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Use already existing variable

This commit is contained in:
Endrik Tombak 2020-03-28 13:06:03 +02:00
parent fc3f9ff6fa
commit 6a0c5c87aa

View File

@ -253,7 +253,7 @@ namespace osu.Game.Screens.Select
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
if (!root.Children.Where(s => !s.Filtered.Value).ToList().Any())
if (!beatmapSets.Where(s => !s.Filtered.Value).ToList().Any())
return;
if (skipDifficulties)
@ -264,7 +264,7 @@ namespace osu.Game.Screens.Select
private void selectNextSet(int direction, bool skipDifficulties)
{
var visibleSets = root.Children.OfType<CarouselBeatmapSet>().Where(s => !s.Filtered.Value).ToList();
var visibleSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
var item = visibleSets[(visibleSets.IndexOf(selectedBeatmapSet) + direction + visibleSets.Count) % visibleSets.Count];