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Merge pull request #8368 from peppy/fix-carousel-restore-previous-selection

Fix carousel not returning to previous selection after filter
This commit is contained in:
Dan Balasescu 2020-03-23 11:27:07 +09:00 committed by GitHub
commit 4fbf94f963
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 73 additions and 21 deletions

View File

@ -419,7 +419,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[Test]
public void TestCarouselRootIsRandom()
public void TestCarouselRemembersSelection()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
@ -429,12 +429,74 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps(manySets);
advanceSelection(direction: 1, diff: false);
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
checkNonmatchingFilter();
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
for (int i = 0; i < 5; i++)
{
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
});
AddStep("Restore no filter", () =>
{
carousel.Filter(new FilterCriteria(), false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
});
}
// always returns to same selection as long as it's available.
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
}
[Test]
public void TestRandomFallbackOnNonMatchingPrevious()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
AddStep("populate maps", () =>
{
for (int i = 0; i < 10; i++)
{
var set = createTestBeatmapSet(i);
foreach (var b in set.Beatmaps)
{
// all taiko except for first
int ruleset = i > 0 ? 1 : 0;
b.Ruleset = rulesets.GetRuleset(ruleset);
b.RulesetID = ruleset;
}
manySets.Add(set);
}
});
loadBeatmaps(manySets);
for (int i = 0; i < 10; i++)
{
AddStep("Reset filter", () => carousel.Filter(new FilterCriteria(), false));
AddStep("select first beatmap", () => carousel.SelectBeatmap(manySets.First().Beatmaps.First()));
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
});
AddAssert("selection lost", () => carousel.SelectedBeatmap == null);
AddStep("Restore different ruleset filter", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
});
AddAssert("selection changed", () => carousel.SelectedBeatmap != manySets.First().Beatmaps.First());
}
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
}
[Test]
@ -593,16 +655,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is visible", selectedBeatmapVisible);
}
private void checkNonmatchingFilter()
{
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
carousel.Filter(new FilterCriteria(), false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
});
}
private BeatmapSetInfo createTestBeatmapSet(int id)
{
return new BeatmapSetInfo

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@ -333,8 +333,7 @@ namespace osu.Game.Screens.Select
else
set = visibleSets.ElementAt(RNG.Next(visibleSets.Count));
var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered.Value).ToList();
select(visibleBeatmaps[RNG.Next(visibleBeatmaps.Count)]);
select(set);
return true;
}
@ -756,7 +755,7 @@ namespace osu.Game.Screens.Select
protected override void PerformSelection()
{
if (LastSelected == null)
if (LastSelected == null || LastSelected.Filtered.Value)
carousel.SelectNextRandom();
else
base.PerformSelection();

View File

@ -104,7 +104,8 @@ namespace osu.Game.Screens.Select.Carousel
private void updateSelected(CarouselItem newSelection)
{
LastSelected = newSelection;
if (newSelection != null)
LastSelected = newSelection;
updateSelectedIndex();
}