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Merge pull request #8535 from mcendu/mania-existence-check

Add check to detect whether mania is skinned
This commit is contained in:
Dean Herbert 2020-04-02 00:09:17 +09:00 committed by GitHub
commit e862ca23ad
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 54 additions and 24 deletions

View File

@ -18,6 +18,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Lazy<bool> isLegacySkin;
/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source)
{
this.source = source;
@ -29,6 +35,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
private void sourceChanged()
{
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
source.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null);
}
public Drawable GetDrawableComponent(ISkinComponent component)
@ -39,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
return getResult(resultComponent);
case ManiaSkinComponent maniaComponent:
if (!isLegacySkin.Value)
if (!isLegacySkin.Value || !hasKeyTexture.Value)
return null;
switch (maniaComponent.Component)

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@ -27,7 +28,13 @@ namespace osu.Game.Skinning
[CanBeNull]
protected IResourceStore<SampleChannel> Samples;
protected virtual bool AllowManiaSkin => true;
/// <summary>
/// Whether texture for the keys exists.
/// Used to determine if the mania ruleset is skinned.
/// </summary>
private readonly Lazy<bool> hasKeyTexture;
protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
public new LegacySkinConfiguration Configuration
{
@ -77,6 +84,10 @@ namespace osu.Game.Skinning
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
}
// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true, true) != null);
}
protected override void Dispose(bool isDisposing)
@ -125,28 +136,9 @@ namespace osu.Game.Skinning
if (!AllowManiaSkin)
return null;
if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.HitPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
case LegacyManiaSkinConfigurationLookups.LightPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
}
var result = lookupForMania<TValue>(maniaLookup);
if (result != null)
return result;
break;
@ -177,6 +169,34 @@ namespace osu.Game.Skinning
return null;
}
private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
{
if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
case LegacyManiaSkinConfigurationLookups.HitPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
case LegacyManiaSkinConfigurationLookups.LightPosition:
return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
}
return null;
}
private IBindable<Color4> getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
public override Drawable GetDrawableComponent(ISkinComponent component)