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https://github.com/ppy/osu.git
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Merge pull request #8172 from peppy/tournament-mappool-flow-logic
Add better flow logic to map pool layout when few beatmaps are present
This commit is contained in:
commit
2e9fc80a72
@ -1,16 +1,147 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests
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{
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[TestFixture]
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public abstract class LadderTestScene : TournamentTestScene
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{
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[Cached]
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protected LadderInfo Ladder { get; private set; } = new LadderInfo();
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[Resolved]
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protected LadderInfo Ladder { get; private set; }
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private RulesetStore rulesetStore { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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if (Ladder.Ruleset.Value == null)
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Ladder.Ruleset.Value = rulesetStore.AvailableRulesets.First();
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Ruleset.BindTo(Ladder.Ruleset);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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TournamentMatch match = CreateSampleMatch();
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Ladder.Rounds.Add(match.Round.Value);
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Ladder.Matches.Add(match);
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Ladder.Teams.Add(match.Team1.Value);
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Ladder.Teams.Add(match.Team2.Value);
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Ladder.CurrentMatch.Value = match;
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}
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public static TournamentMatch CreateSampleMatch() => new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "JP" },
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FullName = { Value = "Japan" },
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LastYearPlacing = { Value = 10 },
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Seed = { Value = "Low" },
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SeedingResults =
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{
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new SeedingResult
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{
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Mod = { Value = "NM" },
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Seed = { Value = 10 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 12345672,
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Seed = { Value = 24 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 12 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 16 },
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}
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}
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},
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new SeedingResult
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{
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Mod = { Value = "DT" },
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Seed = { Value = 5 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 3 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 12 },
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}
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}
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}
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},
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Players =
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{
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
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}
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}
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},
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Team2 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "US" },
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FullName = { Value = "United States" },
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Players =
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{
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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}
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}
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},
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Round =
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{
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
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};
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public static BeatmapInfo CreateSampleBeatmapInfo() =>
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new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
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}
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}
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@ -1,24 +1,140 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneMapPoolScreen : LadderTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(MapPoolScreen)
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};
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private MapPoolScreen screen;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new MapPoolScreen { Width = 0.7f });
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Add(screen = new MapPoolScreen { Width = 0.7f });
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}
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[Test]
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public void TestFewMaps()
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{
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AddStep("load few maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 8; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertTwoWide();
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}
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[Test]
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public void TestJustEnoughMaps()
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{
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AddStep("load just enough maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 18; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertTwoWide();
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}
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[Test]
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public void TestManyMaps()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 19; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertThreeWide();
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}
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[Test]
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public void TestJustEnoughMods()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 11; i++)
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addBeatmap(i > 4 ? $"M{i}" : "NM");
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertTwoWide();
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}
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private void assertTwoWide() =>
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AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left > 0);
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private void assertThreeWide() =>
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AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left == 0);
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[Test]
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public void TestManyMods()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
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addBeatmap(i > 4 ? $"M{i}" : "NM");
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertThreeWide();
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}
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private void addBeatmap(string mods = "nm")
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Mods = mods
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});
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}
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}
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Tournament.Tests.Screens
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public TestSceneSeedingEditorScreen()
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{
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var match = TestSceneSeedingScreen.CreateSampleSeededMatch();
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var match = CreateSampleMatch();
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Add(new SeedingEditorScreen(match.Team1.Value)
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{
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@ -3,10 +3,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.TeamIntro;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests.Screens
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{
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@ -18,110 +16,11 @@ namespace osu.Game.Tournament.Tests.Screens
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[BackgroundDependencyLoader]
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private void load()
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{
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ladder.CurrentMatch.Value = CreateSampleSeededMatch();
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Add(new SeedingScreen
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{
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FillMode = FillMode.Fit,
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FillAspectRatio = 16 / 9f
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});
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}
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public static TournamentMatch CreateSampleSeededMatch() => new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "JP" },
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FullName = { Value = "Japan" },
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LastYearPlacing = { Value = 10 },
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Seed = { Value = "Low" },
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SeedingResults =
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{
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new SeedingResult
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{
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Mod = { Value = "NM" },
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Seed = { Value = 10 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 12345672,
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Seed = { Value = 24 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 1234567,
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Seed = { Value = 12 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 1234567,
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Seed = { Value = 16 },
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}
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}
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},
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new SeedingResult
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{
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Mod = { Value = "DT" },
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Seed = { Value = 5 },
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Beatmaps =
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{
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 234567,
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Seed = { Value = 3 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist" } },
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Score = 234567,
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Seed = { Value = 12 },
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}
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}
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}
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},
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Players =
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{
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
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}
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}
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},
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Team2 =
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{
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Value = new TournamentTeam
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{
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FlagName = { Value = "US" },
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FullName = { Value = "United States" },
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Players =
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{
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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new User { Username = "Hello" },
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}
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}
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},
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Round =
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{
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Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
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}
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};
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}
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}
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@ -50,11 +50,11 @@ namespace osu.Game.Tournament.Screens.MapPool
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new MatchHeader(),
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mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
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{
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Y = 140,
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Y = 160,
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Spacing = new Vector2(10, 10),
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Padding = new MarginPadding(25),
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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new ControlPanel
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{
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@ -95,6 +95,7 @@ namespace osu.Game.Tournament.Screens.MapPool
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Text = "Reset",
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Action = reset
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},
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new ControlPanel.Spacer(),
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}
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}
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};
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@ -211,11 +212,15 @@ namespace osu.Game.Tournament.Screens.MapPool
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{
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mapFlows.Clear();
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int totalRows = 0;
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if (match.NewValue.Round.Value != null)
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{
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FillFlowContainer<TournamentBeatmapPanel> currentFlow = null;
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string currentMod = null;
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int flowCount = 0;
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foreach (var b in match.NewValue.Round.Value.Beatmaps)
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{
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if (currentFlow == null || currentMod != b.Mods)
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@ -229,6 +234,15 @@ namespace osu.Game.Tournament.Screens.MapPool
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});
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currentMod = b.Mods;
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totalRows++;
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flowCount = 0;
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}
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if (++flowCount > 2)
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{
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totalRows++;
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flowCount = 1;
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}
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currentFlow.Add(new TournamentBeatmapPanel(b.BeatmapInfo, b.Mods)
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@ -239,6 +253,12 @@ namespace osu.Game.Tournament.Screens.MapPool
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});
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}
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}
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mapFlows.Padding = new MarginPadding(5)
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{
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// remove horizontal padding to increase flow width to 3 panels
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Horizontal = totalRows > 9 ? 0 : 100
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};
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}
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}
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}
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|
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