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Decouple test scene & add assertions
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@ -5,19 +5,66 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneSpinnerSpunOut : TestSceneSpinner
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public class TestSceneSpinnerSpunOut : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModSpunOut) }).ToList();
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SpinnerDisc),
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typeof(DrawableSpinner),
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typeof(DrawableOsuHitObject),
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typeof(OsuModSpunOut)
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};
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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SelectedMods.Value = new[] { new OsuModSpunOut() };
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});
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[Test]
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public void TestSpunOut()
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{
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DrawableSpinner spinner = null;
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AddStep("create spinner", () => spinner = createSpinner());
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AddUntilStep("wait for end", () => Time.Current > spinner.LifetimeEnd);
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AddAssert("spinner is completed", () => spinner.Progress >= 1);
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}
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private DrawableSpinner createSpinner()
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{
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var spinner = new Spinner
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{
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StartTime = Time.Current + 500,
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EndTime = Time.Current + 2500
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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var drawableSpinner = new DrawableSpinner(spinner)
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{
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Anchor = Anchor.Centre
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
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Add(drawableSpinner);
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return drawableSpinner;
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}
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}
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}
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