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Flip anchors and origins
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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{
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InternalChild = directionContainer = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = noteSprite = new Sprite { Texture = GetTexture(skin) }
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@ -56,12 +56,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
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{
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if (direction.NewValue == ScrollingDirection.Up)
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{
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directionContainer.Origin = Anchor.BottomCentre;
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directionContainer.Anchor = Anchor.TopCentre;
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directionContainer.Scale = new Vector2(1, -1);
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}
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else
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{
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directionContainer.Origin = Anchor.TopCentre;
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directionContainer.Anchor = Anchor.BottomCentre;
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directionContainer.Scale = Vector2.One;
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}
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}
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