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Tests for BeatDivisorControl

This commit is contained in:
Fuewburvpoa 2020-03-18 21:04:38 +02:00
parent 6c825eb744
commit 463dde1fc4

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Screens.Edit;
@ -11,19 +12,66 @@ using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneBeatDivisorControl : OsuTestScene
public class TestSceneBeatDivisorControl : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
[BackgroundDependencyLoader]
private void load()
{
Child = new BeatDivisorControl(new BindableBeatDivisor())
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
};
}
[Test]
public void TestBindableBeatDivisor()
{
AddStep("Reset", () => reset());
AddRepeatStep("Move previous", () => bindableBeatDivisor.Previous(), 4);
AddAssert("Position at 4", () => bindableBeatDivisor.Value == 4);
AddRepeatStep("Move next", () => bindableBeatDivisor.Next(), 3);
AddAssert("Position at 12", () => bindableBeatDivisor.Value == 12);
}
[Test]
public void TestMouseInput()
{
AddStep("Reset", () => reset());
AddStep("Move to marker", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(38, -18));
InputManager.PressButton(osuTK.Input.MouseButton.Left);
});
AddStep("Mote to divisor 8", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(0, -18));
InputManager.ReleaseButton(osuTK.Input.MouseButton.Left);
});
AddAssert("Position at 8", () => bindableBeatDivisor.Value == 8);
AddStep("Prepare to move marker", () => { InputManager.PressButton(osuTK.Input.MouseButton.Left); });
AddStep("Trigger marker jump", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(30, -18));
});
AddStep("Move to divisor ~10", () =>
{
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(10, -18));
InputManager.ReleaseButton(osuTK.Input.MouseButton.Left);
});
AddAssert("Position clamped to 8", () => bindableBeatDivisor.Value == 8);
}
private void reset()
{
bindableBeatDivisor.Value = 16;
InputManager.MoveMouseTo(beatDivisorControl, new Vector2(beatDivisorControl.Width, beatDivisorControl.Height));
}
}
}