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Disable raw input toggle on all but windows
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commit
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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@ -56,24 +57,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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},
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};
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rawInputToggle.ValueChanged += enabled =>
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if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
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{
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// this is temporary until we support per-handler settings.
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const string raw_mouse_handler = @"OsuTKRawMouseHandler";
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const string standard_mouse_handler = @"OsuTKMouseHandler";
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ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
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};
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ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
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ignoredInputHandler.ValueChanged += handler =>
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rawInputToggle.Disabled = true;
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sensitivity.Bindable.Disabled = true;
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}
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else
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{
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bool raw = !handler.NewValue.Contains("Raw");
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rawInputToggle.Value = raw;
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sensitivity.Bindable.Disabled = !raw;
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};
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rawInputToggle.ValueChanged += enabled =>
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{
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// this is temporary until we support per-handler settings.
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const string raw_mouse_handler = @"OsuTKRawMouseHandler";
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const string standard_mouse_handler = @"OsuTKMouseHandler";
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ignoredInputHandler.TriggerChange();
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ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
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};
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ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
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ignoredInputHandler.ValueChanged += handler =>
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{
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bool raw = !handler.NewValue.Contains("Raw");
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rawInputToggle.Value = raw;
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sensitivity.Bindable.Disabled = !raw;
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};
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ignoredInputHandler.TriggerChange();
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}
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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