mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 10:33:22 +08:00
Merge branch 'master' into add-slider-judgement-accuracy
This commit is contained in:
commit
04b34791cd
@ -3,6 +3,7 @@
|
||||
|
||||
using System.ComponentModel;
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||||
using System.Linq;
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||||
using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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||||
|
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@ -23,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
|
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AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
|
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AddUntilStep("wait for seek to complete", () =>
|
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Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
|
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AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
||||
using NUnit.Framework;
|
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using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Timing;
|
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using osu.Game.Screens.Play;
|
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@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBreakOverlay : OsuTestScene
|
||||
public class TestSceneBreakTracker : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BreakOverlay),
|
||||
};
|
||||
|
||||
private readonly TestBreakOverlay breakOverlay;
|
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private readonly BreakOverlay breakOverlay;
|
||||
|
||||
private readonly TestBreakTracker breakTracker;
|
||||
|
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private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||
{
|
||||
@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
};
|
||||
|
||||
public TestSceneBreakOverlay()
|
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public TestSceneBreakTracker()
|
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{
|
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Add(breakOverlay = new TestBreakOverlay(true));
|
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AddRange(new Drawable[]
|
||||
{
|
||||
breakTracker = new TestBreakTracker(),
|
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breakOverlay = new BreakOverlay(true)
|
||||
{
|
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ProcessCustomClock = false,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
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breakOverlay.Clock = breakTracker.Clock;
|
||||
}
|
||||
|
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[Test]
|
||||
@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
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loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
|
||||
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
|
||||
|
||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
||||
@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void setClock(bool useManual)
|
||||
{
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
|
||||
}
|
||||
|
||||
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
||||
{
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
|
||||
seekAndAssertBreak("seek back to 0", 0, false);
|
||||
}
|
||||
|
||||
@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
||||
{
|
||||
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
|
||||
AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
|
||||
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
||||
{
|
||||
breakOverlay.ProgressTime();
|
||||
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
|
||||
breakTracker.ProgressTime();
|
||||
return breakTracker.IsBreakTime.Value == shouldBeBreak;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBreakOverlay : BreakOverlay
|
||||
private class TestBreakTracker : BreakTracker
|
||||
{
|
||||
private readonly FramedClock framedManualClock;
|
||||
public readonly FramedClock FramedManualClock;
|
||||
|
||||
private readonly ManualClock manualClock;
|
||||
private IFrameBasedClock originalClock;
|
||||
|
||||
@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
set => manualClock.CurrentTime = value;
|
||||
}
|
||||
|
||||
public TestBreakOverlay(bool letterboxing)
|
||||
: base(letterboxing)
|
||||
public TestBreakTracker()
|
||||
{
|
||||
framedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
FramedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
public void ProgressTime()
|
||||
{
|
||||
framedManualClock.ProcessFrame();
|
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FramedManualClock.ProcessFrame();
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Update();
|
||||
}
|
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|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
/// <summary>
|
||||
/// Whether player is in break time.
|
||||
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// </summary>
|
||||
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
|
||||
|
@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public override Playfield Playfield => playfield.Value;
|
||||
|
||||
private Container overlays;
|
||||
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override Container Overlays => overlays;
|
||||
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
|
||||
|
||||
@ -187,11 +187,12 @@ namespace osu.Game.Rulesets.UI
|
||||
FrameStablePlayback = FrameStablePlayback,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FrameStableComponents,
|
||||
KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
.WithChild(Playfield)
|
||||
),
|
||||
overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||
Overlays,
|
||||
}
|
||||
},
|
||||
};
|
||||
@ -406,10 +407,15 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract Playfield Playfield { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Place to put drawables above hit objects but below UI.
|
||||
/// Content to be placed above hitobjects. Will be affected by frame stability.
|
||||
/// </summary>
|
||||
public abstract Container Overlays { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Components to be run potentially multiple times in line with frame-stable gameplay.
|
||||
/// </summary>
|
||||
public abstract Container FrameStableComponents { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The frame-stable clock which is being used for playfield display.
|
||||
/// </summary>
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
||||
/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||
/// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||
/// </summary>
|
||||
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||
{
|
||||
|
@ -2,8 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -16,8 +14,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakOverlay : Container
|
||||
{
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
|
||||
/// <summary>
|
||||
/// The duration of the break overlay fading.
|
||||
/// </summary>
|
||||
@ -37,10 +33,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
breaks = value;
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
|
||||
if (IsLoaded)
|
||||
initializeBreaks();
|
||||
}
|
||||
@ -48,27 +40,17 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private readonly Container remainingTimeAdjustmentBox;
|
||||
private readonly Container remainingTimeBox;
|
||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||
private readonly BreakInfo info;
|
||||
private readonly BreakArrows breakArrows;
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
||||
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null)
|
||||
{
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
BreakInfo info;
|
||||
|
||||
Child = fadeContainer = new Container
|
||||
{
|
||||
Alpha = 0,
|
||||
@ -119,13 +101,11 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
};
|
||||
|
||||
if (scoreProcessor != null) bindProcessor(scoreProcessor);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock clock)
|
||||
{
|
||||
if (clock != null) Clock = clock;
|
||||
if (scoreProcessor != null)
|
||||
{
|
||||
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
|
||||
info.GradeDisplay.Current.BindTo(scoreProcessor.Rank);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -134,42 +114,6 @@ namespace osu.Game.Screens.Play
|
||||
initializeBreaks();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateBreakTimeBindable();
|
||||
}
|
||||
|
||||
private void updateBreakTimeBindable() =>
|
||||
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
||||
|| Clock.CurrentTime < gameplayStartTime
|
||||
|| scoreProcessor?.HasCompleted == true;
|
||||
|
||||
private BreakPeriod getCurrentBreak()
|
||||
{
|
||||
if (breaks?.Count > 0)
|
||||
{
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var closest = breaks[CurrentBreakIndex];
|
||||
|
||||
return closest.Contains(time) ? closest : null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void initializeBreaks()
|
||||
{
|
||||
FinishTransforms(true);
|
||||
@ -207,11 +151,5 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void bindProcessor(ScoreProcessor processor)
|
||||
{
|
||||
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
|
||||
info.GradeDisplay.Current.BindTo(processor.Rank);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakTracker : Component
|
||||
{
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private IReadOnlyList<BreakPeriod> breaks;
|
||||
|
||||
public IReadOnlyList<BreakPeriod> Breaks
|
||||
{
|
||||
get => breaks;
|
||||
set
|
||||
{
|
||||
breaks = value;
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
|
||||
{
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|
||||
|| Clock.CurrentTime < gameplayStartTime
|
||||
|| scoreProcessor?.HasCompleted == true;
|
||||
}
|
||||
|
||||
private BreakPeriod getCurrentBreak()
|
||||
{
|
||||
if (breaks?.Count > 0)
|
||||
{
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var closest = breaks[CurrentBreakIndex];
|
||||
|
||||
return closest.Contains(time) ? closest : null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -76,6 +76,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public BreakOverlay BreakOverlay;
|
||||
|
||||
private BreakTracker breakTracker;
|
||||
|
||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||
|
||||
protected HealthProcessor HealthProcessor { get; private set; }
|
||||
@ -204,7 +206,7 @@ namespace osu.Game.Screens.Play
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
|
||||
mod.ApplyToHealthProcessor(HealthProcessor);
|
||||
|
||||
BreakOverlay.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||
breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||
}
|
||||
|
||||
private void addUnderlayComponents(Container target)
|
||||
@ -231,6 +233,18 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset,
|
||||
new ComboEffects(ScoreProcessor)
|
||||
});
|
||||
|
||||
DrawableRuleset.FrameStableComponents.AddRange(new Drawable[]
|
||||
{
|
||||
ScoreProcessor,
|
||||
HealthProcessor,
|
||||
breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Breaks = working.Beatmap.Breaks
|
||||
}
|
||||
});
|
||||
|
||||
HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
}
|
||||
|
||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||
@ -293,20 +307,14 @@ namespace osu.Game.Screens.Play
|
||||
performImmediateExit();
|
||||
},
|
||||
},
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
|
||||
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks)
|
||||
{
|
||||
Clock = DrawableRuleset.FrameStableClock,
|
||||
ProcessCustomClock = false,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
},
|
||||
});
|
||||
|
||||
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
});
|
||||
|
||||
DrawableRuleset.Overlays.Add(ScoreProcessor);
|
||||
DrawableRuleset.Overlays.Add(HealthProcessor);
|
||||
|
||||
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
}
|
||||
|
||||
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
|
||||
@ -318,7 +326,7 @@ namespace osu.Game.Screens.Play
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
&& !BreakOverlay.IsBreakTime.Value;
|
||||
&& !breakTracker.IsBreakTime.Value;
|
||||
|
||||
private IBeatmap loadPlayableBeatmap()
|
||||
{
|
||||
@ -540,7 +548,7 @@ namespace osu.Game.Screens.Play
|
||||
PauseOverlay.Hide();
|
||||
|
||||
// breaks and time-based conditions may allow instant resume.
|
||||
if (BreakOverlay.IsBreakTime.Value)
|
||||
if (breakTracker.IsBreakTime.Value)
|
||||
completeResume();
|
||||
else
|
||||
DrawableRuleset.RequestResume(completeResume);
|
||||
@ -574,8 +582,8 @@ namespace osu.Game.Screens.Play
|
||||
Background.BlurAmount.Value = 0;
|
||||
|
||||
// bind component bindables.
|
||||
Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
Background.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
|
||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
|
Loading…
Reference in New Issue
Block a user