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Add startAtCurrentTime parameter to GetAnimation()
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@ -9,6 +9,10 @@ namespace osu.Game.Skinning
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/// <summary>
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/// Denotes an object which provides a reference time to start animations from.
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/// </summary>
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/// <remarks>
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/// This should not be used to start an animation immediately at the current time.
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/// To do so, use <see cref="LegacySkinExtensions.GetAnimation"/> with <code>startAtCurrentTime = true</code> instead.
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/// </remarks>
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[Cached]
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public interface IAnimationTimeReference
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{
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@ -14,7 +14,8 @@ namespace osu.Game.Skinning
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{
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public static class LegacySkinExtensions
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{
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public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-")
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public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
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bool startAtCurrentTime = false)
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{
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Texture texture;
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@ -24,7 +25,7 @@ namespace osu.Game.Skinning
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if (textures.Length > 0)
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{
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var animation = new SkinnableTextureAnimation
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var animation = new SkinnableTextureAnimation(startAtCurrentTime)
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{
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DefaultFrameLength = getFrameLength(source, applyConfigFrameRate, textures),
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Repeat = looping,
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@ -60,8 +61,8 @@ namespace osu.Game.Skinning
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[Resolved(canBeNull: true)]
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private IAnimationTimeReference timeReference { get; set; }
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public SkinnableTextureAnimation()
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: base(false)
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public SkinnableTextureAnimation(bool startAtCurrentTime = true)
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: base(startAtCurrentTime)
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{
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}
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