached]
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
private const float special_column_width = 70;
|
||||
public const float SPECIAL_COLUMN_WIDTH = 70;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this column as part of the whole playfield.
|
||||
@@ -31,109 +33,44 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly ColumnBackground background;
|
||||
private readonly ColumnKeyArea keyArea;
|
||||
private readonly ColumnHitObjectArea hitObjectArea;
|
||||
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly Container explosionContainer;
|
||||
|
||||
public Column(int index)
|
||||
{
|
||||
Index = index;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = COLUMN_WIDTH;
|
||||
|
||||
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
Container hitTargetContainer;
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
hitTargetContainer = new Container
|
||||
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
|
||||
{
|
||||
Name = "Hit target + hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
keyArea = new ColumnKeyArea
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
background,
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
||||
|
||||
Direction.BindValueChanged(dir =>
|
||||
{
|
||||
hitTargetContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
|
||||
explosionContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
|
||||
};
|
||||
|
||||
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}, true);
|
||||
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes => Axes.Y;
|
||||
|
||||
private bool isSpecial;
|
||||
public ColumnType ColumnType { get; set; }
|
||||
|
||||
public bool IsSpecial
|
||||
{
|
||||
get => isSpecial;
|
||||
set
|
||||
{
|
||||
if (isSpecial == value)
|
||||
return;
|
||||
public bool IsSpecial => ColumnType == ColumnType.Special;
|
||||
|
||||
isSpecial = value;
|
||||
|
||||
Width = isSpecial ? special_column_width : COLUMN_WIDTH;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
background.AccentColour = value;
|
||||
keyArea.AccentColour = value;
|
||||
hitObjectArea.AccentColour = value;
|
||||
}
|
||||
}
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
@@ -168,11 +105,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
|
||||
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
|
||||
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
|
||||
{
|
||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
hitObjectArea.Explosions.Add(explosion);
|
||||
|
||||
explosion.Delay(200).Expire(true);
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
|
||||
@@ -1,145 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
|
||||
public class ColumnHitObjectArea : HitObjectArea
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public readonly Container Explosions;
|
||||
private readonly Drawable hitTarget;
|
||||
|
||||
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
|
||||
: base(hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
hitTarget = new DefaultHitTarget
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = 1
|
||||
},
|
||||
hitObjectContainer
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTarget.Anchor = hitTarget.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
if (hitTarget is IHasAccentColour colouredHitTarget)
|
||||
colouredHitTarget.AccentColour = accentColour;
|
||||
}
|
||||
}
|
||||
|
||||
private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly Container hitTargetLine;
|
||||
private readonly Drawable hitTargetBar;
|
||||
|
||||
public DefaultHitTarget()
|
||||
{
|
||||
InternalChildren = new[]
|
||||
Explosions = new Container
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = NotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = -1,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
protected override void UpdateHitPosition()
|
||||
{
|
||||
base.UpdateHitPosition();
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
if (Direction.Value == ScrollingDirection.Up)
|
||||
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
|
||||
else
|
||||
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container keyIcon;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
|
||||
Drawable gradient;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(dir =>
|
||||
{
|
||||
gradient.Colour = ColourInfo.GradientVertical(
|
||||
dir.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
||||
dir.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateColours();
|
||||
}
|
||||
|
||||
private Color4 accentColour;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
|
||||
accentColour = value;
|
||||
|
||||
updateColours();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateColours()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = accentColour.Opacity(0.5f),
|
||||
};
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class DefaultColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Color4 brightColour;
|
||||
private Color4 dimColour;
|
||||
|
||||
private Box background;
|
||||
private Box backgroundOverlay;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public DefaultColumnBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.5f,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0
|
||||
}
|
||||
};
|
||||
|
||||
background.Colour = column.AccentColour.Darken(5);
|
||||
brightColour = column.AccentColour.Opacity(0.6f);
|
||||
dimColour = column.AccentColour.Opacity(0);
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.TopLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(brightColour, dimColour);
|
||||
}
|
||||
else
|
||||
{
|
||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = Anchor.BottomLeft;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(dimColour, brightColour);
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class DefaultHitTarget : CompositeDrawable
|
||||
{
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container hitTargetLine;
|
||||
private Drawable hitTargetBar;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public DefaultHitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_bar_height,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
};
|
||||
|
||||
hitTargetLine.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.TopLeft;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.TopLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
hitTargetBar.Anchor = hitTargetBar.Origin = Anchor.BottomLeft;
|
||||
hitTargetLine.Anchor = hitTargetLine.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class DefaultKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container directionContainer;
|
||||
private Container keyIcon;
|
||||
private Drawable gradient;
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public DefaultKeyArea()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
InternalChild = directionContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ManiaStage.HIT_TARGET_POSITION,
|
||||
Children = new[]
|
||||
{
|
||||
gradient = new Box
|
||||
{
|
||||
Name = "Key gradient",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
keyIcon = new Container
|
||||
{
|
||||
Name = "Key icon",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(key_icon_size),
|
||||
Masking = true,
|
||||
CornerRadius = key_icon_corner_radius,
|
||||
BorderThickness = 2,
|
||||
BorderColour = Color4.White, // Not true
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
keyIcon.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Radius = 5,
|
||||
Colour = column.AccentColour.Opacity(0.5f),
|
||||
};
|
||||
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.TopLeft;
|
||||
gradient.Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
directionContainer.Anchor = directionContainer.Origin = Anchor.BottomLeft;
|
||||
gradient.Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black);
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == column.Action.Value)
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class HitObjectArea : SkinReloadableDrawable
|
||||
{
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public HitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitObjectContainer,
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
Direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
UpdateHitPosition();
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
UpdateHitPosition();
|
||||
}
|
||||
|
||||
protected virtual void UpdateHitPosition()
|
||||
{
|
||||
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
||||
?? ManiaStage.HIT_TARGET_POSITION;
|
||||
|
||||
Padding = Direction.Value == ScrollingDirection.Up
|
||||
? new MarginPadding { Top = hitPosition }
|
||||
: new MarginPadding { Bottom = hitPosition };
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
internal class HitExplosion : CompositeDrawable
|
||||
public class DefaultHitExplosion : CompositeDrawable
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private readonly CircularContainer largeFaint;
|
||||
private readonly CircularContainer mainGlow1;
|
||||
|
||||
public HitExplosion(Color4 objectColour, bool isSmall = false)
|
||||
public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = NotePiece.NOTE_HEIGHT;
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Scale = new Vector2(1f, 0.6f);
|
||||
@@ -109,6 +116,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const double duration = 200;
|
||||
@@ -122,7 +136,20 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
|
||||
|
||||
this.FadeOut(duration, Easing.Out);
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Y = DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,10 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@@ -25,6 +27,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
|
||||
/// </summary>
|
||||
public const double MIN_TIME_RANGE = 150;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
|
||||
/// </summary>
|
||||
public const double MAX_TIME_RANGE = 6000;
|
||||
|
||||
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
@@ -46,6 +58,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
|
||||
|
||||
foreach (var p in ControlPoints)
|
||||
{
|
||||
// Mania doesn't care about global velocity
|
||||
p.Velocity = 1;
|
||||
|
||||
// For non-mania beatmap, speed changes should only happen through timing points
|
||||
if (!isForCurrentRuleset)
|
||||
p.DifficultyPoint = new DifficultyControlPoint();
|
||||
}
|
||||
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
||||
@@ -54,6 +78,17 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
|
||||
}
|
||||
|
||||
protected override void AdjustScrollSpeed(int amount)
|
||||
{
|
||||
this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private double relativeTimeRange
|
||||
{
|
||||
get => MAX_TIME_RANGE / TimeRange.Value;
|
||||
set => TimeRange.Value = MAX_TIME_RANGE / value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
@@ -85,5 +120,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
|
||||
|
||||
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new ManiaReplayRecorder(replay);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@@ -13,8 +12,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(1, 0.8f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class ManiaReplayRecorder : ReplayRecorder<ManiaAction>
|
||||
{
|
||||
public ManiaReplayRecorder(Replay replay)
|
||||
: base(replay)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<ManiaAction> actions, ReplayFrame previousFrame)
|
||||
=> new ManiaReplayFrame(Time.Current, actions.ToArray());
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -12,9 +11,12 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@@ -32,15 +34,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public IReadOnlyList<Column> Columns => columnFlow.Children;
|
||||
private readonly FillFlowContainer<Column> columnFlow;
|
||||
|
||||
private readonly Container barLineContainer;
|
||||
|
||||
public Container<DrawableManiaJudgement> Judgements => judgements;
|
||||
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
|
||||
|
||||
private readonly Drawable barLineContainer;
|
||||
private readonly Container topLevelContainer;
|
||||
|
||||
private List<Color4> normalColumnColours = new List<Color4>();
|
||||
private Color4 specialColumnColour;
|
||||
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
|
||||
{
|
||||
{ ColumnType.Even, new Color4(6, 84, 0, 255) },
|
||||
{ ColumnType.Odd, new Color4(94, 0, 57, 255) },
|
||||
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
|
||||
};
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
@@ -67,31 +72,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
new Box
|
||||
{
|
||||
Name = "Columns mask",
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columnFlow = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
columnFlow = new FillFlowContainer<Column>
|
||||
{
|
||||
Name = "Columns",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||
Spacing = new Vector2(COLUMN_SPACING, 0)
|
||||
},
|
||||
}
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = COLUMN_SPACING, Right = COLUMN_SPACING },
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@@ -102,13 +95,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Width = 1366, // Bar lines should only be masked on the vertical axis
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = barLineContainer = new Container
|
||||
Child = barLineContainer = new HitObjectArea(HitObjectContainer)
|
||||
{
|
||||
Name = "Bar lines",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Child = HitObjectContainer
|
||||
}
|
||||
},
|
||||
judgements = new JudgementContainer<DrawableManiaJudgement>
|
||||
@@ -125,24 +117,52 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = definition.IsSpecialColumn(i);
|
||||
var columnType = definition.GetTypeOfColumn(i);
|
||||
var column = new Column(firstColumnIndex + i)
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
ColumnType = columnType,
|
||||
AccentColour = columnColours[columnType],
|
||||
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
};
|
||||
|
||||
AddColumn(column);
|
||||
}
|
||||
}
|
||||
|
||||
Direction.BindValueChanged(dir =>
|
||||
private ISkin currentSkin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
currentSkin = skin;
|
||||
skin.SourceChanged += onSkinChanged;
|
||||
|
||||
onSkinChanged();
|
||||
}
|
||||
|
||||
private void onSkinChanged()
|
||||
{
|
||||
foreach (var col in columnFlow)
|
||||
{
|
||||
barLineContainer.Padding = new MarginPadding
|
||||
if (col.Index > 0)
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
}, true);
|
||||
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
|
||||
?.Value ?? COLUMN_SPACING;
|
||||
|
||||
col.Margin = new MarginPadding { Left = spacing };
|
||||
}
|
||||
|
||||
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
|
||||
?.Value;
|
||||
|
||||
if (width == null)
|
||||
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
|
||||
col.Width = col.IsSpecial ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
|
||||
else
|
||||
col.Width = width.Value;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddColumn(Column c)
|
||||
@@ -195,38 +215,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
normalColumnColours = new List<Color4>
|
||||
{
|
||||
new Color4(94, 0, 57, 255),
|
||||
new Color4(6, 84, 0, 255)
|
||||
};
|
||||
|
||||
specialColumnColour = new Color4(0, 48, 63, 255);
|
||||
|
||||
// Set the special column + colour + key
|
||||
foreach (var column in Columns)
|
||||
{
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.AccentColour = specialColumnColour;
|
||||
}
|
||||
|
||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||
|
||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||
// column colours are mirrored across their centre and special styles mess with this
|
||||
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
||||
{
|
||||
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
||||
nonSpecialColumns[i].AccentColour = colour;
|
||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||
|
||||
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 49 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 23 KiB |
@@ -4,48 +4,43 @@
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneHitCircleArea : ManualInputManagerTestScene
|
||||
public class TestSceneHitCircleArea : OsuManualInputManagerTestScene
|
||||
{
|
||||
private HitCircle hitCircle;
|
||||
private DrawableHitCircle drawableHitCircle;
|
||||
private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea;
|
||||
|
||||
[SetUp]
|
||||
public new void SetUp()
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
base.SetUp();
|
||||
|
||||
Schedule(() =>
|
||||
hitCircle = new HitCircle
|
||||
{
|
||||
hitCircle = new HitCircle
|
||||
{
|
||||
Position = new Vector2(100, 100),
|
||||
StartTime = Time.Current + 500
|
||||
};
|
||||
Position = new Vector2(100, 100),
|
||||
StartTime = Time.Current + 500
|
||||
};
|
||||
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
Child = new SkinProvidingContainer(new DefaultSkin())
|
||||
Child = new SkinProvidingContainer(new DefaultSkin())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
|
||||
{
|
||||
Size = new Vector2(100)
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
Size = new Vector2(100)
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestCircleHitCentre()
|
||||
|
||||
@@ -23,7 +23,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
|
||||
public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
@@ -12,7 +12,7 @@ using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneResumeOverlay : ManualInputManagerTestScene
|
||||
public class TestSceneResumeOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
typeof(DrawableSliderTick),
|
||||
typeof(DrawableSliderTail),
|
||||
typeof(DrawableSliderHead),
|
||||
typeof(DrawableRepeatPoint),
|
||||
typeof(DrawableSliderRepeat),
|
||||
typeof(DrawableOsuHitObject)
|
||||
};
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
|
||||
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
|
||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
@@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
|
||||
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
|
||||
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
|
||||
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
|
||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
typeof(SliderBall),
|
||||
typeof(DrawableSlider),
|
||||
typeof(DrawableSliderTick),
|
||||
typeof(DrawableRepeatPoint),
|
||||
typeof(DrawableSliderRepeat),
|
||||
typeof(DrawableOsuHitObject),
|
||||
typeof(DrawableSliderHead),
|
||||
typeof(DrawableSliderTail),
|
||||
@@ -327,7 +327,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
||||
}
|
||||
|
||||
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
|
||||
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
|
||||
|
||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
||||
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSpinnerSpunOut : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerDisc),
|
||||
typeof(DrawableSpinner),
|
||||
typeof(DrawableOsuHitObject),
|
||||
typeof(OsuModSpunOut)
|
||||
};
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
SelectedMods.Value = new[] { new OsuModSpunOut() };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSpunOut()
|
||||
{
|
||||
DrawableSpinner spinner = null;
|
||||
|
||||
AddStep("create spinner", () => spinner = createSpinner());
|
||||
|
||||
AddUntilStep("wait for end", () => Time.Current > spinner.LifetimeEnd);
|
||||
|
||||
AddAssert("spinner is completed", () => spinner.Progress >= 1);
|
||||
}
|
||||
|
||||
private DrawableSpinner createSpinner()
|
||||
{
|
||||
var spinner = new Spinner
|
||||
{
|
||||
StartTime = Time.Current + 500,
|
||||
EndTime = Time.Current + 2500
|
||||
};
|
||||
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
var drawableSpinner = new DrawableSpinner(spinner)
|
||||
{
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
|
||||
|
||||
Add(drawableSpinner);
|
||||
return drawableSpinner;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class OsuIgnoreJudgement : OsuJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
|
||||
protected override double HealthIncreaseFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
@@ -30,6 +31,22 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value:N1}";
|
||||
string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value:N1}";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
circleSize,
|
||||
base.SettingDescription,
|
||||
approachRate
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
return;
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
foreach (var point in slider.Path.ControlPoints)
|
||||
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
void handleHitCircle(DrawableHitCircle circle)
|
||||
{
|
||||
if (!circle.IsHovered)
|
||||
if (!circle.HitArea.IsHovered)
|
||||
return;
|
||||
|
||||
Debug.Assert(circle.HitObject.HitWindows != null);
|
||||
|
||||
@@ -2,21 +2,46 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModSpunOut : Mod
|
||||
public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
|
||||
{
|
||||
public override string Name => "Spun Out";
|
||||
public override string Acronym => "SO";
|
||||
public override IconUsage? Icon => OsuIcon.ModSpunout;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override ModType Type => ModType.Automation;
|
||||
public override string Description => @"Spinners will be automatically completed.";
|
||||
public override double ScoreMultiplier => 0.9;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var hitObject in drawables)
|
||||
{
|
||||
if (hitObject is DrawableSpinner spinner)
|
||||
{
|
||||
spinner.HandleUserInput = false;
|
||||
spinner.OnUpdate += onSpinnerUpdate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onSpinnerUpdate(Drawable drawable)
|
||||
{
|
||||
var spinner = (DrawableSpinner)drawable;
|
||||
|
||||
spinner.Disc.Tracking = true;
|
||||
spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
case DrawableSliderHead _:
|
||||
case DrawableSliderTail _:
|
||||
case DrawableSliderTick _:
|
||||
case DrawableRepeatPoint _:
|
||||
case DrawableSliderRepeat _:
|
||||
return;
|
||||
|
||||
default:
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
// Wiggle the repeat points with the slider instead of independently.
|
||||
// Also fixes an issue with repeat points being positioned incorrectly.
|
||||
if (osuObject is RepeatPoint)
|
||||
if (osuObject is SliderRepeat)
|
||||
return;
|
||||
|
||||
Random objRand = new Random((int)osuObject.StartTime);
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPoint : Container
|
||||
public class FollowPoint : Container, IAnimationTimeReference
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
@@ -45,5 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
}
|
||||
}, confineMode: ConfineMode.NoScaling);
|
||||
}
|
||||
|
||||
public double AnimationStartTime { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,6 +116,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
int point = 0;
|
||||
|
||||
ClearInternal();
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
@@ -126,13 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
if (InternalChildren.Count > point)
|
||||
{
|
||||
fp = (FollowPoint)InternalChildren[point];
|
||||
fp.ClearTransforms();
|
||||
}
|
||||
else
|
||||
AddInternal(fp = new FollowPoint());
|
||||
AddInternal(fp = new FollowPoint());
|
||||
|
||||
fp.Position = pointStartPosition;
|
||||
fp.Rotation = rotation;
|
||||
@@ -142,6 +138,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
if (firstTransformStartTime == null)
|
||||
firstTransformStartTime = fadeInTime;
|
||||
|
||||
fp.AnimationStartTime = fadeInTime;
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(osuEnd.TimeFadeIn);
|
||||
|
||||
@@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public readonly SkinnableDrawable CirclePiece;
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
@@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
|
||||
@@ -6,7 +6,6 @@ using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -26,12 +25,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public readonly SliderBall Ball;
|
||||
public readonly SkinnableDrawable Body;
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
||||
|
||||
private readonly Container<DrawableSliderHead> headContainer;
|
||||
private readonly Container<DrawableSliderTail> tailContainer;
|
||||
private readonly Container<DrawableSliderTick> tickContainer;
|
||||
private readonly Container<DrawableRepeatPoint> repeatContainer;
|
||||
private readonly Container<DrawableSliderRepeat> repeatContainer;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
@@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
|
||||
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
|
||||
Ball = new SliderBall(s, this)
|
||||
{
|
||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||
@@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
tickContainer.Add(tick);
|
||||
break;
|
||||
|
||||
case DrawableRepeatPoint repeat:
|
||||
case DrawableSliderRepeat repeat:
|
||||
repeatContainer.Add(repeat);
|
||||
break;
|
||||
}
|
||||
@@ -129,8 +130,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
case SliderTick tick:
|
||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||
|
||||
case RepeatPoint repeat:
|
||||
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
|
||||
case SliderRepeat repeat:
|
||||
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
|
||||
}
|
||||
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
@@ -193,22 +194,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (userTriggered || Time.Current < slider.EndTime)
|
||||
return;
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
var judgementsCount = NestedHitObjects.Count;
|
||||
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
|
||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||
|
||||
if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great)
|
||||
r.Type = HitResult.Great;
|
||||
else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good)
|
||||
r.Type = HitResult.Good;
|
||||
else if (hitFraction > 0)
|
||||
r.Type = HitResult.Meh;
|
||||
else
|
||||
r.Type = HitResult.Miss;
|
||||
});
|
||||
public override void PlaySamples()
|
||||
{
|
||||
// rather than doing it this way, we should probably attach the sample to the tail circle.
|
||||
// this can only be done after we stop using LegacyLastTick.
|
||||
if (TailCircle.Result.Type != HitResult.Miss)
|
||||
base.PlaySamples();
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
public DrawableSliderHead(Slider slider, HitCircle h)
|
||||
|
||||
@@ -14,19 +14,19 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
|
||||
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
|
||||
{
|
||||
private readonly RepeatPoint repeatPoint;
|
||||
private readonly SliderRepeat sliderRepeat;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
|
||||
private double animDuration;
|
||||
|
||||
private readonly Drawable scaleContainer;
|
||||
|
||||
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
|
||||
: base(repeatPoint)
|
||||
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
|
||||
: base(sliderRepeat)
|
||||
{
|
||||
this.repeatPoint = repeatPoint;
|
||||
this.sliderRepeat = sliderRepeat;
|
||||
this.drawableSlider = drawableSlider;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
@@ -48,13 +48,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (repeatPoint.StartTime <= Time.Current)
|
||||
if (sliderRepeat.StartTime <= Time.Current)
|
||||
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
animDuration = Math.Min(300, repeatPoint.SpanDuration);
|
||||
animDuration = Math.Min(300, sliderRepeat.SpanDuration);
|
||||
|
||||
this.Animate(
|
||||
d => d.FadeIn(animDuration),
|
||||
@@ -87,7 +87,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
|
||||
{
|
||||
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
|
||||
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
||||
if (IsHit) return;
|
||||
|
||||
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
|
||||
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
|
||||
|
||||
Position = isRepeatAtEnd ? end : start;
|
||||
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!userTriggered && timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
|
||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
|
||||
}
|
||||
|
||||
private void updatePosition() => Position = HitObject.Position - slider.Position;
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
|
||||
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
||||
@@ -176,17 +176,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
base.Update();
|
||||
if (HandleUserInput)
|
||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
circle.Rotation = Disc.Rotation;
|
||||
Ticks.Rotation = Disc.Rotation;
|
||||
SpmCounter.SetRotation(Disc.RotationAbsolute);
|
||||
|
||||
@@ -73,6 +73,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether currently in the correct time range to allow spinning.
|
||||
/// </summary>
|
||||
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
@@ -93,27 +98,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
|
||||
|
||||
bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
||||
var delta = thisAngle - lastAngle;
|
||||
|
||||
if (validAndTracking)
|
||||
{
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (thisAngle - lastAngle > 180)
|
||||
lastAngle += 360;
|
||||
else if (lastAngle - thisAngle > 180)
|
||||
lastAngle -= 360;
|
||||
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
if (tracking)
|
||||
Rotate(delta);
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
||||
@@ -126,7 +116,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
|
||||
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo);
|
||||
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotate the disc by the provided angle (in addition to any existing rotation).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Will be a no-op if not a valid time to spin.
|
||||
/// </remarks>
|
||||
/// <param name="angle">The delta angle.</param>
|
||||
public void Rotate(float angle)
|
||||
{
|
||||
if (!isSpinnableTime)
|
||||
return;
|
||||
|
||||
if (!rotationTransferred)
|
||||
{
|
||||
currentRotation = Rotation * 2;
|
||||
rotationTransferred = true;
|
||||
}
|
||||
|
||||
if (angle > 180)
|
||||
{
|
||||
lastAngle += 360;
|
||||
angle -= 360;
|
||||
}
|
||||
else if (-angle > 180)
|
||||
{
|
||||
lastAngle -= 360;
|
||||
angle += 360;
|
||||
}
|
||||
|
||||
currentRotation += angle;
|
||||
RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
break;
|
||||
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new RepeatPoint
|
||||
AddNested(new SliderRepeat
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
@@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
foreach (var tick in NestedHitObjects.OfType<SliderTick>())
|
||||
tick.Samples = sampleList;
|
||||
|
||||
foreach (var repeat in NestedHitObjects.OfType<RepeatPoint>())
|
||||
foreach (var repeat in NestedHitObjects.OfType<SliderRepeat>())
|
||||
repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1);
|
||||
|
||||
if (HeadCircle != null)
|
||||
@@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
public override Judgement CreateJudgement() => new OsuIgnoreJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
||||