mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
Merge branch 'master' into better-mania-scrollspeed
This commit is contained in:
commit
3289fa7c66
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="vcsConfiguration" value="1" />
|
||||
<option name="vcsConfiguration" value="2" />
|
||||
</component>
|
||||
</project>
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.402.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.403.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new CatchLegacySkinTransformer(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
|
||||
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
|
@ -384,7 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
|
||||
currentCatcher.Show();
|
||||
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
|
||||
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new ColumnHitObjectArea(new HitObjectContainer())
|
||||
Child = new ColumnHitObjectArea(0, new HitObjectContainer())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new ColumnHitObjectArea(new HitObjectContainer())
|
||||
Child = new ColumnHitObjectArea(1, new HitObjectContainer())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
|
||||
CreatedDrawables.OfType<Container>().ForEach(c =>
|
||||
{
|
||||
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion),
|
||||
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
|
||||
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 0), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 1), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
|
52
osu.Game.Rulesets.Mania.Tests/Skinning/TestScenePlayfield.cs
Normal file
52
osu.Game.Rulesets.Mania.Tests/Skinning/TestScenePlayfield.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
{
|
||||
public class TestScenePlayfield : ManiaSkinnableTestScene
|
||||
{
|
||||
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
|
||||
|
||||
[Test]
|
||||
public void TestSingleStage()
|
||||
{
|
||||
AddStep("create stage", () =>
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDualStages()
|
||||
{
|
||||
AddStep("create stage", () =>
|
||||
{
|
||||
stageDefinitions = new List<StageDefinition>
|
||||
{
|
||||
new StageDefinition { Columns = 2 },
|
||||
new StageDefinition { Columns = 2 }
|
||||
};
|
||||
|
||||
SetContents(() => new ManiaPlayfield(stageDefinitions));
|
||||
});
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmapForSkinProvider()
|
||||
{
|
||||
var maniaBeatmap = (ManiaBeatmap)base.CreateBeatmapForSkinProvider();
|
||||
maniaBeatmap.Stages = stageDefinitions;
|
||||
return maniaBeatmap;
|
||||
}
|
||||
}
|
||||
}
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new ManiaLegacySkinTransformer(source, beatmap);
|
||||
|
||||
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
|
||||
{
|
||||
|
@ -1,15 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
public ManiaSkinComponent(ManiaSkinComponents component)
|
||||
/// <summary>
|
||||
/// The intended <see cref="Column"/> index for this component.
|
||||
/// May be null if the component does not exist in a <see cref="Column"/>.
|
||||
/// </summary>
|
||||
public readonly int? TargetColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponent"/>.
|
||||
/// </summary>
|
||||
/// <param name="component">The component.</param>
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
|
||||
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
|
||||
: base(component)
|
||||
{
|
||||
TargetColumn = targetColumn;
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece())
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece())
|
||||
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component, hitObject.Column), _ => new DefaultNotePiece())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
@ -21,12 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
private Drawable sprite;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManiaStage stage { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
public LegacyBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
@ -18,12 +18,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly bool isLastColumn;
|
||||
|
||||
private Container lightContainer;
|
||||
private Sprite light;
|
||||
|
||||
public LegacyColumnBackground()
|
||||
public LegacyColumnBackground(bool isLastColumn)
|
||||
{
|
||||
this.isLastColumn = isLastColumn;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -40,10 +42,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
bool hasLeftLine = leftLineWidth > 0;
|
||||
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|
||||
|| Stage == null || Column.Index == Stage.Columns.Count - 1;
|
||||
|| isLastColumn;
|
||||
|
||||
float lightPosition = skin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.LightPosition))?.Value
|
||||
float lightPosition = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
|
||||
?? 0;
|
||||
|
||||
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
// This animation is discarded and re-queried with the appropriate frame length afterwards.
|
||||
var tmp = skin.GetAnimation(imageName, true, false);
|
||||
double frameLength = 0;
|
||||
if (tmp is IAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true, frameLength: frameLength).With(d =>
|
||||
|
@ -22,9 +22,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
private Sprite upSprite;
|
||||
private Sprite downSprite;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManiaStage stage { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Column column { get; set; }
|
||||
|
||||
|
@ -1,11 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
@ -15,10 +12,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
/// </summary>
|
||||
public class LegacyManiaElement : CompositeDrawable
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
[CanBeNull]
|
||||
protected ManiaStage Stage { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a per-column-count skin configuration.
|
||||
/// </summary>
|
||||
@ -26,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
/// <param name="lookup">The value to retrieve.</param>
|
||||
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
|
||||
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
|
||||
=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
|
||||
new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, index));
|
||||
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
|
||||
new ManiaSkinConfigurationLookup(lookup, index));
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,8 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
@ -15,6 +17,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
public class ManiaLegacySkinTransformer : ISkin
|
||||
{
|
||||
private readonly ISkin source;
|
||||
private readonly ManiaBeatmap beatmap;
|
||||
|
||||
private Lazy<bool> isLegacySkin;
|
||||
|
||||
@ -24,9 +27,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
/// </summary>
|
||||
private Lazy<bool> hasKeyTexture;
|
||||
|
||||
public ManiaLegacySkinTransformer(ISkinSource source)
|
||||
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
|
||||
{
|
||||
this.source = source;
|
||||
this.beatmap = (ManiaBeatmap)beatmap;
|
||||
|
||||
source.SourceChanged += sourceChanged;
|
||||
sourceChanged();
|
||||
@ -36,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
|
||||
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
|
||||
source.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
|
||||
new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
|
||||
source.GetConfig<ManiaSkinConfigurationLookup, string>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
|
||||
?? "mania-key1", true, true) != null);
|
||||
}
|
||||
|
||||
@ -55,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
switch (maniaComponent.Component)
|
||||
{
|
||||
case ManiaSkinComponents.ColumnBackground:
|
||||
return new LegacyColumnBackground();
|
||||
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
|
||||
|
||||
case ManiaSkinComponents.HitTarget:
|
||||
return new LegacyHitTarget();
|
||||
@ -115,7 +119,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
|
||||
source.GetConfig<TLookup, TValue>(lookup);
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
|
||||
|
||||
return source.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
public class ManiaSkinConfigurationLookup
|
||||
{
|
||||
/// <summary>
|
||||
/// The configuration lookup value.
|
||||
/// </summary>
|
||||
public readonly LegacyManiaSkinConfigurationLookups Lookup;
|
||||
|
||||
/// <summary>
|
||||
/// The intended <see cref="Column"/> index for the configuration.
|
||||
/// May be null if the configuration does not apply to a <see cref="Column"/>.
|
||||
/// </summary>
|
||||
public readonly int? TargetColumn;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
|
||||
/// </summary>
|
||||
/// <param name="lookup">The lookup value.</param>
|
||||
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
|
||||
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
|
||||
{
|
||||
Lookup = lookup;
|
||||
TargetColumn = targetColumn;
|
||||
}
|
||||
}
|
||||
}
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
|
||||
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ =>
|
||||
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
|
||||
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
|
@ -14,12 +14,12 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
public readonly Container Explosions;
|
||||
private readonly Drawable hitTarget;
|
||||
|
||||
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
|
||||
: base(hitObjectContainer)
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
|
||||
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Depth = 1
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
@ -14,9 +15,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private ManiaStage stage { get; set; }
|
||||
|
||||
public HitObjectArea(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
@ -45,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
|
||||
protected virtual void UpdateHitPosition()
|
||||
{
|
||||
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
||||
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
|
||||
?? ManiaStage.HIT_TARGET_POSITION;
|
||||
|
||||
Padding = Direction.Value == ScrollingDirection.Up
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -57,6 +58,18 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
|
||||
|
||||
foreach (var p in ControlPoints)
|
||||
{
|
||||
// Mania doesn't care about global velocity
|
||||
p.Velocity = 1;
|
||||
|
||||
// For non-mania beatmap, speed changes should only happen through timing points
|
||||
if (!isForCurrentRuleset)
|
||||
p.DifficultyPoint = new DifficultyControlPoint();
|
||||
}
|
||||
|
||||
BarLines.ForEach(Playfield.Add);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -24,7 +25,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// A collection of <see cref="Column"/>s.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public class ManiaStage : ScrollingPlayfield
|
||||
{
|
||||
public const float COLUMN_SPACING = 1;
|
||||
@ -146,15 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
if (col.Index > 0)
|
||||
{
|
||||
float spacing = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
|
||||
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
|
||||
?.Value ?? COLUMN_SPACING;
|
||||
|
||||
col.Margin = new MarginPadding { Left = spacing };
|
||||
}
|
||||
|
||||
float? width = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
|
||||
new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
|
||||
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
|
||||
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
|
||||
?.Value;
|
||||
|
||||
if (width == null)
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source);
|
||||
|
||||
public int LegacyID => 0;
|
||||
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 77 KiB |
Binary file not shown.
After Width: | Height: | Size: 4.7 KiB |
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
@ -4,31 +4,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneInputDrum : OsuTestScene
|
||||
public class TestSceneInputDrum : SkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(InputDrum),
|
||||
typeof(DrumSampleMapping),
|
||||
typeof(HitSampleInfo),
|
||||
typeof(SampleControlPoint)
|
||||
};
|
||||
|
||||
public TestSceneInputDrum()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||
SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
|
144
osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs
Normal file
144
osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs
Normal file
@ -0,0 +1,144 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A component of the playfield that captures input and displays input as a drum.
|
||||
/// </summary>
|
||||
internal class LegacyInputDrum : Container
|
||||
{
|
||||
public LegacyInputDrum()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-bar-left")
|
||||
},
|
||||
new LegacyHalfDrum(false)
|
||||
{
|
||||
Name = "Left Half",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new LegacyHalfDrum(true)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Scale = new Vector2(-1, 1),
|
||||
RimAction = TaikoAction.RightRim,
|
||||
CentreAction = TaikoAction.RightCentre
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
private class LegacyHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The key to be used for the rim of the half-drum.
|
||||
/// </summary>
|
||||
public TaikoAction RimAction;
|
||||
|
||||
/// <summary>
|
||||
/// The key to be used for the centre of the half-drum.
|
||||
/// </summary>
|
||||
public TaikoAction CentreAction;
|
||||
|
||||
private readonly Sprite rimHit;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
[Resolved]
|
||||
private DrumSampleMapping sampleMappings { get; set; }
|
||||
|
||||
public LegacyHalfDrum(bool flipped)
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rimHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||
Scale = new Vector2(-1, 1),
|
||||
Alpha = 0,
|
||||
},
|
||||
centreHit = new Sprite
|
||||
{
|
||||
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
rimHit.Texture = skin.GetTexture(@"taiko-drum-outer");
|
||||
centreHit.Texture = skin.GetTexture(@"taiko-drum-inner");
|
||||
}
|
||||
|
||||
public bool OnPressed(TaikoAction action)
|
||||
{
|
||||
Drawable target = null;
|
||||
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||
|
||||
if (action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
drumSample.Centre?.Play();
|
||||
}
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
drumSample.Rim?.Play();
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
const float alpha_amount = 1;
|
||||
|
||||
const float down_time = 80;
|
||||
const float up_time = 50;
|
||||
|
||||
target.Animate(
|
||||
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
|
||||
).Then(
|
||||
t => t.FadeOut(up_time)
|
||||
);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(TaikoAction action)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -20,7 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component);
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (!(component is TaikoSkinComponent taikoComponent))
|
||||
return null;
|
||||
|
||||
switch (taikoComponent.Component)
|
||||
{
|
||||
case TaikoSkinComponents.InputDrum:
|
||||
if (GetTexture("taiko-bar-left") != null)
|
||||
return new LegacyInputDrum();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new TaikoLegacySkinTransformer(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TaikoLegacySkinTransformer(source);
|
||||
|
||||
public const string SHORT_NAME = "taiko";
|
||||
|
||||
|
@ -5,5 +5,6 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public enum TaikoSkinComponents
|
||||
{
|
||||
InputDrum,
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -22,11 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
private const float middle_split = 0.025f;
|
||||
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
[Cached]
|
||||
private DrumSampleMapping sampleMapping;
|
||||
|
||||
public InputDrum(ControlPointInfo controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
sampleMapping = new DrumSampleMapping(controlPoints);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
@ -35,35 +37,37 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var sampleMappings = new DrumSampleMapping(controlPoints);
|
||||
|
||||
Children = new Drawable[]
|
||||
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
|
||||
{
|
||||
new TaikoHalfDrum(false, sampleMappings)
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -middle_split / 2,
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true, sampleMappings)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = middle_split / 2,
|
||||
RimAction = TaikoAction.RightRim,
|
||||
CentreAction = TaikoAction.RightCentre
|
||||
new TaikoHalfDrum(false)
|
||||
{
|
||||
Name = "Left Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -middle_split / 2,
|
||||
RimAction = TaikoAction.LeftRim,
|
||||
CentreAction = TaikoAction.LeftCentre
|
||||
},
|
||||
new TaikoHalfDrum(true)
|
||||
{
|
||||
Name = "Right Half",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = middle_split / 2,
|
||||
RimAction = TaikoAction.RightRim,
|
||||
CentreAction = TaikoAction.RightCentre
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddRangeInternal(sampleMappings.Sounds);
|
||||
AddRangeInternal(sampleMapping.Sounds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -86,12 +90,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Sprite centre;
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
private readonly DrumSampleMapping sampleMappings;
|
||||
[Resolved]
|
||||
private DrumSampleMapping sampleMappings { get; set; }
|
||||
|
||||
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
this.sampleMappings = sampleMappings;
|
||||
|
||||
Masking = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
|
@ -22,7 +22,6 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
typeof(StartupScreen),
|
||||
typeof(IntroScreen),
|
||||
typeof(OsuScreen),
|
||||
typeof(IntroTestScene),
|
||||
};
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Tournament.Components
|
||||
{
|
||||
private readonly string filename;
|
||||
private readonly bool drawFallbackGradient;
|
||||
private VideoSprite video;
|
||||
private Video video;
|
||||
|
||||
private ManualClock manualClock;
|
||||
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Tournament.Components
|
||||
|
||||
if (stream != null)
|
||||
{
|
||||
InternalChild = video = new VideoSprite(stream, false)
|
||||
InternalChild = video = new Video(stream, false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
|
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
|
||||
|
||||
public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null;
|
||||
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;
|
||||
|
||||
protected Ruleset()
|
||||
{
|
||||
|
@ -76,11 +76,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
protected virtual bool RelativeScaleBeatLengths => false;
|
||||
|
||||
/// <summary>
|
||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||
/// inside this <see cref="DrawableRuleset{TObject}"/>.
|
||||
/// The <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
|
||||
protected IScrollingInfo ScrollingInfo => scrollingInfo;
|
||||
|
||||
@ -97,11 +95,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
switch (VisualisationMethod)
|
||||
{
|
||||
case ScrollVisualisationMethod.Sequential:
|
||||
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
|
||||
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(ControlPoints);
|
||||
break;
|
||||
|
||||
case ScrollVisualisationMethod.Overlapping:
|
||||
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
|
||||
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(ControlPoints);
|
||||
break;
|
||||
|
||||
case ScrollVisualisationMethod.Constant:
|
||||
@ -170,10 +168,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
// Collapse sections with the same start time
|
||||
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
|
||||
|
||||
controlPoints.AddRange(timingChanges);
|
||||
ControlPoints.AddRange(timingChanges);
|
||||
|
||||
if (controlPoints.Count == 0)
|
||||
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
|
||||
if (ControlPoints.Count == 0)
|
||||
ControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (!(Playfield is ScrollingPlayfield))
|
||||
throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
|
@ -270,10 +270,9 @@ namespace osu.Game.Screens.Menu
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new VideoSprite(videoStream, false)
|
||||
InternalChild = new Video(videoStream, false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play
|
||||
dependencies.CacheAs(gameplayBeatmap);
|
||||
|
||||
addUnderlayComponents(GameplayClockContainer);
|
||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
|
||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
@ -214,13 +214,13 @@ namespace osu.Game.Screens.Play
|
||||
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
private void addGameplayComponents(Container target, WorkingBeatmap working)
|
||||
private void addGameplayComponents(Container target, WorkingBeatmap working, IBeatmap playableBeatmap)
|
||||
{
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -28,7 +27,7 @@ namespace osu.Game.Skinning
|
||||
var animation = new SkinnableTextureAnimation(startAtCurrentTime)
|
||||
{
|
||||
DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures),
|
||||
Repeat = looping,
|
||||
Loop = looping,
|
||||
};
|
||||
|
||||
foreach (var t in textures)
|
||||
@ -71,7 +70,10 @@ namespace osu.Game.Skinning
|
||||
base.LoadComplete();
|
||||
|
||||
if (timeReference != null)
|
||||
Clock = new FramedOffsetClock(timeReference.Clock) { Offset = -timeReference.AnimationStartTime };
|
||||
{
|
||||
Clock = timeReference.Clock;
|
||||
PlaybackPosition = timeReference.AnimationStartTime - timeReference.Clock.CurrentTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,7 +108,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
Animation = animation;
|
||||
Origin = animation.Origin;
|
||||
Position = animation.InitialPosition;
|
||||
Repeat = animation.LoopType == AnimationLoopType.LoopForever;
|
||||
Loop = animation.LoopType == AnimationLoopType.LoopForever;
|
||||
|
||||
LifetimeStart = animation.StartTime;
|
||||
LifetimeEnd = animation.EndTime;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
@ -16,7 +15,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
public class DrawableStoryboardVideo : CompositeDrawable
|
||||
{
|
||||
public readonly StoryboardVideo Video;
|
||||
private VideoSprite videoSprite;
|
||||
private Video video;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
@ -40,14 +39,14 @@ namespace osu.Game.Storyboards.Drawables
|
||||
if (stream == null)
|
||||
return;
|
||||
|
||||
InternalChild = videoSprite = new VideoSprite(stream, false)
|
||||
InternalChild = video = new Video(stream, false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Clock = new FramedOffsetClock(Clock) { Offset = -Video.StartTime }
|
||||
PlaybackPosition = Video.StartTime
|
||||
};
|
||||
}
|
||||
|
||||
@ -55,10 +54,10 @@ namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (videoSprite == null) return;
|
||||
if (video == null) return;
|
||||
|
||||
using (videoSprite.BeginAbsoluteSequence(0))
|
||||
videoSprite.FadeIn(500);
|
||||
using (video.BeginAbsoluteSequence(0))
|
||||
video.FadeIn(500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -47,16 +48,18 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
createdDrawables.Clear();
|
||||
|
||||
Cell(0).Child = createProvider(null, creationFunction);
|
||||
Cell(1).Child = createProvider(metricsSkin, creationFunction);
|
||||
Cell(2).Child = createProvider(defaultSkin, creationFunction);
|
||||
Cell(3).Child = createProvider(specialSkin, creationFunction);
|
||||
Cell(4).Child = createProvider(oldSkin, creationFunction);
|
||||
var beatmap = CreateBeatmapForSkinProvider();
|
||||
|
||||
Cell(0).Child = createProvider(null, creationFunction, beatmap);
|
||||
Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap);
|
||||
Cell(2).Child = createProvider(defaultSkin, creationFunction, beatmap);
|
||||
Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap);
|
||||
Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap);
|
||||
}
|
||||
|
||||
protected IEnumerable<Drawable> CreatedDrawables => createdDrawables;
|
||||
|
||||
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
|
||||
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
|
||||
{
|
||||
var created = creationFunction();
|
||||
createdDrawables.Add(created);
|
||||
@ -100,7 +103,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
new OutlineBox { Alpha = autoSize ? 1 : 0 },
|
||||
mainProvider.WithChild(
|
||||
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
|
||||
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
|
||||
{
|
||||
Child = created,
|
||||
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
|
||||
@ -113,6 +116,8 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
|
||||
|
||||
private class OutlineBox : CompositeDrawable
|
||||
{
|
||||
public OutlineBox()
|
||||
|
@ -22,8 +22,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.402.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.403.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -70,8 +70,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.402.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.403.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
@ -79,7 +79,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.402.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.403.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user