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Rewrite to reduce code changes and complexities in hit object implementation
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a2b3fe180e
commit
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@ -30,21 +30,18 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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if (hitObject is DrawableSpinner spinner)
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{
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spinner.Disc.Enabled = false;
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spinner.OnUpdate += autoSpin;
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spinner.HandleUserInput = false;
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spinner.OnUpdate += onSpinnerUpdate;
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}
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}
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}
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private void autoSpin(Drawable drawable)
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private void onSpinnerUpdate(Drawable drawable)
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{
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if (drawable is DrawableSpinner spinner)
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{
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if (spinner.Disc.Valid)
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spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
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if (!spinner.SpmCounter.IsPresent)
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spinner.SpmCounter.FadeIn(spinner.HitObject.TimeFadeIn);
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}
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var spinner = (DrawableSpinner)drawable;
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spinner.Disc.Tracking = true;
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spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
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}
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}
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}
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@ -176,17 +176,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void Update()
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{
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Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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if (!SpmCounter.IsPresent && Disc.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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base.Update();
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if (HandleUserInput)
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Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!SpmCounter.IsPresent && Disc.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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circle.Rotation = Disc.Rotation;
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Ticks.Rotation = Disc.Rotation;
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SpmCounter.SetRotation(Disc.RotationAbsolute);
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@ -50,9 +50,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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get => tracking;
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set
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{
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if ((Enabled && value) == tracking) return;
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if (value == tracking) return;
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tracking = Enabled && value;
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tracking = value;
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background.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
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}
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@ -73,9 +73,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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public bool Valid => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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public bool Enabled { get; set; } = true;
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/// <summary>
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/// Whether currently in the correct time range to allow spinning.
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/// </summary>
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private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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@ -101,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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var delta = thisAngle - lastAngle;
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if (Valid && tracking)
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if (tracking)
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Rotate(delta);
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lastAngle = thisAngle;
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@ -118,8 +119,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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/// <summary>
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/// Rotate the disc by the provided angle (in addition to any existing rotation).
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/// </summary>
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/// <remarks>
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/// Will be a no-op if not a valid time to spin.
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/// </remarks>
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/// <param name="angle">The delta angle.</param>
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public void Rotate(float angle)
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{
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if (!isSpinnableTime)
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return;
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if (!rotationTransferred)
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{
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currentRotation = Rotation * 2;
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