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Implement OsuModSpunOut
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@ -2,13 +2,17 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModSpunOut : Mod
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public class OsuModSpunOut : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Spun Out";
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public override string Acronym => "SO";
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@ -18,5 +22,16 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 0.9;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var hitObject in drawables)
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{
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if (hitObject is DrawableSpinner spinner)
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{
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spinner.Disc.AutoSpin = true;
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}
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}
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}
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}
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}
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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void Update()
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{
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Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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if (!SpmCounter.IsPresent && Disc.Tracking)
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if (!SpmCounter.IsPresent && (Disc.Tracking || Disc.AutoSpin))
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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base.Update();
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@ -73,6 +73,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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public bool AutoSpin { get; set; } = false;
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
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@ -94,16 +96,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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base.Update();
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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bool valid = spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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var delta = thisAngle - lastAngle;
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if (valid && AutoSpin)
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Rotate(6f);
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else
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{
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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var delta = thisAngle - lastAngle;
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if (validAndTracking)
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Rotate(delta);
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if (valid && tracking)
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Rotate(delta);
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lastAngle = thisAngle;
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lastAngle = thisAngle;
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}
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if (Complete && updateCompleteTick())
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{
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@ -114,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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.FadeTo(tracking_alpha, 250, Easing.OutQuint);
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}
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this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo);
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this.RotateTo(currentRotation / 2, 500, Easing.OutExpo);
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}
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public void Rotate(float angle)
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